Author Topic: Remove ground collision  (Read 1494 times)

0 Members and 1 Guest are viewing this topic.

Offline Joxer

  • Knight
  • ***
  • Renown: 55
  • Infamy: 53
  • cRPG Player
    • View Profile
  • Game nicks: Autolycus Joxer_The_Mighty Salmoneus
Remove ground collision
« on: September 17, 2011, 12:27:30 pm »
-5
That just gives downed cav a retarted invisible force field protection. Or you can just fix the hit boxes or whatever.
Why is everybody telling me to think? I think, I just don't show it.

Offline Tot.

  • Duke
  • *******
  • Renown: 517
  • Infamy: 133
  • cRPG Player
    • View Profile
Re: Remove ground collision
« Reply #1 on: September 17, 2011, 12:34:11 pm »
0
Lol.
Mods compatible with cRPG. New crosshairs, textures, sounds, yay.

Offline Snoozer

  • Baron
  • ****
  • Renown: 91
  • Infamy: 58
  • cRPG Player A Gentleman and a Scholar
  • Faction:Knights Hospitaller
    • View Profile
Re: Remove ground collision
« Reply #2 on: September 17, 2011, 12:35:12 pm »
0
idk maybe it was just because we didn't have anything stopping us maybe it just went through the ground and hit them? i do notice more of a difficulty hiting downed eemys as well after that fix
visitors can't see pics , please register or login
Good Bye Lost Legion R.I.P Q_Q

Offline Joxer

  • Knight
  • ***
  • Renown: 55
  • Infamy: 53
  • cRPG Player
    • View Profile
  • Game nicks: Autolycus Joxer_The_Mighty Salmoneus
Re: Remove ground collision
« Reply #3 on: September 17, 2011, 07:02:15 pm »
0
You can hit them put polearm thrust at least for me doesn't register on downed cav.
Why is everybody telling me to think? I think, I just don't show it.

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Re: Remove ground collision
« Reply #4 on: September 17, 2011, 07:04:03 pm »
0
That just gives downed cav a retarted invisible force field protection. Or you can just fix the hit boxes or whatever.

This reinforces better aim for the swingers, as now they don't have to wildly swing and hit the rider like before, but actually have to aim their swings...

I like it.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Joxer

  • Knight
  • ***
  • Renown: 55
  • Infamy: 53
  • cRPG Player
    • View Profile
  • Game nicks: Autolycus Joxer_The_Mighty Salmoneus
Re: Remove ground collision
« Reply #5 on: September 17, 2011, 07:08:30 pm »
0
Yes but the polearm thrusts dont register at all even if your aim is spot on. Considering that most cav gets downed in the first place by polearms and many of those have only 2 or just 1 attack direction this is pretty big deal imo. Yes I'm a halberdier.
Why is everybody telling me to think? I think, I just don't show it.

Offline Snoozer

  • Baron
  • ****
  • Renown: 91
  • Infamy: 58
  • cRPG Player A Gentleman and a Scholar
  • Faction:Knights Hospitaller
    • View Profile
Re: Remove ground collision
« Reply #6 on: September 17, 2011, 11:54:17 pm »
0
im a glaive and ive noticed the difficulty but what tears say has some merit. but on the same time it feels like im inhibited like i would be in a hallway constantly be glanced even though i try to position myself otherwise. but i think im getting use to it so maybe its just that we are not fully adjusted to having a floor block our blades. b4 i could swing without ANY problems other then maybe hitting his shield if he had it up magically
visitors can't see pics , please register or login
Good Bye Lost Legion R.I.P Q_Q

Offline MrShovelFace

  • Baron
  • ****
  • Renown: 119
  • Infamy: 33
  • cRPG Player
  • Nobody cares about who I am or what I think
    • View Profile
Re: Remove ground collision
« Reply #7 on: September 18, 2011, 12:26:08 am »
0
lol
Nobody cares about who I am or what I think

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: Remove ground collision
« Reply #8 on: September 18, 2011, 01:16:02 am »
0
disagree. with some aim you can hit them

Offline Joxer

  • Knight
  • ***
  • Renown: 55
  • Infamy: 53
  • cRPG Player
    • View Profile
  • Game nicks: Autolycus Joxer_The_Mighty Salmoneus
Re: Remove ground collision
« Reply #9 on: September 18, 2011, 04:57:19 am »
0
It's not a matter of agree / disagree. It's a fact that ground collision gives cav cover when they go down against long poles. 3/4 of the time it kicks in and the player doesn't take damage. Of course there might be some issues with specific angles that work better etc. but consider a long spear for example that now has to resort to overhead a downed cav if they want to safely try and take them out.
Why is everybody telling me to think? I think, I just don't show it.

Offline Thucydides

  • Baron
  • ****
  • Renown: 129
  • Infamy: 28
  • cRPG Player
  • I shat Uranus
    • View Profile
  • Game nicks: Thucydides
Re: Remove ground collision
« Reply #10 on: September 18, 2011, 06:35:13 am »
0
you're gonna need a side arm joxer to finish him off.

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Remove ground collision
« Reply #11 on: September 18, 2011, 07:04:43 am »
+1
The fact that overheads sometimes go through enemies only to bounce from the ground is more annoying, but it's still better like this than it was before. Just could do with some fine-tuning.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline CaptainQuantum

  • Knight
  • ***
  • Renown: 44
  • Infamy: 11
  • cRPG Player
    • View Profile
  • Faction: The 22nd Battalion
  • Game nicks: Quant, Quantum
Re: Remove ground collision
« Reply #12 on: September 18, 2011, 11:32:58 am »
0
This is more than likely due to downed cavalrymen having an indefinite position, not all people will run ragdoll physics, or if limited will not choose the downed cav as a ragdoll to save CPU power. The server will always run ragdoll's on everyone (I think), so theres a discrepancy between where the rider has been downed and where you see they have gone down. This is the reason some riders appear to have landed somewhere else, and then stand up 10 metres away. I think this could be related to you stabbing directly at the rider with no damage.

Offline Joxer

  • Knight
  • ***
  • Renown: 55
  • Infamy: 53
  • cRPG Player
    • View Profile
  • Game nicks: Autolycus Joxer_The_Mighty Salmoneus
Re: Remove ground collision
« Reply #13 on: September 18, 2011, 11:38:25 am »
0
I would've noticed that. It happens every now on and then. In these cases the rider got up at the same position I was trying to hit.
Why is everybody telling me to think? I think, I just don't show it.

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: Remove ground collision
« Reply #14 on: September 18, 2011, 12:32:15 pm »
0
This is more than likely due to downed cavalrymen having an indefinite position, not all people will run ragdoll physics, or if limited will not choose the downed cav as a ragdoll to save CPU power.

Only dead agents use ragdoll physics.