Poll

Would you like to see a "shield bash" option when weilding a shield in crpg?

Yes, that'd be more realistic.
57 (68.7%)
NO, I don't understand how medieval melee combat actually worked.
26 (31.3%)

Total Members Voted: 83

Voting closed: September 25, 2011, 03:59:39 am

Author Topic: Could a shield bash mechanic be added to crpg?  (Read 3253 times)

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Offline Jarlek

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Re: Could a shield bash mechanic be added to crpg?
« Reply #15 on: September 22, 2011, 01:29:13 am »
0
Shield bash and 'bottom pole strike'(Hitting with the blunt end of a polearm) are two of the many things that have been lacking in the m&b combat engine. This is a must have if the animations can be made and implemented properly.
Also pommel strike for 1h no shield and 2handers. And bow bashing. Dunno what xbows should get? (maybe they can keep the lame kick)
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline Xant

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Re: Could a shield bash mechanic be added to crpg?
« Reply #16 on: September 22, 2011, 01:34:36 am »
0
Bow what now?
Meaning lies as much
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Offline Jarlek

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Re: Could a shield bash mechanic be added to crpg?
« Reply #17 on: September 22, 2011, 01:36:00 am »
0
Bow what now?
Bow bashing. Bow whipping. Really spent a lot of time deciding which name to go for. Basically a whack/push with your bow instead of the kick.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline deathbringer521

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Re: Could a shield bash mechanic be added to crpg?
« Reply #18 on: September 22, 2011, 01:36:51 am »
0
Erm. How's that different from lone "insert class here"?
A lone cav could survive, silly
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                  / |              /| fuuuuuuu i cant finish it
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Offline Xant

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Re: Could a shield bash mechanic be added to crpg?
« Reply #19 on: September 22, 2011, 01:51:35 am »
0
Meaning lies as much
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as in the Haiku.

Offline deathbringer521

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Re: Could a shield bash mechanic be added to crpg?
« Reply #20 on: September 22, 2011, 04:10:04 am »
0
No.
a lone cav couldnt survive u say? what about mounted scouts or messengers? sirry
..                 /|
                  / |              /| fuuuuuuu i cant finish it
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Offline Xant

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Re: Could a shield bash mechanic be added to crpg?
« Reply #21 on: September 22, 2011, 04:28:40 am »
0
a lone cav couldnt survive u say? what about mounted scouts or messengers? sirry

A lone shielder couldn't survive? What about Arminus, who sat in a tavern with his shield and survived?
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline DrKronic

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Re: Could a shield bash mechanic be added to crpg?
« Reply #22 on: September 22, 2011, 06:05:05 am »
+1
it'd be cool if kick for shielders became a shield bash animation(and maybe was slightly faster than a kick to give a boost to the often crying shielder lobby)
Greed is for amateurs...Chaos, Disorder, Anarchy now that's fun!

Offline JiblyjibjibJiblet

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Re: Could a shield bash mechanic be added to crpg?
« Reply #23 on: September 22, 2011, 12:53:43 pm »
+1
Shield bash and 'bottom pole strike'(Hitting with the blunt end of a polearm) are two of the many things that have been lacking in the m&b combat engine. This is a must have if the animations can be made and implemented properly.

Or.. I can smash the bottom of my polearm into the ground, shout 'BEGONE!' and have an earthquake effect cause knockdown to everyone in a 5m radius.

Offline Phalanx300

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Re: Could a shield bash mechanic be added to crpg?
« Reply #24 on: September 22, 2011, 03:00:42 pm »
0
NO, if you want to get "realistic" you can go stand in a line with the other shielders and fight another line of shielders and benefit the team, in real life a lone shielder (9/10 shielders in crpg are lone shielders) would be picked off in a heartbeat.


LOL what? This is a joke right?  :lol:

And idea is nice. This mod shouldn't be all about Two Handers anyways.

Offline deathbringer521

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Re: Could a shield bash mechanic be added to crpg?
« Reply #25 on: September 22, 2011, 09:51:02 pm »
0

LOL what? This is a joke right?  :lol:

And idea is nice. This mod shouldn't be all about Two Handers anyways.
a lone shielder would get tackled and stabbed to death
..                 /|
                  / |              /| fuuuuuuu i cant finish it
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Offline Phalanx300

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Re: Could a shield bash mechanic be added to crpg?
« Reply #26 on: September 22, 2011, 11:23:50 pm »
0
And a lone Two Hander would fare any better?  :lol: He wont even have anything to stop ranged weapons or block attacks like a shielder. Stop dreaming.  :lol:

Shielders are way too underpowered in this mod because of the four directions. Same with spears. Has nothing to do with accuracy really, more with the game.

Offline Lorenzo_of_Iberia

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Re: Could a shield bash mechanic be added to crpg?
« Reply #27 on: September 23, 2011, 01:15:19 am »
0
I like the idea of a shield bash, but...

- it's a lot of work to get that kind of animation kicked in, to make it cause a bump and then to balance it.
- Devs spent so long balancing the classes, they dont need to balance shielders or give them anything (or at least its not a priority I imagine)
- it would cause probably a mass of uproar and hate to a class which is generally accepted as balanced and well thought out

Its a nice idea but maybe wait for crpg 2 :P
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Offline Warcat

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Re: Could a shield bash mechanic be added to crpg?
« Reply #28 on: September 23, 2011, 01:20:55 am »
+1
Bad job on the poll, a better set of options would be

- Yes, good idea
- No
- No
- No
- No
- No

No matter what the real opinion is, it will at first appear to favor yes.

See here for an example.
« Last Edit: September 23, 2011, 01:25:23 am by Warcat »
In memory of Fallen_Warcat_, member of Fallen Brigade, ruler of Zagush
Tavern_Keeper #1 NA shielder
Strategus City Improvement Project

Offline deathbringer521

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Re: Could a shield bash mechanic be added to crpg?
« Reply #29 on: September 23, 2011, 02:44:16 am »
0
And a lone Two Hander would fare any better?  :lol: He wont even have anything to stop ranged weapons or block attacks like a shielder. Stop dreaming.  :lol:

Shielders are way too underpowered in this mod because of the four directions. Same with spears. Has nothing to do with accuracy really, more with the game.
a lone two hander/polearm would destroy any shielder outside of a formation IRL, unless the shielder was an extremely good fighter. also shields are not "underpowered" shields are perfect the way they are just strong enough to give people who cant block just enough life support to hopefully get a few kills. the reason i assume it is "underpowered" is because people with axes can come break your auto block and that makes u a sad panda ); . (inb4 "you just suck at fighting so u QQ on shielders!) i do rage at shielders alot, or i did before i figured out how to fight them
..                 /|
                  / |              /| fuuuuuuu i cant finish it
{:]EEEEEEE|  |XXXXXX|_-_-_-_-_-_-_-_-_-_-_-_-_>
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