Author Topic: Village test attack  (Read 3086 times)

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Offline okiN

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Re: Village test attack
« Reply #15 on: September 11, 2011, 09:39:57 pm »
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So do you guys think this would be an appropriate amount of gold for villages to start with? It's a step up from what they used to have, but I think it'd actually be nice for them to be a bit more of a challenge. Or should it be a bit less? A lot less?
Don't.

Offline Lt_Anders

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Re: Village test attack
« Reply #16 on: September 11, 2011, 09:41:55 pm »
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Considering we killed 657 or something I say it's good. Just tweak the percentages. Want a good test? Have equal player numbers both side.
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Offline Rikthor

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Re: Village test attack
« Reply #17 on: September 11, 2011, 09:43:22 pm »
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So do you guys think this would be an appropriate amount of gold for villages to start with? It's a step up from what they used to have, but I think it'd actually be nice for them to be a bit more of a challenge. Or should it be a bit less? A lot less?

I think its a good amount.
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Offline BADPLAYERold

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Re: Village test attack
« Reply #18 on: September 11, 2011, 11:06:08 pm »
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Maybe make the weapons a bit more varied, polearms had 2 spear type weapons and 1handers had a blunt weapon and a pierce weapon.

Offline okiN

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Re: Village test attack
« Reply #19 on: September 11, 2011, 11:14:01 pm »
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It's not this specific, I guide the AI but it chooses the items itself based on a number of variables.

The variation is ultimately based on price range, it picks what it can afford given certain parameters. I can't directly influence the specific kinds of weapons it buys, just the number, value and class. I've added some variation by making it buy the same weapon/armour types at different amounts and prices, when previously there was only one of each item type at one price.
« Last Edit: September 11, 2011, 11:17:07 pm by okiN »
Don't.

Offline Keshian

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Re: Village test attack
« Reply #20 on: September 11, 2011, 11:14:18 pm »
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Considering we killed 657 or something I say it's good. Just tweak the percentages. Want a good test? Have equal player numbers both side.

Yeah, but in normal startegus, the neutral fief hires only show up 2/3rds to half the time so it ends up equal numbers if you allow them to hire more.  And yes ranged should be about 18% as they are more easily reusable than any other weapons, but along with that they shoudl have 4x to 5x amount of ammo to ranged weapons because theya re sued over and over again to conserve them.  It hink its good that villageers are this much of a challenge, in Strat 1 it was more like this where it tooka  few weeks before people could handle taking on a village.  This will add to the gameplay, thank you.
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