Author Topic: So you managed to fix some collision cmp....  (Read 1373 times)

0 Members and 1 Guest are viewing this topic.

Offline Camaris

  • Count
  • *****
  • Renown: 223
  • Infamy: 56
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: HRE
  • Game nicks: Neresto_HRE
  • IRC nick: Neresto_HRE
So you managed to fix some collision cmp....
« on: September 14, 2011, 01:26:49 pm »
+1
... does it mean you are now able to fix polestun?

Offline San

  • Developer
  • ******
  • Renown: 1456
  • Infamy: 143
  • cRPG Player A Gentleman and a Scholar
  • 1/Sympathy = Divide By Zero
    • View Profile
    • My youtube Brawl videos
  • Faction: Chaos
  • Game nicks: San_of_Chaos
  • IRC nick: San
Re: So you managed to fix some collision cmp....
« Reply #1 on: September 14, 2011, 05:43:02 pm »
0
How would you make it so polestun is "fixed?"

Reduce it to the levels of other weapons? Make it long, but slightly decrease the time so someone can block more easily afterwards? Prevent the game from stunning you that long more than once?

Stun is really powerful, even moreso than the actual damage it inflicts a lot of the time. I'm all for making it the same as other weapons. Not sure if others feel the same way.

Offline Paul

  • Developer
  • ******
  • Renown: 1879
  • Infamy: 442
  • cRPG Player A Gentleman and a Scholar
  • ball bounce boss
    • View Profile
  • IRC nick: Urist
Re: So you managed to fix some collision cmp....
« Reply #2 on: September 14, 2011, 06:16:43 pm »
+1
We have ideas for it.

Offline Phew

  • Marshall
  • ********
  • Renown: 775
  • Infamy: 132
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Phew_XVI
Re: So you managed to fix some collision cmp....
« Reply #3 on: September 14, 2011, 07:46:54 pm »
0
Paul, what about making the stagger duration be a function of damage inflicted and/or weapon weight for all weapons?

i.e. slow, heavy weapons inflict longer stagger, wimpy weapons short stagger.

Offline Kato

  • Count
  • *****
  • Renown: 227
  • Infamy: 37
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: So you managed to fix some collision cmp....
« Reply #4 on: September 14, 2011, 07:54:07 pm »
0
Paul, what about making the stagger duration be a function of damage inflicted and/or weapon weight for all weapons?

i.e. slow, heavy weapons inflict longer stagger, wimpy weapons short stagger.

You are using bardiche, right? :D

I think blockstun, its enough advantage for heavy polearms.

Offline Thucydides

  • Baron
  • ****
  • Renown: 129
  • Infamy: 28
  • cRPG Player
  • I shat Uranus
    • View Profile
  • Game nicks: Thucydides
Re: So you managed to fix some collision cmp....
« Reply #5 on: September 14, 2011, 08:03:12 pm »
-2
You are using bardiche, right? :D

I think blockstun, its enough advantage for heavy polearms.

block stun is random, isn't reliable in a real battle.

Offline ArchonAlarion

  • Baron
  • ****
  • Renown: 98
  • Infamy: 54
  • cRPG Player A Gentleman and a Scholar
  • Late 15th cen. English Knight
    • View Profile
  • Game nicks: ArchonAlarion, DON'T_WAKE_GRANDPA, NASTY_TURTLE, UNARMED_CLASS_ DON'T_BAN_PLS, et al.
Re: So you managed to fix some collision cmp....
« Reply #6 on: September 15, 2011, 01:29:28 am »
0
Paul, what about making the stagger duration be a function of damage inflicted and/or weapon weight for all weapons?

i.e. slow, heavy weapons inflict longer stagger, wimpy weapons short stagger.

I would prefer this.

Offline John

  • Knight
  • ***
  • Renown: 41
  • Infamy: 8
  • cRPG Player
    • View Profile
  • Faction: None
Re: So you managed to fix some collision cmp....
« Reply #7 on: September 15, 2011, 12:23:31 pm »
0
Polestun is only reasonable for spears.  Getting staggered by a bec swing is just silly.

Offline Phew

  • Marshall
  • ********
  • Renown: 775
  • Infamy: 132
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Phew_XVI
Re: So you managed to fix some collision cmp....
« Reply #8 on: September 15, 2011, 05:10:20 pm »
0
You are using bardiche, right? :D

I think blockstun, its enough advantage for heavy polearms.

Yeah, I use a Long Bardiche with 11PS, and hell yes, I think an overhead from a giant axe should take longer to recover from than being bonked with the shaft of a spear. 


Offline Kenji

  • Baron
  • ****
  • Renown: 140
  • Infamy: 24
  • cRPG Player
  • Casual Player
    • View Profile
Re: So you managed to fix some collision cmp....
« Reply #9 on: September 15, 2011, 05:13:24 pm »
0
We have ideas for it.
I think you guys might have to pull off another chain comments with enlarged, bolded letters of STFU again in order for people to understand :mrgreen:

Offline Bobthehero

  • Duke
  • *******
  • Renown: 515
  • Infamy: 195
  • cRPG Player
  • Grandmaster Ultimate God Of Swashbucklin'
    • View Profile
  • Faction: Bridgeburners
  • Game nicks: Bobthehero_Whals and I am totally not all the Not_Bobthehero alts ever.
  • IRC nick: Buff Swashbuckling
Re: So you managed to fix some collision cmp....
« Reply #10 on: September 15, 2011, 05:19:35 pm »
0
Yeah, I use a Long Bardiche with 11PS, and hell yes, I think an overhead from a giant axe should take longer to recover from than being bonked with the shaft of a spear.

People recover from a long bardiche hit with 11 ps?
Shit :O
visitors can't see pics , please register or login
The Narwhals, dedicated swashbuckler part of FCC


Stabbing is my speciality and one hitting people, my art

Offline Phew

  • Marshall
  • ********
  • Renown: 775
  • Infamy: 132
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Phew_XVI
Re: So you managed to fix some collision cmp....
« Reply #11 on: September 15, 2011, 08:02:00 pm »
0
People recover from a long bardiche hit with 11 ps?
Shit :O

Yes, a Mighty one at that. Just the other day, I had a naked guy survive a hit and an archer in light leather require 2 swings+ a thrust to kill. Granted, that was with 10 PS (11 PS is the lvl 30 build), but still.

Cut damage has been weird that way ever since the last patch. You won't hear Bec/Maul users with 10+ PS complaining about how many swings it takes to drop people in cloth/leather.
« Last Edit: September 15, 2011, 08:04:25 pm by Phew »

Offline Bobthehero

  • Duke
  • *******
  • Renown: 515
  • Infamy: 195
  • cRPG Player
  • Grandmaster Ultimate God Of Swashbucklin'
    • View Profile
  • Faction: Bridgeburners
  • Game nicks: Bobthehero_Whals and I am totally not all the Not_Bobthehero alts ever.
  • IRC nick: Buff Swashbuckling
Re: So you managed to fix some collision cmp....
« Reply #12 on: September 15, 2011, 08:12:34 pm »
0
Hell no I looted a masterwork Bec a few days ago, 1 hit kill galore.
visitors can't see pics , please register or login
The Narwhals, dedicated swashbuckler part of FCC


Stabbing is my speciality and one hitting people, my art