Author Topic: Put the handcannon in!!!  (Read 4573 times)

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Offline ArchonAlarion

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Re: Put the handcannon in!!!
« Reply #30 on: October 06, 2011, 01:21:45 am »
0
And what is counter to firearms?

Fast melee cavalry (slow rate of fire for handguns and bad aim, a bullet might not kill a medium sized horse anyways)

Horse Archers (faster rate of fire than handguns, out ranges, too fast to target)

Light infantry good at dodging and ninjas

Ranged infantry that has a faster rate of fire, better accuracy, and longer range than the firearm wielder (any mid-tier bow or xbow)
 
Fire arms would be effective against close-by, slow-moving targets. Their "balance-niche" would be a slow reloading, more powerful, and less accurate crossbow. Good for tight entry points like bridges, causeways, tunnels, corners, etc.
« Last Edit: October 06, 2011, 01:29:15 am by ArchonAlarion »

Offline Boerenlater

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Re: Put the handcannon in!!!
« Reply #31 on: October 06, 2011, 01:41:27 am »
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or Byzantine portable greek fire
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Offline Armbrust_Schtze

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Re: Put the handcannon in!!!
« Reply #32 on: October 06, 2011, 04:11:07 pm »
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descrition for handcannon that could be balanced in cRPG:

- cant be used on horseback

- requires 18 strength at least (so users do not run very fast and the user has to convert points to use stronger types)

- about 80 pierce demage (balance team could handle this better than me)

- you cant reload while moving

- cant be fired while moving

- need to be couched like a crossbow

- should have a small extention time after you 'release' the mouse key to fire and the moment the bullet is launched ( should simulate the  liting with the match and bring more balance)


- bullets should fly 'directly' on the target and should have a higher velocity than xbows (no bullet drop on range)

- medieval firearms should be inaccurate

- they should have stats so they pierce most of the wooden shields even on range, but should not deal a lot of demage to guy behind the shield. steel shields should be unpenetratable (gives realism + difference from crossbows though it doesnt make OP imo)

- they should have a long reload time (so users are dependant from cover)

- handguns should need 2 slots

- handgun ammo should be reduced to 5 bullets ( so the gunner has to place his shots on purpose and cant spam on range. gives realism and balance)
« Last Edit: October 06, 2011, 04:19:32 pm by Armbrust_Schtze »
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Offline Vibe

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Re: Put the handcannon in!!!
« Reply #33 on: October 06, 2011, 04:26:55 pm »
+1
descrition for handcannon that could be balanced in cRPG:

- cant be used on horseback

- requires 18 strength at least (so users do not run very fast and the user has to convert points to use stronger types)

- about 80 pierce demage (balance team could handle this better than me)

- you cant reload while moving

- cant be fired while moving

- need to be couched like a crossbow

- should have a small extention time after you 'release' the mouse key to fire and the moment the bullet is launched ( should simulate the  liting with the match and bring more balance)


- bullets should fly 'directly' on the target and should have a higher velocity than xbows (no bullet drop on range)

- medieval firearms should be inaccurate

- they should have stats so they pierce most of the wooden shields even on range, but should not deal a lot of demage to guy behind the shield. steel shields should be unpenetratable (gives realism + difference from crossbows though it doesnt make OP imo)

- they should have a long reload time (so users are dependant from cover)

- handguns should need 2 slots

- handgun ammo should be reduced to 5 bullets ( so the gunner has to place his shots on purpose and cant spam on range. gives realism and balance)

You aren't actually taking this seriously?

Offline Armbrust_Schtze

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Re: Put the handcannon in!!!
« Reply #34 on: October 06, 2011, 04:38:03 pm »
-2
its serious suggestion for balanced fire arms. to have them in ingame - i would kill in real game !  :shock:
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Offline H4rdn3ssKill3r

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Re: Put the handcannon in!!!
« Reply #35 on: October 06, 2011, 06:44:13 pm »
0
- handgun ammo should be reduced to 5 bullets ( so the gunner has to place his shots on purpose and cant spam on range. gives realism and balance)

If you're taking this seriously, It isn't realistic, they had loads of bullets for one reason, so they could keep on spamming there shots, one might not hit, but if you keep on doing it some might.
f8uasdlöadk blablablababa lbalba
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Offline Armbrust_Schtze

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Re: Put the handcannon in!!!
« Reply #36 on: October 06, 2011, 07:08:50 pm »
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but its the ppoint that they had to place their volleys very accurate and in the right time...

crpg handgunners shouldn't waste ammo and time their fireing precise.
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Offline Siiem

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Re: Put the handcannon in!!!
« Reply #37 on: October 06, 2011, 07:10:00 pm »
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If it costs more than the Arbalest, and you can only have 2 bullets which must be insanely expensive with about a 40 second reload time then sure add it.

Offline Armbrust_Schtze

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Re: Put the handcannon in!!!
« Reply #38 on: October 06, 2011, 07:15:09 pm »
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dont solve the problem by just making the upkeep for it explosivly high ! thats lazy and a bad solution for gameplay !

just balance them well ! reality gives best balance in my opinion.
« Last Edit: October 06, 2011, 07:17:29 pm by Armbrust_Schtze »
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Offline Siiem

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Re: Put the handcannon in!!!
« Reply #39 on: October 06, 2011, 09:51:41 pm »
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dont solve the problem by just making the upkeep for it explosivly high ! thats lazy and a bad solution for gameplay !

just balance them well ! reality gives best balance in my opinion.

 :shock:  :lol:

Offline owens

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Re: Put the handcannon in!!!
« Reply #40 on: October 07, 2011, 07:24:43 am »
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I dont see why not.


If we have a model it makes sense.


2 or 3 slot         

8-10 ammo max

is unloaded at start of round(clever imho)

it would not be experienced based and have therefore a high upkeep %

and finally inaccurate 
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Offline Blondin

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Re: Put the handcannon in!!!
« Reply #41 on: October 07, 2011, 05:56:58 pm »
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I dont see why not.

According to the Great Dankey there is no gunpowder in Calradia.

Offline Entaro

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Re: Put the handcannon in!!!
« Reply #42 on: October 08, 2011, 10:19:42 pm »
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Interestingly Enough, there is a handcannon model in the CRPG/Resources/miscllaneous.brf

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Offline Phalanx300

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Re: Put the handcannon in!!!
« Reply #43 on: October 09, 2011, 10:55:29 pm »
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Having early firearms wouldn't disrupt the balance. For reasons already countlessly said. Only reason not to add it would be for certain look. But seeing cRPG is about diversity it would only add to the mod.

And chadz said no to gunpowder weapons? Why exactly?

Offline Armbrust_Schtze

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Re: Put the handcannon in!!!
« Reply #44 on: October 11, 2011, 08:45:08 am »
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And chadz said no to gunpowder weapons? Why exactly?

he doesnt give a reason. he needs no - hes a austrian fashist.
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