Author Topic: Battlefield 3  (Read 54731 times)

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Offline djavo

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Re: Battlefield 3
« Reply #705 on: December 08, 2011, 01:20:14 pm »
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Can i bring my crossbow in battlefield 3?
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Offline Vibe

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Re: Battlefield 3
« Reply #706 on: December 08, 2011, 01:46:48 pm »
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Would be quite useless

Offline IR_Kuoin

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Re: Battlefield 3
« Reply #707 on: December 09, 2011, 09:08:28 pm »
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Chekc out this cool BF3 airplane stunt, he jumps out of his plane in mid-air to shoot another plane with his RPG:
http://www.youtube.com/watch?v=FOaGhE_sejI&feature=g-all
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Offline Vibe

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Re: Battlefield 3
« Reply #708 on: December 09, 2011, 10:23:22 pm »
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Chekc out this cool BF3 airplane stunt, he jumps out of his plane in mid-air to shoot another plane with his RPG:
http://www.youtube.com/watch?v=FOaGhE_sejI&feature=g-all

lol wtf

Offline marco1391

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Re: Battlefield 3
« Reply #709 on: December 09, 2011, 10:45:23 pm »
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Chekc out this cool BF3 airplane stunt, he jumps out of his plane in mid-air to shoot another plane with his RPG:
http://www.youtube.com/watch?v=FOaGhE_sejI&feature=g-all
I was about to post that, It's just stunning

Offline Kafein

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Re: Battlefield 3
« Reply #710 on: December 10, 2011, 12:59:44 pm »
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Chekc out this cool BF3 airplane stunt, he jumps out of his plane in mid-air to shoot another plane with his RPG:
http://www.youtube.com/watch?v=FOaGhE_sejI&feature=g-all

That made my day  :lol:

Offline B3RS3RK

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Re: Battlefield 3
« Reply #711 on: December 10, 2011, 05:46:57 pm »
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Would be quite useless

Not totally.

Wih a good Scope and a Modern Hunting Crossbow you could be a nice recon.Crossbows dont make any sound at all.And a Bolt is pretty deadly to relatively unarmored Soldiers today.

Ofc its rather useless on long range.
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
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Offline Tennenoth

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Re: Battlefield 3
« Reply #712 on: December 11, 2011, 01:59:18 am »
+1
Not totally.

Wih a good Scope and a Modern Hunting Crossbow you could be a nice recon.Crossbows dont make any sound at all.And a Bolt is pretty deadly to relatively unarmored Soldiers today.

Ofc its rather useless on long range.

Miss and you're screwed effectively.
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Offline B3RS3RK

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Re: Battlefield 3
« Reply #713 on: December 11, 2011, 04:07:51 am »
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Not at all.Its just a tad slower than a Bolt action Rifle for a trained Crossbowman with a modern Crossbow.
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
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Offline Christo

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Re: Battlefield 3
« Reply #714 on: December 11, 2011, 04:18:14 am »
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Well, there is a reason why modern crossbows are mainly for hunting.

It's simple; Animals won't fire back or throw grenades at you.

While with a crossbow you have to calculate elevation, be steady to reload after a shot, our regular john with his assault rifle would tear you apart with the first burst of his gun.

Stealth however, is a different thing, but there are way less complicated methods of silenced killing these days.
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Offline IR_Kuoin

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Re: Battlefield 3
« Reply #715 on: December 11, 2011, 10:05:57 am »
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Well, there is a reason why modern crossbows are mainly for hunting.

It's simple; Animals won't fire back or throw grenades at you.

While with a crossbow you have to calculate elevation, be steady to reload after a shot, our regular john with his assault rifle would tear you apart with the first burst of his gun.

Stealth however, is a different thing, but there are way less complicated methods of silenced killing these days.

Aaaand some hunters like to do it more difficult and more of a "game" when they go hunting
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Offline Vibe

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Re: Battlefield 3
« Reply #716 on: December 13, 2011, 08:01:57 am »
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Possible future changes

DICE’s lead gameplay designer Alan Kertz posted on Battlelog where he revealed a list of possible future changes to Battlefield 3. The items listed aren’t 100% certain to make it to a future patch — DICE is simply looking for player feedback on the list, which you can find below:

    * Slightly increased the AEK971 recoil.
    * Slightly increased the ASVAL recoil.
    * Added Extended Mags to the ASVAL.
    * Slightly increased the recoil on the M249.
    * Reduced the recoil of the SKS rifle.
    * Fixed aimed firing max accuracy on the Pecheneg to be consistent with other LMGs.
    * Slightly reduced the recoil of the F2000 and restored it to the previous base accuracy.
    * Semiautomatic and automatic shotguns firing FRAG rounds now do slightly less splash damage.
    * Increased the damage of the G3, M60, and M240 at close range.
    * Claymores can now detonate from vehicles and can be used to disable jeeps or kill the passengers in light jeeps. Claymores will not do any damage to heavy vehicles.
    * Reduced the spot times on C4 and Claymore projectiles from 30 to 15 sec.
    * The Radio Beacon, Mortar, Mav, EOD bot, T-UGS, and SOFLAM should now be much easier to deploy.
    * C4 will no longer be detonatable after a player respawns, if the player is revived within 5 seconds he can still detonate his C4.
    * The player may now have a maximum number of mines which will persist after the player’s death. Deploying more than the maximum of 6 mines will remove a previous mine from the world.
    * Claymores now also persist through death, the player can have 2 claymores planted.
    * 9x39mm rounds no longer benefit from the Sniper headshot bonus.
    * Increased the damage of the 9x39mm rounds.
    * Fixed the AKS74u damage at max range, it was incorrectly higher than other carbines.
    * Increased the damage of the .357 and .44 magnum rounds at max range.
    * All semiautomatic and bolt weapons, including all shotgun slugs, now have their maximum damage out to 15m.
    * Semiautomatic sniper rifles, Assault Rifles, LMGs, and shotgun slugs now have more consistent damage over long range.
    * Tweaked IRNV to be more consistent across all levels.
    * Fixed a rendering issue with IRNV view when taking damage.
    * Tweaked the IRNV zoom times and scope visible areas to be the same across all weapons (some were faster than others).
    * Fixed the QBU-88 sniper and the L96 IRNV scopes to use the proper aiming reticule.
    * The spread for Flechette rounds has been reduced slightly on all shotguns.
    * The spread for buckshot has been reduced on the M1014, DAO-12, and S12k. These weapons have an accuracy advantage over the USAS12 but are not as accurate as the 870.
    * Semiautomatic weapons will no longer “jam” if the player presses fire faster than the weapon is capable of shooting. Some semi automatic weapons have had their rates of fire adjusted to fit this change.
    * Slightly reduced the effective blast radius of the RPG, SMAW, and 40mm grenade projectiles against infantry. Reduced the total number of RPG and SMAW missiles carried from 5 to 4.
    * Tank rounds will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
    * Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets.
    * Significantly increased the damage of the Javelin and Air to Ground missiles against laser designated targets.
    * Javelin missiles fired without laser targeting now do more damage to the side and rear of MBTs.
    * Slightly reduced the locking time of all weapons vs Laser Designated targets.
    * Increased the locking distance for Jets when locking on laser designated targets.
    * Slightly reduced the repair speed of the repair tool.
    * Increased the damage the MBT’s primary weapon does to other main battle tanks.
    * AA Missiles should no longer kill the pilot instead of the vehicle.
    * Reduced the damage AA missiles do to jets.
    * Stinger and IGLA missiles now do 50% damage to Jets, Attack Helicopters, and Scout Helicopters.
    * Slightly reduced the damage of Jet cannons.
    * Increased RPG and SMAW damage against aircraft.
    * Guided Rockets will now only track ground targets, as originally intended.
    * Reduced the direct damage done by helicopter gunners vs armor.
    * Helicopter guns should now suppress correctly.
    * Improved the accuracy of the Mi28 gun to match the AH1 gun.
    * Increased the direct hit damage of the APFSDS rounds for the IFVs.
    * Miniguns and Helicopter Gunners now more quickly destroy parked cars.
    * Increased the power of explosions from cars and other explosive static objects.
    * Dying from the explosion of a car or other explosive static object should now correctly credit the player who caused the explosion.
    * Adjusted the F35′s Center of Mass and Lift Engine for more stable, level flight.
    * Updated the F35 weapon systems to be consistent with the other air craft.
    * Changed the Kornets to TOW launchers on Wake Island and moved the spawn position of the AAV to a more level position.
    * Fixed several bugs with air vehicles colliding with objects at high speeds and taking no damage.
    * Players will no longer receive suicides or team kills if they crash their vehicle (dying is punishment enough).
    * You can now spot with the EODbot.
    * Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.
    * Spawn protection will no longer be canceled by the player looking around.
    * Slightly increased the speed at which a player can shoot again after sprinting.
    * Fixed some situations that would unintentionally make a player unrevivable.
    * Reduced the black screen fade in time on spawn.


Again amazing changes, if you ask me. DICE sure knows how to balance shit. And FINALLY a slight RPG/SMAW vs infantry nerf.

PS:

Back to Karkand coming out today!
« Last Edit: December 13, 2011, 08:09:12 am by Vibe »

Offline Kafein

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Re: Battlefield 3
« Reply #717 on: December 13, 2011, 03:00:31 pm »
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Especially like these ones :

    * Fixed aimed firing max accuracy on the Pecheneg to be consistent with other LMGs.
    * C4 will no longer be detonatable after a player respawns, if the player is revived within 5 seconds he can still detonate his C4.
    * The player may now have a maximum number of mines which will persist after the player’s death. Deploying more than the maximum of 6 mines will remove a previous mine from the world.
    * Slightly reduced the effective blast radius of the RPG, SMAW, and 40mm grenade projectiles against infantry. Reduced the total number of RPG and SMAW missiles carried from 5 to 4.
    * Tank rounds will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
    * Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets.
    * Increased the locking distance for Jets when locking on laser designated targets.

Also,

Wake and Oman !!!

The other two are (probably, didn't tested) shit maps just as they were in BF2.

Offline Vibe

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Re: Battlefield 3
« Reply #718 on: December 13, 2011, 03:06:12 pm »
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I liked Karkand in bf2, lots of buildings.

Offline Teeth

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Re: Battlefield 3
« Reply #719 on: December 13, 2011, 03:35:48 pm »
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Especially like these ones :

Also,

Wake and Oman !!!

The other two are (probably, didn't tested) shit maps just as they were in BF2.
Strike at Karkand was by far the most popular map back in the day. Second was Sharqi Peninsula.