Author Topic: weight and wpf penalty  (Read 6053 times)

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Offline verinen

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weight and wpf penalty
« on: January 28, 2011, 10:01:10 pm »
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How does it look after patch? What weight of armor starts reduce wpf?
« Last Edit: May 29, 2011, 04:21:05 pm by verinen »

Offline cutsomecheesewithmybow

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Re: weight-wpf
« Reply #1 on: January 31, 2011, 04:50:10 pm »
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Negligible up to weight 15 armor set @ 150 proficience from my experience but exists.
« Last Edit: January 31, 2011, 04:51:12 pm by cutsomecheesewithmybow »

Offline GaenaralHONK

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Re: weight-wpf
« Reply #2 on: January 31, 2011, 07:22:35 pm »
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Negligible up to weight 15 armor set @ 150 proficience from my experience but exists.

what the hell did you want to say?

Offline Vexus

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Re: weight-wpf
« Reply #3 on: February 01, 2011, 03:04:26 am »
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The penalty is a % reduction in wpf of your total weight now but no idea on how much was never explained.

Offline verinen

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Re: weight-wpf
« Reply #4 on: May 29, 2011, 04:20:41 pm »
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Any explanations, devs?

Offline Corrado_Decimo

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Re: weight and wpf penalty
« Reply #5 on: May 29, 2011, 07:18:12 pm »
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well as i recall, weight penalty to profiency is:

body armor: 1 weight point = 1 WPF
legs armor: 1 weight point = 1 WPF
hands armor: 1 weight point = 2 WPF
head armor: 1 weight point = 3 WPF

if total armor weight is under 6 points, no penalty at all (example using only a studded leather 5 weight armor will not give you any penalty to wpf. but adding 2 weight points will reduce your wpf by 7 as you have 7 weight points on you.)

anyway the cRPG builder program had a wpf penalty calc inside... but was a program made by poul several months (and patches) ago.

Offline Polobow

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Re: weight and wpf penalty
« Reply #6 on: May 29, 2011, 07:27:26 pm »
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Wait... phazh said that there is no WPF reducement on 7 weight.

Offline Patricia

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Re: weight and wpf penalty
« Reply #7 on: June 03, 2011, 02:13:46 am »
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Read Gafferjack's thread you dickfuckers.

Offline IG_Saint

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Re: weight and wpf penalty
« Reply #8 on: June 03, 2011, 02:27:53 am »
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Read Gafferjack's thread you dickfuckers.

I bet you haven't been pleasant to be around a single day in your life. You are partially right though. This: http://forum.c-rpg.net/index.php/topic,2722.0.html should answer most of the OPs questions. The only question is what the latest patches changed exactly.

Offline Rhaelys

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Re: weight and wpf penalty
« Reply #9 on: June 03, 2011, 04:18:12 am »
+1
Roughly speaking, you can approximate WPF penalties from armor weight by doing the following:

Add: Body Weight + Foot Weight + Hand Weight x 2 + Head Weight x 3

Subtract 7 from this number.

The resulting number is the percentage decrease from your WPF. So if your resulting number was 6, your proficiencies would be 94% of what they are listed as.

I have calculated the weapon proficiency reduction due to armor weight for crossbows using the data provided by Gafferjack.


armor weight modified proficiency = base proficiency * (1 - 0.01 * effective armor weight)

and

effective armor weight = 3*head armor weight + body armor weight + leg armor weight + 2*hand armor weight - 7


As with the previous version, I would assume that effective armor weight values less than 0 would count as 0. The blue dots on the plot below are Gafferjack's data points and the black line shows the calculated values using the equations above.
(click to show/hide)
« Last Edit: June 03, 2011, 04:20:13 am by Rhaelys »
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Offline Momo

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Re: weight and wpf penalty
« Reply #10 on: June 07, 2011, 03:12:30 pm »
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Wait... phazh said that there is no WPF reducement on 7 weight.

Is it 6 or 7 now? Oh and is it true XD? It would be cool.
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Offline Tzar

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Re: weight and wpf penalty
« Reply #11 on: June 07, 2011, 06:16:00 pm »
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its 7.7
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Momo

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Re: weight and wpf penalty
« Reply #12 on: June 07, 2011, 06:28:43 pm »
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its 7.7

Thanks.

Another question if somebody knows. What affects running speed (the nerf part)? I mean, it has a different formula of reducing your speed by weight or is it combined with the wpf nerf at the same time. For example, you have 20 weight so your wpf will be reduced and your running speed is reduced too. Or if you didn't reach the wpf reducing weight, your speed will be the same even with 7 weight? Or, you didn't reach the wpf reducing weight (so no -wpf), but your run speed will be reduced a little. (maybe it's not noticeable)
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Offline Tzar

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Re: weight and wpf penalty
« Reply #13 on: June 07, 2011, 06:34:42 pm »
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I dont think walt made a test about the effect on weight and running speed i got no clue but you can clearly feel the diffrence from running around naked and running while in mail or plate.
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Glyph

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Re: weight and wpf penalty
« Reply #14 on: June 07, 2011, 08:01:35 pm »
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Roughly speaking, you can approximate WPF penalties from armor weight by doing the following:

Add: Body Weight + Foot Weight + Hand Weight x 2 + Head Weight x 3

Subtract 7 from this number.

The resulting number is the percentage decrease from your WPF. So if your resulting number was 6, your proficiencies would be 94% of what they are listed as.
no, if your total weight is under 7.7 you won't get any penalty.
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