Poll

Buff the long dagger?

Yes.
76 (62.8%)
No.
45 (37.2%)

Total Members Voted: 121

Voting closed: October 14, 2011, 02:24:08 am

Author Topic: [STATS] Long Dagger. Dmg Increase from 25 p and 23 c to 28 p 26 c  (Read 4028 times)

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Offline dontgothere

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Re: [STATS] Long Dagger. Dmg Increase from 25 p and 23 c to 28 p 26 c
« Reply #30 on: October 11, 2011, 01:07:33 am »
0
Hi Greziz, thanks for the build advice!

I don't think that a long dagger build with 9/10 WM and 10 Athletics is necessarily goofy, if the thrusts are aimed at the head, once you factor in the speed bonus to damage.  I'm only level 18 now and the main things keeping my k:d down are the facts that close-range attacks bounce off and that it's really hard to throw a thrust instead of a swing in a tight, turning fight.  As for not doing any damage with 3 PS, I've been told that, with 6 Athletics and something like 140 WPF, my running stab to the a 40+ armor helmet will take nearly half of someone's health.  I've had several two-hit kills from facestabs and a couple of one-hit kills, though of course I can't know how wounded they were.

In any case, it sounds like you don't think the swings are very good too.   I don't think the chambers that they enable are very useful either.  Is there anyone out there playing a dagger build who credits the chambers or swings with doing much for them?  If not, why keep them?  Maybe there should be just one high speed, all-thrust, low-range weapon, and maybe the long dagger is right for that.

It would be different if the long dagger's swings had pierce damage instead of cut, though.  But there would still be the problem of the swings being a shorter range and "bouncier" than the thrust.

For now, I have much better with the wakizashi and military pick.

Offline Casimir

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Re: [STATS] Long Dagger. Dmg Increase from 25 p and 23 c to 28 p 26 c
« Reply #31 on: October 11, 2011, 01:11:47 am »
0
Voted no unless DAGGER gets a buff as well.

ATM the Long Dagger is better in nearly everyway!
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Offline Jarlek

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Re: [STATS] Long Dagger. Dmg Increase from 25 p and 23 c to 28 p 26 c
« Reply #32 on: October 11, 2011, 02:04:23 am »
0
Fuck no! Giving it block would just ruin it.

But I get what your saying with doing swings when you wanna stab. But not being able to chamber sideswings are annoying, but giving it blocks would ruin all the fun of the knifefight.

What about this instead:
Give it an alternative mode with the exact same stats, but only stab. Then you can switch between "knife fight" and "stab" mode. You might increase the stab in the secound mode, but personally I say they should be the same.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline Greziz

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Re: [STATS] Long Dagger. Dmg Increase from 25 p and 23 c to 28 p 26 c
« Reply #33 on: October 11, 2011, 02:10:31 am »
0
I survived and get most of my kills with the sideswings and chambers. Rarely am I able to sneak up in a reasonable amount of time for a knife stab. I prefer to be a useful team member so I crossbow and when I am engaged que knife fight music cause it is quote "On like donkey kong in a three piece thong!"

Offline Penitent

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Re: [STATS] Long Dagger. Dmg Increase from 25 p and 23 c to 28 p 26 c
« Reply #34 on: October 11, 2011, 08:25:07 pm »
0
Buff thrust, nerf cut.

27p
21c

Offline dontgothere

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Re: [STATS] Long Dagger. Dmg Increase from 25 p and 23 c to 28 p 26 c
« Reply #35 on: October 12, 2011, 06:17:39 am »
+1
A secondary mode with stab only is a great idea!  :)  I like that much better than what I came up with.  :P

Maybe the other daggers could get something like that too, to keep things fair.

Greziz, maybe this isn't the right thread for it, but I'd be very interested to hear more about your method that gets so many kills with chambers and sideswings.  I don't chamber very often - I'm not very good at it, getting better - but when I do, it doesn't seem to give me an edge apart from having another moment to move-in closer.  And my sidewings just bounce off and "freeze" my ability to attack - is that whiffing from low PS, or is it because of a hit-detection problem?  It slows me down about as much getting blocked outright, which is almost always fatal itself.

In any case, a secondary mode with stab-only - or stab and overheard only if that's not unbalancing - would be great for me, but if it wouldn't be useful for anybody else I guess there's no chance of it.  :P

Bye!
« Last Edit: October 12, 2011, 06:18:47 am by dontgothere »

Offline Jarlek

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Re: [STATS] Long Dagger. Dmg Increase from 25 p and 23 c to 28 p 26 c
« Reply #36 on: October 12, 2011, 06:22:34 pm »
0
A secondary mode with stab only is a great idea!  :)  I like that much better than what I came up with.  :P

Maybe the other daggers could get something like that too, to keep things fair.

Greziz, maybe this isn't the right thread for it, but I'd be very interested to hear more about your method that gets so many kills with chambers and sideswings.  I don't chamber very often - I'm not very good at it, getting better - but when I do, it doesn't seem to give me an edge apart from having another moment to move-in closer.  And my sidewings just bounce off and "freeze" my ability to attack - is that whiffing from low PS, or is it because of a hit-detection problem?  It slows me down about as much getting blocked outright, which is almost always fatal itself.

In any case, a secondary mode with stab-only - or stab and overheard only if that's not unbalancing - would be great for me, but if it wouldn't be useful for anybody else I guess there's no chance of it.  :P

Bye!
Since I came up with it, I obviously also want the alternate stab only. Make a new suggestion thread where you explain what and why you want it.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Greziz

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Re: [STATS] Long Dagger. Dmg Increase from 25 p and 23 c to 28 p 26 c
« Reply #37 on: October 13, 2011, 01:42:57 am »
0
With the super shitty cut damage you need alot of extra powerstrike to make the side swing chambers not bounce and a little luck as even with a proper chamber you could hit him with your hilt which is almost as big as your hit box or your opponent could be at the end or start of your incredibly small arc. I get the extra power strike so that when I hit I hit like a truck and the sudden whopping loss of hp tends to cause opponents to panic block which causes them to make even more mistakes. Overall I don't think a plain long dagger is able to make use of the side swings anymore I am barely able to make use of them versus chain mailed targets with 9 powerstrike and a triple loomed dagger. I feel like it needs a cut damage to help get the side swings to atleast cause glancing hits that stumble a nick a cut anything because you cant block and if your attack lands helplessly you are screwed you cant chamber so soon after a bounce. The cut damage would help the people land meaningful hits that they have worked so hard to get with a dagger.

I spent alot of time with the dagger to train myself to chamber as it was my only option.


Note the voting ends tomorrow thank you for the 120 possibly more votes I hope this does get looked at and gets some form of meaningful buff. I have noticed that the long dagger has been nerfed 3 times in a row when they were blanket nerfing 1handed sword class weapons which the dagger falls into for some reason this weapon used to be the stats I suggested bumping it to.
« Last Edit: October 13, 2011, 01:45:35 am by Greziz »

Offline Greziz

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Re: [STATS] Long Dagger. Dmg Increase from 25 p and 23 c to 28 p 26 c
« Reply #38 on: October 15, 2011, 02:02:09 am »
0
I was just wondering but did this request get enough votes to be looked at chadz and crew?

Offline Jarlek

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Re: [STATS] Long Dagger. Dmg Increase from 25 p and 23 c to 28 p 26 c
« Reply #39 on: October 15, 2011, 02:10:09 am »
0
I was just wondering but did this request get enough votes to be looked at chadz and crew?
76 + 45 = 121. Yup, it sould be looked at by DonkAY Crew. Dunno if we are gonna see the results or reasons as to not do it.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Greziz

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Re: [STATS] Long Dagger. Dmg Increase from 25 p and 23 c to 28 p 26 c
« Reply #40 on: October 15, 2011, 03:02:20 pm »
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I would feel very good to have a dev say if they have looked it over and had a verdict on it with maybe a small reason. or that they are looking at it etc ^.^

Offline Greziz

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Re: [STATS] Long Dagger. Dmg Increase from 25 p and 23 c to 28 p 26 c
« Reply #41 on: October 24, 2011, 04:55:37 am »
0
Bump I am still curious if the devs have seen this had a verdict or anything just let me know if making this suggestion was a waste or if it was looked at and declared 1 way or another.

Offline Banok

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Re: [STATS] Long Dagger. Dmg Increase from 25 p and 23 c to 28 p 26 c
« Reply #42 on: October 26, 2011, 02:26:59 am »
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I would really love daggers to be viable weapons like they were irl, i mean point blank they would be way more effective than big weapons. but not sure it can be properly done without remaking whole combat system.

reduce speed, inc damage, make them able to block 1h weapons would be great.

stab only sounds like an awful idea to me because then you cannot chamber swings?!
« Last Edit: October 26, 2011, 02:30:45 am by Banok »

Offline Jarlek

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Re: [STATS] Long Dagger. Dmg Increase from 25 p and 23 c to 28 p 26 c
« Reply #43 on: October 26, 2011, 02:51:23 pm »
0
I would really love daggers to be viable weapons like they were irl, i mean point blank they would be way more effective than big weapons. but not sure it can be properly done without remaking whole combat system.

reduce speed, inc damage, make them able to block 1h weapons would be great.

stab only sounds like an awful idea to me because then you cannot chamber swings?!
pssst, check my earlier suggestion!
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Greziz

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Re: [STATS] Long Dagger. Dmg Increase from 25 p and 23 c to 28 p 26 c
« Reply #44 on: November 08, 2011, 04:06:26 am »
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Bump for info regarding whether the admins have seen and had any discussion or thought on this. I left the poll up for almost a straight month and got plenty of votes I am just curious if any decision was made or any thought given to this.