When looking at the shop in cRPG the different items are very logically ordered. Generally a higher price means its stronger overall. In the case of armor for a higher price you get more weight and more protection. Now I was thinking less linearity in item choice would make the game more interesting overall.
For example, wouldn't it be cool if you could get a mid tier armor, with very low weight, but a very high price. For those that like low wpf decrease and high speed and are willing to pay for that
Or a very ugly plate armor that gives you high protection for a low price, but with very high weight. For the cheap ass tincans out there.
Or maybe even a huge increase in price and speed for swords compared to pole mounted weapons and axes. Historically swords were really expensive but were very balanced.
I think you get the idea. The above arent the suggestions, the suggestion is decreasing the linearity in item choices for the player, giving them more freedom.
Discuss!