p.s. gorath. your thing about a 2hander having 187 wpf is a lie.
my last build i put all my points into 1hander. with 8 weapon master i had 172 wpf at level 30.
You're right I fucked up my math. At 9 WM you will have 181 wpf, 8= 172, 7=163.
Either way the problem people have is with throwing. You could try to make wpf mean more for throwers (I currently have 100 on my 2h/thrower and it sure feels like a waste) but that really doesn't fix the number of ranged weapons in the air at any point. Even with 1 wpf 0 PT accuracy on every throwing weapon, if I can lob 12 javelins in your direction, random chance will take care of the rest. Still a worthwhile investment. Like xbows with 1 wpf.
Currently my xbow/1her hybrid (Vyrus) uses melee far more than the xbow because lets face it, xbows are crap. They're only really good in siege where you get to pop off multiple shots if you're a defender. Otherwise the really slow reload time, along with needing more than 1 shot unless it's a headshot just doesn't cut it as a primary weapon. Xbows pretty much HAVE to hybrid with more of a focus in melee. He's still fun sure, but overall the xbow is just meh. Great reticule with 100 wpf (wpf does indeed affect xbows quite a bit as far as reticule accuracy) but the weapon itself is just lackluster.
People that hybridize might actually have to put a couple extra points into weaponmastery skill to master more than 1 weapon, which is not the case right now.
We already do. There's no way I can put more than 7 points into WM to achieve 140/100 wpf in 1h/xbow without going down to like 12 or less strength. With the system you propose I would just dump everything into 1her and leave xbow at 1 wpf and call it a day, I'd still put just as many projectiles in the air as before.
With my thrower I'd just dump everything into 2her and leave throwing at 1 and still spam just as many war darts at you as before.
Archers wouldn't change.
Really all this proposal would do is force a re-roll to adjust, the issue people have with the number of hybrids and ranged projectiles in the air wouldn't really change.
but need to rely on allies and teamwork
That's not balance, that's a cop out. True balance in a PvP game is based around 1v1. Anything else is admitting your failure and making excuses for it. "Oh, well we know that (Insert class here) sucks hardcore, but he's good in a group! Just don't ever be caught alone! Yeah, that's a fun thing to play".