Author Topic: Katana Analyzed in Relation to the Bastard Sword  (Read 15387 times)

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Offline Jago

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Re: Katana Analyzed in Relation to the Bastard Sword
« Reply #45 on: January 30, 2011, 10:59:19 am »
+1
Of course I can't. Who can arse the biggest arse of them all? Not that I even tried. You were the one with the sarcastic comment. My original post is simply an analysis. If you disagree with it, a statement as to why would be more helpful than  a snide remark. All you do is make yourself look like an asshole.
« Last Edit: January 30, 2011, 11:02:52 am by Jago »

Offline Magikarp

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Re: Katana Analyzed in Relation to the Bastard Sword
« Reply #46 on: January 30, 2011, 11:17:12 am »
0
You forgot the golden rule: don't feed the troll.

Just don't.

Even Fasader, the filthy peasant thief.
Don't mind the fish.

Offline Paul

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Re: Katana Analyzed in Relation to the Bastard Sword
« Reply #47 on: January 30, 2011, 11:35:50 am »
0
We are already using this equation to determine the stats of weapons:

speed * weight * ( damage_swing * damage_type_factor_swing + damage_thrust * damage_type_factor_thrust)  * price * length * difficulty * weapon_type_modifier * weeaboo_penalty_modifier * ugly_model_modifier = secret_weapon_related_constant

Of course the secret_weapon_related_constant is different for every item and a secret.
« Last Edit: January 30, 2011, 11:37:59 am by Paul »

Offline Jago

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Re: Katana Analyzed in Relation to the Bastard Sword
« Reply #48 on: January 30, 2011, 11:42:27 am »
+1
Nice Paul. I especially like the weeaboo_penalty_modifier, the ugly_model_modifier. Good to know that the developers of this mod are slightly skilled at trolling. Next time, I would rather have some actual content and feedback to your replies instead of gibberish.
« Last Edit: January 30, 2011, 11:44:42 am by Jago »

Offline Meow

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Re: Katana Analyzed in Relation to the Bastard Sword
« Reply #49 on: January 30, 2011, 11:42:43 am »
0
You forgot the golden rule: don't feed the troll.

omnomnom
thanks i was starving!

also balancing a game by applying math is just not going to work.

Of course the secret_weapon_related_constant is different for every item and a secret.

i need to know!

Offline Jago

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Re: Katana Analyzed in Relation to the Bastard Sword
« Reply #50 on: January 30, 2011, 11:45:42 am »
+1
Haha Meow.

Just so you know, the game mechanics are all driven by math. Can't have a game without math. WHOOPS.

Offline Paul

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Re: Katana Analyzed in Relation to the Bastard Sword
« Reply #51 on: January 30, 2011, 11:51:13 am »
-1
Too bad that the weeaboo_penalty_modifier is reality(kinda) and the reason why Japanese weapons will be less "efficient" than the other stuff. This way we try to keep their number down.
« Last Edit: January 30, 2011, 11:53:10 am by Paul »

Offline Meow

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Re: Katana Analyzed in Relation to the Bastard Sword
« Reply #52 on: January 30, 2011, 11:52:41 am »
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Haha Meow.

Just so you know, the game mechanics are all driven by math. Can't have a game without math. WHOOPS.

"balancing a game by applying math" does not equal don't use math for games...
but then again maybe you applied too much meth right?  :mrgreen:

Offline Ninja_Khorin

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Re: Katana Analyzed in Relation to the Bastard Sword
« Reply #53 on: January 30, 2011, 11:53:53 am »
-1
Yup, ninjas pay an import tax. Can't say it matters much.
You pay more for Prada aswell. Style costs.
« Last Edit: January 30, 2011, 12:00:48 pm by Ninja_Khorin »

Offline Jago

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Re: Katana Analyzed in Relation to the Bastard Sword
« Reply #54 on: January 30, 2011, 11:55:56 am »
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balancing a game by applying math is just not going to work.

Can you back this up some how? No you can't. this is the same as saying that you cannot balance a game by using logic. Math is logic.

Offline Brutal

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Re: Katana Analyzed in Relation to the Bastard Sword
« Reply #55 on: January 30, 2011, 12:04:42 pm »
0
Quote
balancing a game by applying math is just not going to work.

Quote from: Jago
Can you back this up some how? No you can't.
oh yes we can you've demonstrated it enough, at least with the kind of math you're using !


Using that ratio to find the katana's speed in relation to the bastard sword, we find a speed of 142.56. A speed of 102 is much less than the expected speed of 142.56.

we find a speed of 142.56
we find a speed of 142.56
we find a speed of 142.56
we find a speed of 142.56
we find a speed of 142.56
we find a speed of 142.56

need more ?


Offline Jago

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Re: Katana Analyzed in Relation to the Bastard Sword
« Reply #56 on: January 30, 2011, 12:06:20 pm »
0
Repeating yourself doesn't strengthen your argument. What is your argument again? Oh thats right, that my math is wrong. Prove it.

Offline Meow

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Re: Katana Analyzed in Relation to the Bastard Sword
« Reply #57 on: January 30, 2011, 12:07:27 pm »
0
yes i can back this up some how.
game balancing does require devs to keep an eye on the overall gameplay and adjust stuff that seams out of place.
this sure is done by changing numbers but the reason for those changes are often unrelated to the values but mostly to the use and whining of / about it.

people are whining about spamming because they don't understand gameplay mechanics so they want it nerfed.
people get killed by throwers so they want it nerfed.

balancing is a ongoing process which will not just end because you find the perfect values for the mathematical variables but will always be about how people use stuff ingame which in no way is related to math except for the part that computers do nothing else but math... so yes you are right, all games are driven  by math still most balancing is not.

EDIT: forgot to troll =/

GIEF 142 speed Katanas!
« Last Edit: January 30, 2011, 12:09:06 pm by Meow »

Offline Jago

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Re: Katana Analyzed in Relation to the Bastard Sword
« Reply #58 on: January 30, 2011, 12:10:52 pm »
0
yes i can back this up some how.
game balancing does require devs to keep an eye on the overall gameplay and adjust stuff that seams out of place.
this sure is done by changing numbers but the reason for those changes are often unrelated to the values but mostly to the use and whining of / about it.

people are whining about spamming because they don't understand gameplay mechanics so they want it nerfed.
people get killed by throwers so they want it nerfed.

balancing is a ongoing process which will not just end because you find the perfect values for the mathematical variables but will always be about how people use stuff ingame which in no way is related to math except for the part that computers do nothing else but math... so yes you are right, all games are driven  by math still most balancing is not.

EDIT: forgot to troll =/

GIEF 142 speed Katanas!

What you are talking about is balancing a game by what the mob demands. While this may be a good way to find unnoticed problems, it is not a scientific way to balance a system.
« Last Edit: January 30, 2011, 12:14:31 pm by Jago »

Offline Meow

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Re: Katana Analyzed in Relation to the Bastard Sword
« Reply #59 on: January 30, 2011, 12:13:06 pm »
0
no what i am talking about is balancing by killing the flavor of the month.
read - think - reply