Poll

Would you like to see a "shield bash" option when weilding a shield in crpg?

Yes, that'd be more realistic.
57 (68.7%)
NO, I don't understand how medieval melee combat actually worked.
26 (31.3%)

Total Members Voted: 83

Voting closed: September 25, 2011, 03:59:39 am

Author Topic: Could a shield bash mechanic be added to crpg?  (Read 3359 times)

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Offline Herald_Hardrata

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Could a shield bash mechanic be added to crpg?
« on: September 20, 2011, 03:56:34 am »
+2
I'm just wondering because the animations for archers were changed in crpg, it seems like it'd be possible to add a shield bash animation as well. You could have the command replace the kick function for shield wielders, and perhaps add a bit of blunt damage.

Just curious if this is a possible / reasonable addition to the crpg experience. I know it'd make combat more interesting. Especially since we have bucklers in game already, and those commonly doubled as a nasty punching weapon.

http://en.wikipedia.org/wiki/Buckler
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Offline PieParadox

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Re: Could a shield bash mechanic be added to crpg?
« Reply #1 on: September 20, 2011, 04:12:50 am »
+4
First off, bad poll.

Second off, this goes into the suggestions board. But I'm sure you knew that.

Offline Herald_Hardrata

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Re: Could a shield bash mechanic be added to crpg?
« Reply #2 on: September 20, 2011, 04:23:18 am »
+1
My bad, still kind of new to the forums. Thanks.
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Offline Paul

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Re: Could a shield bash mechanic be added to crpg?
« Reply #3 on: September 20, 2011, 10:14:39 am »
0
Polls with manipulative answer choices (Yes, I'm awesome. / No, I smell.) are completely ignored by the devs - just like all other polls.

Offline Mala

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Re: Could a shield bash mechanic be added to crpg?
« Reply #4 on: September 20, 2011, 10:23:38 am »
0
Hey, more buckler love. I am in. xxx xxxxxxx xxx

Offline Corwin

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Re: Could a shield bash mechanic be added to crpg?
« Reply #5 on: September 20, 2011, 01:39:39 pm »
+1
I tried it in Brytenwalda, and I hated it.
I mean, what have you got to lose? You know, you come from nothing, you're going back to nothing, what have you lost? Nothing!

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Offline Ylca

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Re: Could a shield bash mechanic be added to crpg?
« Reply #6 on: September 20, 2011, 01:40:53 pm »
+1
Voted no because it's the opposite of what you wanted. Make better polls.

Offline Gash

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Re: Could a shield bash mechanic be added to crpg?
« Reply #7 on: September 20, 2011, 04:51:36 pm »
0
A shield bash would be great.

Similar to the kick (with a timer on it) but a bit larger radius.

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Offline Brrrak

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Re: Could a shield bash mechanic be added to crpg?
« Reply #8 on: September 20, 2011, 05:29:55 pm »
0
Can I please get some more bias with that poll?

How aboot:
  • Yes - It would aid in balance between shielders and other meleers.
  • Yes - it would add to the flavor of shielding as a spec option.
  • No - I tried it on mods like Brytenwalda and ended up bashing when I wanted to swing.
  • No - I think the new animations will cause imbalance between shielders and other specs.

Ya know, something with less bias, and more options.  For argument's sake, n'shit.

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Offline ArchonAlarion

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Re: Could a shield bash mechanic be added to crpg?
« Reply #9 on: September 20, 2011, 07:33:44 pm »
0
Brytenwalda's shield bash sucks because of the way it is done; a way that is not at all what the OP is suggesting, thus irrelevant.

Offline deathbringer521

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Re: Could a shield bash mechanic be added to crpg?
« Reply #10 on: September 21, 2011, 03:45:52 am »
0
NO, if you want to get "realistic" you can go stand in a line with the other shielders and fight another line of shielders and benefit the team, in real life a lone shielder (9/10 shielders in crpg are lone shielders) would be picked off in a heartbeat.
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Offline Xant

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Re: Could a shield bash mechanic be added to crpg?
« Reply #11 on: September 21, 2011, 04:03:41 am »
0
NO, if you want to get "realistic" you can go stand in a line with the other shielders and fight another line of shielders and benefit the team, in real life a lone shielder (9/10 shielders in crpg are lone shielders) would be picked off in a heartbeat.

Erm. How's that different from lone "insert class here"?
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Offline JiblyjibjibJiblet

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Re: Could a shield bash mechanic be added to crpg?
« Reply #12 on: September 21, 2011, 05:07:23 am »
0
They should so just add a gigantic spike on my shield and make it do something like couch so i can impale all as i turtle through i gigantic crowd.
Or shield mounted minigun, that would be good to.

Ohhhh and a batman utility belt, that would be useful!

Offline Snoozer

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Re: Could a shield bash mechanic be added to crpg?
« Reply #13 on: September 21, 2011, 09:49:40 am »
0
They should so just add a gigantic spike on my shield and make it do something like couch so i can impale all as i turtle through i gigantic crowd.
Or shield mounted minigun, that would be good to.

Ohhhh and a batman utility belt, that would be useful!

^very wise indeed
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Offline Adamar

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Re: Could a shield bash mechanic be added to crpg?
« Reply #14 on: September 22, 2011, 12:01:39 am »
+1
Shield bash and 'bottom pole strike'(Hitting with the blunt end of a polearm) are two of the many things that have been lacking in the m&b combat engine. This is a must have if the animations can be made and implemented properly.