Author Topic: removing k/d scoreboard  (Read 3975 times)

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Offline Leesin

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Re: removing k/d scoreboard
« Reply #45 on: September 19, 2011, 06:16:36 am »
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It wouldn't encourage teamwork at all, that's just dumb. Let's remove helmets instead, that'd encourage teamwork more.

It's also 2-8 atm, FYI.

Again, you offer no better solution and just call the idea "dumb" without a real explanation of why you disagree, I get it that you disagree, you don't need to post anymore if you don't have any well thought reason to why you disagree. I also do not see you suggesting any better ideas to improve teamwork and lessen the amount of k/d whores. So if you have nothing to add to the discussion then there is no need for you to post anymore.


Offline Xant

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Re: removing k/d scoreboard
« Reply #46 on: September 19, 2011, 06:20:26 am »
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What, I did offer a better solution. Removal of helmets.
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Offline Aseldo

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Re: removing k/d scoreboard
« Reply #47 on: September 19, 2011, 06:47:07 am »
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I dont like this idea and I don't need any other reason other than I just like seeing my kills and deaths because it makes me happy.

Again, you offer no better solution and just call the idea "dumb" without a real explanation of why you disagree, I get it that you disagree, you don't need to post anymore if you don't have any well thought reason to why you disagree. I also do not see you suggesting any better ideas to improve teamwork and lessen the amount of k/d whores. So if you have nothing to add to the discussion then there is no need for you to post anymore.

If this is a discussion about getting people to play together then change the title.
I could care less about teamwork in CRPG servers, that's what clan battles and strategus is for.
« Last Edit: September 19, 2011, 06:49:42 am by Aseldo »

Offline kinngrimm

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Re: removing k/d scoreboard
« Reply #48 on: September 19, 2011, 07:26:16 am »
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Add to options a checkbox to en/disable k/d scoreboard
Anyone who wants to see it can see it anyone else can disable it.

or even make it disable by shortkey, that way if i got an awesome last picture of a fight
i can make screen without that scoreboard and print t-shirts later ;)
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Offline BlackMilk

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Re: removing k/d scoreboard
« Reply #49 on: September 19, 2011, 07:32:22 am »
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I'm the greatest, something like Ali in his prime.
:lol:
worthy signature :D

+1 to Kinngrimms idea, makes sense. But then again chadz and his team should rather concentrate on developing strat and not stuff like this here.

Offline Leesin

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Re: removing k/d scoreboard
« Reply #50 on: September 19, 2011, 08:41:52 am »
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I dont like this idea and I don't need any other reason other than I just like seeing my kills and deaths because it makes me happy.

If this is a discussion about getting people to play together then change the title.
I could care less about teamwork in CRPG servers, that's what clan battles and strategus is for.

Well, I don't know if you read the thread properly or not, but I never made this thread. My friend Torben here saw me say in another thread what I feel would lessen the k/d whoring, he then wanted to post it as a suggestion, I merely came here to get involved and express why I felt it would help towards teamwork.

If you couldn't care about teamwork, then go and carry on with your solo play, but believe it or not there are alot of us that do like teamwork in battles, why? because it makes us happy. Why do you play a game where you are in a TEAM if you don't care about teamwork, after all it's in the name.

At the end of the day, this is a suggestion thread, it is not a Poll made by chadz deciding what will happen, if you don't have anything to add to the discussion other then what you've already said, this shouldn't really concern you, unless you think this thread is suddenly going to delete the scoreboard?.

Offline Thomek

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Re: removing k/d scoreboard
« Reply #51 on: September 19, 2011, 09:45:44 am »
+1
What about having a stat next to KD ratio for the given map, your WL ratio for the last 10 maps. (around 60-70 or so rounds)

That way you would be encouraged to:

1. Finish a map
2. Constantly be improving your WL ratio.

If it was a global WL ratio without time limit, the score would flatten out and be impossible to change to the better after some time. 5 or 10 maps is also not many enough to be exempt from random autobalance and mishaps, but not impossible to keep changing.
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Offline Siiem

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Re: removing k/d scoreboard
« Reply #52 on: September 19, 2011, 10:44:28 am »
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My name is Siiem,

I do not support this suggestion.

Offline Snoozer

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Re: removing k/d scoreboard
« Reply #53 on: September 19, 2011, 11:17:21 am »
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i would rage if my k/d was removed but not for the cliche ego reasons.

my k/d is one of the only things on crpg that tells mt FACTS on how my build is doing

im rather surprised there isnt a HUGER system that say oh idk

-kills/deaths
- wins/looses
- enemyhits/glances
-damage givem/damage taken
- horsekills/teamhorsekills
-assists/saves
-revenges/dominations
-your personal stats with  EACH weapon you have used
accuracy
^^^^JUST WHAT I CAN THINK OF IN LIKE A MINUTE

if there was a major system u could actually see
- the tkers coming a mile away and instantly kick
-flaws in your build
-how good U are with a weapon
-actually see FACTS of how you are not what you remember
-see if someone is a teamplayer/troll/loner/leader


and based off your stats u are given titles of your playstyle that add up with your generation
ex
tker:KICK MEOW too many tk's this round
tank:massive damage taken in round
hawk eye:80%accuracy
wing-man:moderate assists this round
mober:stayed in a group most of round
untouchable:no damage taken this round
last man standing:last surviver of group
leecher:did nothing
etcetcetc i could go on forever


and you add these up like in your generation you have so n so of each and you can compare your past generations  stats
just to show that your better with this build then this build that you had last gens WITH FACTS
AND it would be a better system to gett rid of leechers tkers and the like
fuck ego i want facts of my build and to see just how someone will play with me JUST BY SEEING STATS
-are the a helper/teamplayer?
-are they a leecher/tker/guy imakick?
-etc

not some useless information about k/d that tells me little about anyone its only one factor of a good player and not be judged solely by it   be judged but what ive done not just becuase i sucked one day or i hafve a bad k/d
im done typing i could go on forever pls i need feedback meow

......Snoozer
« Last Edit: September 19, 2011, 01:00:20 pm by Snoozer »
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Offline Fluffy_Muffin

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Re: removing k/d scoreboard
« Reply #54 on: September 19, 2011, 11:31:17 am »
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Hi,

Its not signed,

I dont approved,

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Offline Torben

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Re: removing k/d scoreboard
« Reply #55 on: September 19, 2011, 11:32:55 am »
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(click to show/hide)

this would be fun. 
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Offline Bjord

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Re: removing k/d scoreboard
« Reply #56 on: September 19, 2011, 01:21:50 pm »
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I agree with Xant, it's a stupid idea. Completely far-fetched solution. If you want to promote teamwork then you reward people for it, not take something away that is only a part of the problem.

Like many have mentioned, we need some kind of reward for assisting and staying in groups. But it's a lot of coding, so if the devs feel like they have time it's something that would most likely be added, the general consensus is greater than you think. Or at least, I hope so. It's just an assumption based on all the discussions I've been in regarding assists. The only thing chadz said at that time was that it was not possible to code, but seeing as WSE is now successfully implemented, it seems very possible.
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Offline Kafein

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Re: removing k/d scoreboard
« Reply #57 on: September 19, 2011, 01:36:05 pm »
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Only objective-based modes can concretely promote teamwork over individual k/d.

"I killed 10 people (10 points) near their base ! I'm a pro !"

"Shut up, I capped 2 flags (6 points) and defended our own flags, killing 3 enemies that were capping them (6 points)."

Offline Bjord

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Re: removing k/d scoreboard
« Reply #58 on: September 19, 2011, 01:51:11 pm »
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Only objective-based modes can concretely promote teamwork over individual k/d.

"I killed 10 people (10 points) near their base ! I'm a pro !"

"Shut up, I capped 2 flags (6 points) and defended our own flags, killing 3 enemies that were capping them (6 points)."

And battle is about killing the enemy team with your team, what difference does it make?

Every game mode is about winning, and as long as this is true people will try and achieve it usually by themselves in the hopes of others performing adequately or in some way equally, instead of them working together with others in order to achieve said game mode goal. There is no centrality in this line of thinking and there is nothing that countermands it either. One way to do this is already presented and has been multiple times by multiple people.

What remains is the co-operative part, it's the same for any game mode and in addition; any game where you have teams. This fact does not change because of a different goal, it just has less importance in different game modes. People will not magically work together just because one game mode is about kills and the other one about capturing flags. As weird as it sounds, that's how it is. The problem is more underlining and less simple than you're trying to point out.

But it remains a mystery as how the devs will approach this issue, if it is considered an issue in the first place.
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Offline Diomedes

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Re: removing k/d scoreboard
« Reply #59 on: September 19, 2011, 04:33:40 pm »
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I don't think I understand the win/loss statistic as being very valuable.  I've topped the charts, and played very sportingly, on twelve map losing streaks.  I'd prefer assists of some kind as the primary measure of merit on a given map.