Nice post Bjord, but man, how could you forget Muhammed? The stylish Muslim player, welcoming every1 by saying salam aleikum! Also, any1 knows if Fedor is still playing?
Btw, I've seen the old Jesus playing recently a couple of times. He still kicks ass really hard.
Also, you forgot to mention the ultimate early crpg champion: duckmoomoo.. or something like that.
P.S. I was the second player that bought horse in cRPG. Guess who was the first? You didn't mention him as well.
Of course I remember them. And Eirikur was Muhammed, leader of Shieldings. And I was pretty much on par with duckduckmoo, dueled him a lot in Native as well! However, the first horseman seems to have slipped my mind.
I think that move would make many veterans leave the mod.
It's been roughly a year now and I can feel how cRPG is becoming much like Native when I stopped playing it. Repetitive, boring, rage-inducing. More importantly, the mindset and the behavior of players changed. Before, the game had that lighthearted feeling. I never realised how important that was until we lost it with the january patch. People weren't hating each other. Most of the time, it was just petty rivalry. Now everybody is forced to win. The mindset evolved into what I can now call crap. What was meant to reduce the grind only did one thing : make it invasive, make it the backbone of the whole mod, governing everything the player does. Instead of three peasants hiding behind a house, now you have roofcamping, FOTM builds, balance lobbyism, delaying, glitching, hacking... Now people do everything they can to win, even playing chars they don't like. Because winning = earning gold and xp. And you need gold because otherwise you can't upkeep your equipment. If there was no need to win, the game would be much more enjoyable for everyone. If winning is the only way to have fun, most people will only have fun during half their playtime.
You can't really force people into not grinding if you allow char progress. Giving oneself goals is a natural way of enjoying something. Linking the grind to a behavior will lead to an increase in that behavior. In this case this is winning. At start everybody thought it was good because people would play in teams etc. But we didn't expected how it would completly change the way individuals play. Now I can say that it created many problems for only a slight increase in teamwork.
Things are finally going back to normal for me as I start looping between various games again, instead of playing cRPG nearly exclusively.
PS : I remember like 95% of your list. And I'm forced to note that many, many vets don't play anymore.
Agreed with every word, it's as if it were my own. Also, forgot to add you too. One of my favourite Frenchmen!
Bjord, I remember you always being around back when I started last august. And you always trolled and insulted me or ninjas(Was known as Keyoke or Ninja_Keyoke back then, when I retired I switched to Khorin), and I always tried to stay polite, but you made it hard sometimes.
Anyway, we settled our score a while back and I love you, buddy. Wouldn't have been cRPG without you.
So many good memories from back then.. But I make new memories all the time.
Yeah, that was hilarious. I gave that poor kid Torp a hard time too for being in Ninjas. My behaviour was sort of like a natural disaster, people accepted the ruthless nature of it with a pinch of salt(Swedish saying).
Anyhow, lately I've developed a more healthy respect for you guys. And especially you, Khorin.
Thanks for the heartwarming words. Also yes..! Keyoke was your name then, will fix that in the list.