Author Topic: Medical Care  (Read 429 times)

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Offline Blizzard__desNordens_

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Medical Care
« on: September 16, 2011, 10:02:23 pm »
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HiHo
While i played TF 2 the Medic I  thought about medical cares for c-RPG
It can be a tie or medicine in little bottles.
My suggestion would be it used 2 slots and it heal 10-20%
It costs about 20000 gold (possible expensive) but no repair costs.

Offline Gisbert_of_Thuringia

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Re: Medical Care
« Reply #1 on: September 17, 2011, 12:57:01 am »
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No please not. This game isn't real at all, but that makes it just ridiculous....Mound and Blade is no fantasy whatever game....at least it tries to be some kind of realistic, although it fails in many points.

But potions or whatever would just bring it on the levle of games like "wow, risen, gothic, oblivion....to be continued"

Offline Snoozer

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Re: Medical Care
« Reply #2 on: September 17, 2011, 08:38:41 am »
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i would not say that about the idea.its just if they make a heal system they would most likely make another system to counter it. like a bleed system or something.but it would be if they put a kind of medical wrapping around your self to give u a slight health boost but requires time to use like the doors opening like the packs in left for dead (terrible example but u get the point)

i just want to see where this idea will go so im replying to it
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