Author Topic: No other way to say it...these new hitboxes are fucking terrible.  (Read 8481 times)

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Offline Phew

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Re: No other way to say it...these new hitboxes are fucking terrible.
« Reply #75 on: September 22, 2011, 04:54:43 pm »
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There are tons of places in siege maps now (mostly gate control room/corridors) where I can't land ANY kind of swing with my 140 length polearm. It just gets caught on the wall/ceiling. I might as well just sheath my weapon and try to punch people; at least I'd do some damage.

I can't imagine how bad it is with a Glaive.


Offline SchokoSchaf

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Re: No other way to say it...these new hitboxes are fucking terrible.
« Reply #76 on: September 22, 2011, 05:34:28 pm »
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So beeing thrown back in a teleporter style after taking a hit (which occurs quite regularly) is due to lag too? Never seen this before, except for riders falling of killed horses.
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Offline Memento_Mori

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Re: No other way to say it...these new hitboxes are fucking terrible.
« Reply #77 on: September 22, 2011, 06:29:37 pm »
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There are tons of places in siege maps now (mostly gate control room/corridors) where I can't land ANY kind of swing with my 140 length polearm. It just gets caught on the wall/ceiling. I might as well just sheath my weapon and try to punch people; at least I'd do some damage.

I can't imagine how bad it is with a Glaive.

Did you try stabbing with your 140 length pole arm? Because I found that worked wonders in tight areas where me and usually also my opponent were unable to swing.

in response, I had close to no problems on my pole arm character(using a glaive, bec or long war axe). You have to play cautious, watch your positioning and REALLY watch your swings.

next I'll have to try 1h+shield, I assume it's going to be hell since 1h/shield animations are already crazy bounce worthy.. AT LEAST IN MY HANDS.
« Last Edit: September 22, 2011, 06:51:52 pm by Memento_Mori »

Offline Phew

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Re: No other way to say it...these new hitboxes are fucking terrible.
« Reply #78 on: September 22, 2011, 07:45:40 pm »
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Yeah, I try to stab, but my Long Bardiche only does 20p, and all the smart enemies know my only viable attack in that hallway is a stab, so they are always ready to block. Besides, polestab always bounces against facehuggers anyway. The facehugging 1hers are the only ones that can hit anyone in those hallways anyway, them and maulers/macers.

The other day I was on the wall of a siege castle with narrow walkways on top of the walls (almost like tunnels), playing defense when the walls got overrun with attackers. There was a clump of about 6 attackers in a circle around me, trying to kill me. I survived for at least 30 seconds with 6 guys swinging at me, but I couldn't hit them and they couldn't hit me (I wasn't blocking either, as usual). Everyone's swings would just get caught on other players/walls. It was comical but pathetic.

I have a feeling that in actual medieval combat, walls and nearby allies weren't the impediment to melee combat that they are in cRPG.
« Last Edit: September 22, 2011, 07:48:40 pm by Phew »

Offline Xant

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Re: No other way to say it...these new hitboxes are fucking terrible.
« Reply #79 on: September 22, 2011, 08:02:16 pm »
+1
There are tons of places in siege maps now (mostly gate control room/corridors) where I can't land ANY kind of swing with my 140 length polearm. It just gets caught on the wall/ceiling. I might as well just sheath my weapon and try to punch people; at least I'd do some damage.

I can't imagine how bad it is with a Glaive.

That's great. You /shouldn't/ be in those places swinging around with your huge polearm.
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Offline Dexxtaa

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Re: No other way to say it...these new hitboxes are fucking terrible.
« Reply #80 on: September 22, 2011, 08:05:56 pm »
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There are tons of places in siege maps now (mostly gate control room/corridors) where I can't land ANY kind of swing with my 140 length polearm. It just gets caught on the wall/ceiling. I might as well just sheath my weapon and try to punch people; at least I'd do some damage.

I can't imagine how bad it is with a Glaive.

What the hell are you doing swinging a 140 length weapon in a god damn corridor.
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Offline Thucydides

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Re: No other way to say it...these new hitboxes are fucking terrible.
« Reply #81 on: September 22, 2011, 08:09:01 pm »
+1
YEAH USE A BEC LIKE THE REST OF NA!

Offline Dexxtaa

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Re: No other way to say it...these new hitboxes are fucking terrible.
« Reply #82 on: September 22, 2011, 09:44:40 pm »
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YEAH USE A BEC LIKE THE REST OF NA!

Yeah. And triple loom everything damn it.

EU guys aren't crutching as hard as the Americans. YOU NEED TO FIX THAT
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Offline SquishMitten

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Re: No other way to say it...these new hitboxes are fucking terrible.
« Reply #83 on: September 22, 2011, 09:49:44 pm »
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working as intended
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Offline Cyclopsided

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Re: No other way to say it...these new hitboxes are fucking terrible.
« Reply #84 on: September 23, 2011, 12:18:42 am »
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There are tons of places in siege maps now (mostly gate control room/corridors) where I can't land ANY kind of swing with my 140 length polearm. It just gets caught on the wall/ceiling. I might as well just sheath my weapon and try to punch people; at least I'd do some damage.

I can't imagine how bad it is with a Glaive.
What the hell are you doing swinging a 140 length weapon in a god damn corridor.
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Offline Wookimonsta

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Re: No other way to say it...these new hitboxes are fucking terrible.
« Reply #85 on: September 23, 2011, 01:46:42 pm »
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i dunno what all the fuss is about. I LOVE these new hitboxes.
When I'm fighting 1 vs 7 it gibes me much better chances
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Offline ROHYPNOL

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Re: No other way to say it...these new hitboxes are fucking terrible.
« Reply #86 on: September 27, 2011, 06:41:22 pm »
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yeah i went melee for a while and now getting back on horse i noticed a huge difference in hitboxes.. i swing right through people all the time.. and when i knowingly miss someone magically it hits them.. people like to jump in the air b4 i swing at them and i know that yet my lance continues to go right through them.. sometimes i have to hit someone 4 or 5 times on horseback to kill them with a pierce weapon.. and they 1 shot me with their weapon.. *shrugs* i don't know, just saying something seems messed up for sure
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Offline Phew

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Re: No other way to say it...these new hitboxes are fucking terrible.
« Reply #87 on: September 27, 2011, 10:45:44 pm »
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What the hell are you doing swinging a 140 length weapon in a god damn corridor.

Dexx, I know you play(ed) siege like crazy, so you know the answer.  Most siege maps have two 'objectives': a gate control and the flag. You aren't going to defend/take the flag unless you keep the gate closed/open. The gate controls are usually in a narrow corridor. If you want your team to win, you need to be fighting in that corridor.

So Dexx is recommending that I ignore team objectives and go farm kills far away from map objectives. Surprise surprise...

Offline Xscizorx

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Re: No other way to say it...these new hitboxes are fucking terrible.
« Reply #88 on: September 28, 2011, 12:16:32 am »
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i am so hood rich

Offline Horns_Archive

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Re: No other way to say it...these new hitboxes are fucking terrible.
« Reply #89 on: September 28, 2011, 12:21:46 am »
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hit boxes are fucked up, nuf said