Author Topic: Battlefield 3  (Read 53746 times)

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Offline Vibe

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Re: Battlefield 3
« Reply #675 on: December 02, 2011, 07:45:43 am »
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Offline Mtemtko

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Re: Battlefield 3
« Reply #676 on: December 03, 2011, 09:43:43 am »
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Wow my comp dies for 3 days (getting a 1155 slot mobo without corrupted bios) and berenger gets banned, can has infos?
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Offline Tears of Destiny

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Re: Battlefield 3
« Reply #677 on: December 03, 2011, 10:39:28 am »
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Wow my comp dies for 3 days (getting a 1155 slot mobo without corrupted bios) and berenger gets banned, can has infos?
USA USA USA USA USA FUCK AUSTRIA AND CROATIA!


AMERICAN NUKE ALL CANADIAN WANNABE FRENCHES AND BIG NOSES COME AT ME BRAH!


Seriously i'm not even watched brah.
You're so useless that even the moderating Paladins of this forum gave up on you.
try harder
Guess i have to post nude content :O Oh what the hell.

(click to show/hide)

Yay i won.
You surely did.
Banned.
« Last Edit: December 03, 2011, 10:40:44 am by Tears of Destiny »
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
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Offline Goretooth

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Re: Battlefield 3
« Reply #678 on: December 03, 2011, 12:12:57 pm »
+1
i like driving tanks... right thread?
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Offline H4rdn3ssKill3r

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Re: Battlefield 3
« Reply #679 on: December 03, 2011, 01:44:28 pm »
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Wow, this is some extremely detailed shit.
Espically this one
(click to show/hide)
Thats handy to know that it hits the gunner...
f8uasdlöadk blablablababa lbalba
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Offline Vibe

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Re: Battlefield 3
« Reply #680 on: December 05, 2011, 06:24:48 pm »
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wat wat in the bat

New Client and Server Update coming in for PC!

http://battlelog.battlefield.com/bf3/news/view/2832654775976450221/

Bugfixes

Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded
Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
Fixed stat references on several dogtags
Fixed for surveillance ribbon not counting TUGS
Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Fixed a problem where placing C4 with the russians soldier was playing US faction VO
Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
Fixed a problem when attempting to fire lock on weapons without a target
Tweaked the chat, it should now be a bit easier to read
Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
Fixed the G17 Supressed Laser not working properly
Added alternate HUD colors to help colorblinds
Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
Increased the Spawn protection radius on TDM
Fixed a problem with smoke on land vehicles, Missiles should now miss more often
Fixed a problem where users could end up with IRNV scope in any vehicle
Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
Fixed several crashes and increased general stability
Fixed a problem where the user was unable to revive two players that have the bodies one over the other
Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
Fixed a problem with the Kill camera acting up when suiciding from parachute
Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
Fixed a problem where you could get green flashes on screen
You can now reassign cycle weapons
Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
Fixed a problem where the parachute would stay stuck in air if the owner was killed


Balance Tweaks

Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
Tweaked Tactical Light so it is not as blinding over longer ranges.
Tweaked the IRNV scope so it is limited to usage only at close range.
Reduced heat masking effectiveness of Spec Ops Camo.
Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
Increased the number of additional 40mm grenades from Frag spec.
Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines.
Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
Reduced the effectiveness of Stealth on Air Vehicles.
Reduced the effectiveness of Beam Scanning for Jets.
Reduced the damage done to Armored Vehicles and Infantry from AA guns.
Increased the damage RPGs and Tank shells do to AA vehicles.
Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
Increased the effective accuracy of long bursts for LMGs when using a bipod.
Slightly increased the range of the 44magnum bullets.
Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
Decreased the power of Miniguns against Jets and Helicopters.
Increased the power of Stingers against Jets.
Flares reload times for Jets and Helicopter Gunners have been increased.
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
Added Single Shot to the AN94 as an available fire mode.
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).
Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Tweaked the Gas station Capture area on Conquest on Caspian Border
Tweaked the max vehicle height on Noshahar Canals


Min player requirements

Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.

Our plan for the future is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts.



Seriously, looks like BF3 is going in the right direction with these patches... TV missile fix, IRVN nerf, Canals height limit increased, slight Mortar nerf and many more goodies. <3 DICE balance team.
« Last Edit: December 05, 2011, 06:33:51 pm by Vibe »

Offline H4rdn3ssKill3r

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Re: Battlefield 3
« Reply #681 on: December 05, 2011, 06:29:44 pm »
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Fixed several crashes and increased general stability

YES, MY GOD YES, I GET CRASHES EVERY FUCKING GAME D:!
f8uasdlöadk blablablababa lbalba
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Offline Jacko

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Re: Battlefield 3
« Reply #682 on: December 05, 2011, 06:34:58 pm »
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Goodbye mines, we had a good run!
Monkeys!

Offline Vibe

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Re: Battlefield 3
« Reply #683 on: December 05, 2011, 06:37:20 pm »
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Goodbye mines, we had a good run!

True, but that shit was OP :D you could make the entire map a minefield.

Anyway, love the balance they did so far. Only thing that's missing atm is RPG/SMAW vs infantry nerf.

Offline Jacko

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Re: Battlefield 3
« Reply #684 on: December 05, 2011, 06:43:38 pm »
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Dunno man, mines disappearing after death will be rather boring, they should just cap it to 6 mines instead. I'd rather see they change rpg/smaw so you have 2 types of ammo, anti vehicle and anti personal instead of changing the damage which I think is fine.
Monkeys!

Offline Magikarp

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Re: Battlefield 3
« Reply #685 on: December 05, 2011, 08:58:17 pm »
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IRVN nerf? Hell yes! I stopped using it because it was OP, hope this new nerf will fix it.

Don't mind the fish.

Offline Vibe

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Re: Battlefield 3
« Reply #686 on: December 05, 2011, 09:33:25 pm »
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IRVN nerf? Hell yes! I stopped using it because it was OP, hope this new nerf will fix it.

Same. Stopped using IRNV because it felt like a cheat.

Offline Jacko

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Re: Battlefield 3
« Reply #687 on: December 06, 2011, 01:02:47 pm »
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Patch day.. let's see..
Monkeys!

Offline Vibe

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Re: Battlefield 3
« Reply #688 on: December 06, 2011, 01:04:52 pm »
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I really wonder if they worked on any of the crashes that I've been experiencing...

- black screen freeze when changing map
- "bf3 stopped working" mid game

Offline Jacko

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Re: Battlefield 3
« Reply #689 on: December 06, 2011, 01:16:54 pm »
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I CAN SEE PING
Monkeys!