Author Topic: new approach to horsebump  (Read 2061 times)

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Offline Torben

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new approach to horsebump
« on: September 25, 2011, 10:38:45 am »
+4
blocking as an inf while being bumped at low to medium speeds initiates a dodge.
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Offline Glyph

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Re: new approach to horsebump
« Reply #1 on: September 25, 2011, 10:42:45 am »
+1
blocking as an inf while being bumped at low to medium speeds initiates a dodge.
would be nice and fair
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Offline Cyber

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Re: new approach to horsebump
« Reply #2 on: September 25, 2011, 10:43:40 am »
+1
This seems like a great idea to me.
« Last Edit: October 19, 2011, 09:12:47 pm by Cyber »

Offline Fluffy_Muffin

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Re: new approach to horsebump
« Reply #3 on: September 25, 2011, 10:47:27 am »
0
What do you mean, your char jumps sideways, or maybe the horse just goes past you without bumping?
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Offline Torben

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Re: new approach to horsebump
« Reply #4 on: September 25, 2011, 11:03:27 am »
0
whatever the devs deam possible.  ofc a sidejump or sth would be coul but a whole new animation.  shit is this wold kill 1h cav horsbumpslashes -.-
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Offline Glyph

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Re: new approach to horsebump
« Reply #5 on: September 25, 2011, 11:06:07 am »
0
whatever the devs deam possible.  ofc a sidejump or sth would be coul but a whole new animation.  shit is this wold kill 1h cav horsbumpslashes -.-
yeah, not a very nice idea for me then
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Offline JiblyjibjibJiblet

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Re: new approach to horsebump
« Reply #6 on: September 25, 2011, 02:18:45 pm »
0
Just move out the way you lazy fool.
My full str build with 0 ath can easily dodge horses. if i can do it, so can you!

Offline Torben

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Re: new approach to horsebump
« Reply #7 on: September 25, 2011, 02:36:55 pm »
0
sure i can dodge horses.  actually i sit on one usually.  but you cant dodge all of them,  and this could give the player a bit of power over if beeing charged slowly would cost you hp or not
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Offline Dehitay

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Re: new approach to horsebump
« Reply #8 on: September 25, 2011, 03:52:17 pm »
0
sure i can dodge horses.  actually i sit on one usually.  but you cant dodge all of them,  and this could give the player a bit of power over if beeing charged slowly would cost you hp or not

Rarely are there situations where you're surrounded by horses and it isn't mainly your own fault. Sure occasionally, if you go off in a group of 5, the 4 with you can be killed leaving you alone for horses to swoop down like vultures upon you. But it's far more likely that somebody just went off on their own and made themselves easy prey. You'll find if you simply stick to the biggest group, a majority of the time, enough horses will be dead before they get a chance to surround you.

While I don't really mind nerfing bumpslashing, I really don't want to nerf trampling. I'd prefer the situation where if you trample over somebody, you have to hold on tighter to keep on your horse so any attack is interrupted. However, I think we had something like this and then the devs proceeded to remove it so chances are they don't want something like this in the game.

Offline JiblyjibjibJiblet

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Re: new approach to horsebump
« Reply #9 on: September 25, 2011, 05:01:26 pm »
0
sure i can dodge horses.  actually i sit on one usually.  but you cant dodge all of them,  and this could give the player a bit of power over if beeing charged slowly would cost you hp or not

Ok ok, you can dodge horses, but because you get hit by that 1, or 2 you want something that will let you miraculously jump out of the way by just holding a block. Get real sister...

Offline Bjord

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Re: new approach to horsebump
« Reply #10 on: September 25, 2011, 05:04:08 pm »
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Too much hassle to code, I think.
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Offline Vibe

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Re: new approach to horsebump
« Reply #11 on: September 25, 2011, 05:08:01 pm »
0
blocking as an inf while being bumped at low to medium speeds initiates a dodge.

+1

Offline Torben

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Re: new approach to horsebump
« Reply #12 on: September 25, 2011, 05:08:18 pm »
0
Too much hassle to code, I think.

yeah i think so too...

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Offline JiblyjibjibJiblet

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Re: new approach to horsebump
« Reply #13 on: September 25, 2011, 05:08:42 pm »
-1
and if this were ever implemented (which it wont cos its ridiculous) they would have to make it so i can catch arrows out of the air... or there be trouble brewing

Offline Glyph

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Re: new approach to horsebump
« Reply #14 on: September 25, 2011, 08:12:24 pm »
0
Too much hassle to code, I think.
that's why torben is trying to find someone who would do it so he doesn't have to put any efford into it right? :mrgreen:
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Glyph you have obsessive Horse Archer and Horse hatred.
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