Author Topic: About adding new items in cRPG (mostly a message to the Item Team)  (Read 8591 times)

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Offline okiN

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Re: About adding new items in cRPG (mostly a message to the Item Team)
« Reply #15 on: September 21, 2011, 03:20:29 am »
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He was probably talking about the pictures of Turks posted earlier, their subjects are dated from the 16th to the 18th century. Byzantines were obviously way before that.

Of course, arquebuses were already used in the 15th century, not to mention earlier firearms, so either way we're easily within the scope of the gunpowder era. This mod has always had an ambiguous relationship with history.
« Last Edit: September 21, 2011, 03:24:50 am by okiN »
Don't.

Offline Casimir

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Re: About adding new items in cRPG (mostly a message to the Item Team)
« Reply #16 on: September 21, 2011, 03:27:47 am »
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This is calradia anyway!  Shit happens differently here.
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Offline okiN

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Re: About adding new items in cRPG (mostly a message to the Item Team)
« Reply #17 on: September 21, 2011, 03:29:14 am »
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Well, the item team has made a point of removing many Calradian names from the equipment, so the extent to which that's still the case is actually kind of debatable.
« Last Edit: September 21, 2011, 03:30:16 am by okiN »
Don't.

Offline Casimir

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Re: About adding new items in cRPG (mostly a message to the Item Team)
« Reply #18 on: September 21, 2011, 03:30:30 am »
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*cough* strategus *cough* all the village and town and castle maps *cough* this is calradia *cough* chadzianity *cough*
Turtles

Offline okiN

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Re: About adding new items in cRPG (mostly a message to the Item Team)
« Reply #19 on: September 21, 2011, 03:33:51 am »
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Well, we probably won't have that same map forever, and the fiefs can be renamed any time the devs like. Your made-up clan religion doesn't count as an argument.

Anyway, we're getting a bit sidetracked, point is the item team works in mysterious ways.
Don't.

Offline Casimir

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Re: About adding new items in cRPG (mostly a message to the Item Team)
« Reply #20 on: September 21, 2011, 03:35:21 am »
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agreed, and clan made religions are the only argument i need

Fanatical devotion, what you gunna do?
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Offline Vingnir the Wanderer

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Re: About adding new items in cRPG (mostly a message to the Item Team)
« Reply #21 on: September 21, 2011, 03:40:01 am »
-1
You are either a troll or just being plain ridiculous. Please stay out.
Thanks for bumping the thread though.

Hey man, i'm not trolling, I dont know why you have to be so harsh, think you totally missed what I was refering to - Cicero's post and pictures, and what they DID put in 2.4

I'm here to back your opinion UP...  :rolleyes:

 what was posted by Cicero and showed pictures from Osprey books, both are 16-18th century. (dunno about the chichak in 2.4, i'm guessing mid-late 15th to?? or maybe later post crpg start?)


As for the stuff you posted? Great ideas, the last one is spectacular, I dunno THE FIRST THREE, they seem to lack a finishing touch or something. (maybe its the lighting and texture resolution in those pics?) (maybe just a black dot stipple gradient affect, going strongest to weakest from skin edge towards center/non-edge, as seen on some of the better 'pitted metal' adds already in crpg, or maybe it just needs a less uniformed more variable 'skin' on the metal?  dunno just thinking out loud and trying to make helpful suggestions.)

I'm here to back you up and say ADD IT.  But, I'm a skinner myself, and I think for quality sake, those could be touched up a bit with some detail and dynamic weathering affect to the edges of the metal to make it look antiqued.

My GRIPE, was , regardless of the quality, the additions they DID make, are late/post crpg era, and Cicero posting the 16-18 century Osprey stuff, and getting history illiterate people to drool over it, is just the wrong thing to look at even BEFORE you sit down to make a model and texture for crpg. Its like saying 'look at these great ww2 helmets I made for the american civil war sim mod!"    :lol:

Anyway, yeah, get some byzantine helmets in there, get some more heavy (45+) west and east euro, AND middle eastern helms in there, some heavier middle eastern chest pieces, maybe a plate armor or two as well AND MAKE THEM 12TH- LATE 15TH CENTURY, but 16-18th century middle-eastern stuff?   :shock:

I've seen some other nice candidates like the crested crusader helms from War of the Roses, A nice Edward the black prince detailed sugerlloaf, etc.  A bucket without a christian cross or 2 would be nice as well. How about a nice leather viking spectacle helm to replace one of the three almost exactly the same, spangen/spectacle helms?

Oh, and that last one you posted Ujin, AWESOME, if the three above it used the same/simular metal texture and augmented shadow, theyre more than good to go, and am looking forward to seeing a couple of them in game soon! (could see for slot purpose them choosing one of the first three, and defenitely the last one!)

 :D

 
« Last Edit: September 21, 2011, 05:49:11 am by Vingnir the Wanderer »

Offline Cicero

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Re: About adding new items in cRPG (mostly a message to the Item Team)
« Reply #22 on: September 21, 2011, 05:46:45 am »
+1
These are source for the böerks and solaks.Those helmets have been using by ottomans between 13-18th century.
We got already milanese plate armours and other stuff which used in late centuries so you are pointless in this situation.

Making logical items > boring
Making different famous items > entartainment

Please loose your FREEDOM FOR CALRADIA mind and talk seriously ffs

Offline Vingnir the Wanderer

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Re: About adding new items in cRPG (mostly a message to the Item Team)
« Reply #23 on: September 21, 2011, 05:59:38 am »
-1
These are source for the böerks and solaks.Those helmets have been using by ottomans between 13-18th century.
We got already milanese plate armours and other stuff which used in late centuries so you are pointless in this situation.

Making logical items > boring
Making different famous items > entartainment


Soooo... Osprey says theyre 16-18th century.

And your saying they're wrong, they used them 3 centuries earlier and are the same, and thus want them in the mod,


Do you have a source for your claim?  Or, is this just what you'd like to believe?


and personally making logical, not entertaining TO YOU, armor items, is, what I and alot of other people like.

Especially ones that you know, are period correct, and dont break the whole idea of fighting a medieval schirmish;


But whatever, I'll leave you with:  Most players I'm pretty sure, would like to see FIRST, the addition of things that actually fit into the time period. Dont bother argueing the Milanese w/ me, I'd love to see it removed and replaced with a earlier plate armor set, so, thats not much of an arguement other than its rediculous, so you want to make things even more rediculous..  :rolleyes:
« Last Edit: September 21, 2011, 06:26:09 am by Vingnir the Wanderer »

Offline ManOfWar

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Re: About adding new items in cRPG (mostly a message to the Item Team)
« Reply #24 on: September 21, 2011, 06:46:56 am »
+1
who cares what period the armor comes from....
Just a soldier

Offline Tomas_of_Miles

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Re: About adding new items in cRPG (mostly a message to the Item Team)
« Reply #25 on: September 21, 2011, 06:54:11 am »
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Here's a nice rule for new equipment: if it isn't in cRPG put it in cRPG.

I'd love to find out how to use Blender properly... can't get my head around it, but I'd love to make some more Western style armours from the 17th century onwards, like different cuirasses. Also maybe a new model for the arbalest would be cool. Are there any good tutorials for a complete noob?
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Offline gazda

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Re: About adding new items in cRPG (mostly a message to the Item Team)
« Reply #26 on: September 21, 2011, 07:07:34 am »
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...
this one was made from the scratch

(click to show/hide)

Also brought 3 kettle helmets from another OSP pack, i think they got approved too (didn't expect all of them to make it in anyway)

this is already in the mod, but you cant buy it. dont know why. Its in some brf file.
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Offline Tzar

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Re: About adding new items in cRPG (mostly a message to the Item Team)
« Reply #27 on: September 21, 2011, 07:36:02 am »
+1
We need more arena helmets with more colours and Tournament Helmets and dont forgot women clothing...  :rolleyes:
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline v/onMega

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Re: About adding new items in cRPG (mostly a message to the Item Team)
« Reply #28 on: September 21, 2011, 07:47:15 am »
+1
Signed.

Black Armor is digusting and being discussed for what, 12 months now?

No word, no reaction....allthough there were acceptable proposals in many different threads.

Ujin sums it up nicely.
We bow down....great work.... but i feel for every obsessive mind spending hours on an object he wants to get added to crpg....being ignored
:-X

And about historical timelines....

Hahahahaha...

This mod is past that stage allready...
By far.....I mean plate from 16th century, maybe little later...

Not even mentioning weapons, bumurai stuff and the bonethrowervodoo look a like stuff.

Its a silly mix...and thats making it great! Just dont implement stuff that is 17 or 18th century and it will be fine.

Offline justme

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Re: About adding new items in cRPG (mostly a message to the Item Team)
« Reply #29 on: September 21, 2011, 07:55:21 am »
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if that things dont overload game, and make even worse lag, than definitly yes to all items... they dont need to be the best looking one..