Let me introduce my little defense of firearms in cRPG
1. cRPG was meant to be versatile
For the sake of versatility, stuff like shurikens, katanas, new armors and plenty of weapons have been added to the mod. Most of such contributions were merely cosmetical, as katana is just quicker spamitar and shurikens are (pretty) sharpened stones. However, this state of things ended when flamberge, bar mace and long maul come to the game, changing the limits of their weapon type. There are now no limitations for adding stuff which is, arquably sensible. Point 3
2. cRPG needs more fresh air.
As far as I was pleased by chadz's great care for balance just conditions of warfare on cRPG, I am still kinda bored of shield vs. ranged mania in the game prevailing every decade since the most famed birth of cRPG. That would be okay if I wasnt aswell bored with 2H feint festival which 2 handers have to produce at expense of good looking combat to hit at 80% cases some huscarl shielded man. I hope I am not the first, who, when looking at cRPG combat felt weird even to witness combat full of ranged/feint/rape. I feel that some kind of ranged weapon, being able to penetrate any kind of shield under circumstances of great penalty on accuracy and reload time, together with limited ammunition could bring...
3. More teamwork!!
Yes, I always dreamed about cRPG as about mod giving us real teamwork. In first versions of cRPG it seemed very promising (does anyone remember shield walls and so on?). With recent version, I am not really sure about any kind of complex teamwork excending HOLD and STAY expressions. With adding ranged weapon of questionable accuracy and powerfull impact on toehold of cRPG infantry (shielded), perhaps squadrons and lines of ranged infantry might be formed as a new tactical enhancement using the power of unnaccurate gun, otherwise unusable in mass. I feel really sorry for we will never see pike formations because of super ranged abilities of bows and crossbows.
hand-held cannon
Cost: 15 200
weight 10.75
requirement 15 (str)
spd rtng 12
shoot speed 87
thrust damage 91 pierce
max ammo 1
accuracy 60 (!)
bonus against shield
Whats so hard about it?