Author Topic: Tweak the 1h picks  (Read 2362 times)

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Offline Vibe

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Re: Tweak the 1h picks
« Reply #15 on: September 28, 2011, 02:21:16 pm »
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I think it's linked more to the amount of archers and crossbows (throwers) lately. It really gets frustrating at times, especially when one team gets all the ranged players. Makes me want to retire and go shielder again.
« Last Edit: September 28, 2011, 02:22:59 pm by Vibe »

Offline Christo

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Re: Tweak the 1h picks
« Reply #16 on: September 28, 2011, 02:24:29 pm »
+3
Don't want to hijack the tred, but this only shows the flaws of auto-imbalance, yet again.

I'm pointing this out since months, that our current autobalance is a total failure, how are matches where 30-40 men stay alive on the other side, while your team totally gets wiped out in seconds, fair?

Why isn't this noticed? Welp.
« Last Edit: September 28, 2011, 02:26:08 pm by Christo »
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Offline Teeth

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Re: Tweak the 1h picks
« Reply #17 on: September 28, 2011, 02:28:40 pm »
+1
I must agree with Christo that there are too many 1h players nowadays. But I'm not sure is it linked with balance issues or not.
This could have to do with the ridiculous amount of ranged and especially ranged that camp roofs. Also the new earlier active attacks make 2H less viable in groupfights. A shield also protects better against teammates that swing like madmen.

Offline Gurnisson

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Re: Tweak the 1h picks
« Reply #18 on: September 28, 2011, 02:57:53 pm »
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It's still frustrating though that the shielder doesn't get staggered when you hit his shield full force with a big ass battleaxe.

He'll just laugh at you and continue turtling.  :?

Hold attacks for .6 seconds, and you'll stun them alright :wink:

Considering those stuns will either give you a free hit on him (if he doesn't know he'll be stunned and tries to attack back), or another hit on the shield (shield gone in no-time if you stun him all the time with two-hit glory). I don't see a problem handling a turtler with a big axe.
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Offline Lennu

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Re: Tweak the 1h picks
« Reply #19 on: September 28, 2011, 03:09:03 pm »
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Hold attacks for .6 seconds, and you'll stun them alright :wink:

Considering those stuns will either give you a free hit on him (if he doesn't know he'll be stunned and tries to attack back), or another hit on the shield (shield gone in no-time if you stun him all the time with two-hit glory). I don't see a problem handling a turtler with a big axe.

Lol... unless it's Kingrimm with his 9shield skill and a steelpick :D after you've done those 2 slashes the shield has lost around 5% of it's health. And the next thing you know is that you've been 1hitkilled by his overhead  :lol:


Btw. are you saying that shielders can be stunned too?

Edit: To my point.
With 12/24 build (lvl30) + mw steelpick
8 Shield skill
8ath
8wm
4ps
1if
172wpf in 1handers

The average damage against a player with 45 body armor would be 27dmg per hit. Easily over half of the players health with 1 hit. This means 2 hits to kill. And this build has only 12 str. The shield is extremely hard to destroy and this player runs and hits freaking fast. He also can block multiply attacks at a time and has good cover against arrows.

I used Vargas' Toolkit's (=awesomeness)  Char planner & damage calculator here
« Last Edit: September 28, 2011, 03:31:13 pm by Lennu »

Offline Dexxtaa

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Re: Tweak the 1h picks
« Reply #20 on: September 28, 2011, 03:18:48 pm »
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I must agree with Christo that there are too many 1h players nowadays. But I'm not sure is it linked with balance issues or not.

Recent Steam sale.

Everyone is peasanting around with a shield. They're easy meat, though.
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Offline v/onMega

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Re: Tweak the 1h picks
« Reply #21 on: September 28, 2011, 03:30:20 pm »
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Hmmm.....scimi is strange...i give you guys that.

But picks....naahhhhh.

Offline Leshma

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Re: Tweak the 1h picks
« Reply #22 on: September 28, 2011, 03:33:55 pm »
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Recent Steam sale.

Everyone is peasanting around with a shield. They're easy meat, though.

Lend me some of yours peasants. Here on EU battle server we are in serious need of fresh peasantry.

Many dedicated 2H players on EU went sword&board.

Offline MrShine

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Re: Tweak the 1h picks
« Reply #23 on: September 28, 2011, 03:37:56 pm »
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Btw. are you saying that shielders can be stunned too?

It happens rarely if you have a heavy weapon and they are using a light shield.

I usually go with 4 shield skill on my shielder and bigass axes could 2-3 shot my knightly heater.  They are definitely dangerous to someone going 1h/shield.

My problem with the picks are they are ugly as sin.  I'd love to try a fast agi-heavy shield build sometime but I'd want pierce and just... yuck.



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Offline Tomas_of_Miles

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Re: Tweak the 1h picks
« Reply #24 on: September 28, 2011, 03:38:44 pm »
0
We are remembering that the steel pick is a pretty expensive weapon too. You pay more for it, you get a better weapon.
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Offline ThePoopy

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Re: Tweak the 1h picks
« Reply #25 on: September 28, 2011, 03:50:04 pm »
+2
add a 3 meter long ct wep with 60 blunt for 70k gold, balanced?

Offline Leshma

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Re: Tweak the 1h picks
« Reply #26 on: September 28, 2011, 04:08:15 pm »
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add a 3 meter long ct wep with 60 blunt for 70k gold, balanced?

Good point. They have to stop balancing through upkeep. Upkeep is useless these days, anyway.

Offline sF_Guardian

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Re: Tweak the 1h picks
« Reply #27 on: September 28, 2011, 04:20:20 pm »
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1h is not OP its very hard to kill all that backpadellers with 68 range and 18 agi ( steel pick + 18/18 build ).
And 1h is the only way to defend against all that ranged runnin around.
But yea the scimitars need some work ....
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Offline Patoson

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Re: Tweak the 1h picks
« Reply #28 on: September 28, 2011, 05:08:01 pm »
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This thread is about the steel pick, not about anything else. Of course the scimitar has issues: it's meant to be a fast weapon (I guess), but I agree it has a terrible phantom range. But what annoys me is the steel pick.

Offline Tomas_of_Miles

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Re: Tweak the 1h picks
« Reply #29 on: September 28, 2011, 05:22:30 pm »
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I'd advise backpedalling and blocking that thing. There are tricks to avoid the swings of 1h weapons, and the pick is pretty susceptible to length-based problems. As for the damage, it is a high tier swingable tincan opener, one of the only exclusively pierce damage 1hs. Tbh, I'd consider the amount of blunt weapons with knockdown in 1h more of an issue. Is the hitbox of the steel pick just a straight line? Or does it consider the actual pick part of the weapon too?
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