Author Topic: adding new things to the classes  (Read 2324 times)

0 Members and 1 Guest are viewing this topic.

Offline Glyph

  • Baron
  • ****
  • Renown: 143
  • Infamy: 40
  • cRPG Player Sir White Pawn
  • Turbulence incoming
    • View Profile
  • IRC nick: Horris
Re: adding new things to the classes
« Reply #15 on: September 11, 2011, 08:07:36 pm »
0
You're not the OP
You're not the OP
i am, and i say "what he said". :lol:
visitors can't see pics , please register or login
 
Glyph you have obsessive Horse Archer and Horse hatred.
- Official diagnosis :)

Offline Glyph

  • Baron
  • ****
  • Renown: 143
  • Infamy: 40
  • cRPG Player Sir White Pawn
  • Turbulence incoming
    • View Profile
  • IRC nick: Horris
Re: adding new things to the classes
« Reply #16 on: September 11, 2011, 08:15:59 pm »
0
btw, my archery and if aidea were just to try to balance my cav idea :D
visitors can't see pics , please register or login
 
Glyph you have obsessive Horse Archer and Horse hatred.
- Official diagnosis :)

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: adding new things to the classes
« Reply #17 on: September 11, 2011, 08:20:30 pm »
0
btw, my archery and if aidea were just to try to balance my cav idea :D
Yeah and I dont think your cav idea is necesarry, cav does fine as it is. Although it may be considered realistic, we dunt do realism in crpg.

Offline Lysander

  • Baron
  • ****
  • Renown: 87
  • Infamy: 99
  • cRPG Player
  • Some people walk in the rain, others just get wet.
    • View Profile
  • Faction: JOKER
  • Game nicks: JOKER_Lysander; CotgS_lysander; Lys;
Re: adding new things to the classes
« Reply #18 on: September 11, 2011, 08:21:43 pm »
0
Would be cool if we could also ride on bears and wolfes and goates (like in full Invasion) and elefants and and and.
visitors can't see pics , please register or login

Offline Glyph

  • Baron
  • ****
  • Renown: 143
  • Infamy: 40
  • cRPG Player Sir White Pawn
  • Turbulence incoming
    • View Profile
  • IRC nick: Horris
Re: adding new things to the classes
« Reply #19 on: September 11, 2011, 08:32:39 pm »
0
Would be cool if we could also ride on bears and wolfes and goates (like in full Invasion) and elefants and and and.
yeah, but that is only possible if WSE GET FUCKING IMPLEMENTED!!!!
visitors can't see pics , please register or login
 
Glyph you have obsessive Horse Archer and Horse hatred.
- Official diagnosis :)

Offline Jarlek

  • King
  • **********
  • Renown: 1173
  • Infamy: 307
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • The walking wiki
    • View Profile
  • Game nicks: Jarlek_The_Blue, Jarla, Jarlen, Jarler, Jarlec, Jarled OH GOD ALL THESE ALTS
  • IRC nick: Jarlek
Re: adding new things to the classes
« Reply #20 on: September 11, 2011, 08:43:24 pm »
0
yeah, but that is only possible if WSE GET FUCKING IMPLEMENTED!!!!
I DEMAND DOLPHINS!

You're not the OP
You're not the OP
But I AM OP... as in Over Powered Forum Fighter!
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Arrowblood

  • Duke
  • *******
  • Renown: 508
  • Infamy: 112
  • cRPG Player
    • View Profile
  • Faction: The Mercenaries
  • Game nicks: Merc_Arrowblood
Re: adding new things to the classes
« Reply #21 on: September 11, 2011, 08:59:36 pm »
0
i  want a D,..o.,n..k,.e..y

Offline Gisbert_of_Thuringia

  • Count
  • *****
  • Renown: 169
  • Infamy: 136
  • cRPG Player
    • View Profile
  • Faction: Caravan Guild
  • Game nicks: Guard_Gisbert_of_Thuringia, Guard_Bernulf_of_Thuringia, Guard_Ranulf_of_Thuringia etc...
Re: adding new things to the classes
« Reply #22 on: September 11, 2011, 10:25:05 pm »
0

all archers get an extra slot which can only contain a 0 slot weapon, so archers who want a 1slot bow and 3 stacks of arrows can still have a 0slot weapon to block. archers will also get stakes, so that a good cav defend.


And what do I get with a 2slot bow and 2 stacks of arrows? I'm already using a 0 slot hammer so this would bring nothing for me :/

Offline Jarlek

  • King
  • **********
  • Renown: 1173
  • Infamy: 307
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • The walking wiki
    • View Profile
  • Game nicks: Jarlek_The_Blue, Jarla, Jarlen, Jarler, Jarlec, Jarled OH GOD ALL THESE ALTS
  • IRC nick: Jarlek
Re: adding new things to the classes
« Reply #23 on: September 11, 2011, 10:29:56 pm »
0
And what do I get with a 2slot bow and 2 stacks of arrows? I'm already using a 0 slot hammer so this would bring nothing for me :/
You coooould, BRING ROCKS! To throw at dem damn attackers when you run out of arrows! Or maybe we could introduce some 0 slot shields? Bucklers and the like?
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Gisbert_of_Thuringia

  • Count
  • *****
  • Renown: 169
  • Infamy: 136
  • cRPG Player
    • View Profile
  • Faction: Caravan Guild
  • Game nicks: Guard_Gisbert_of_Thuringia, Guard_Bernulf_of_Thuringia, Guard_Ranulf_of_Thuringia etc...
Re: adding new things to the classes
« Reply #24 on: September 12, 2011, 02:58:34 pm »
0
I want to throw empty bottles :O

To show my enemies I'm disappointed because they didn't bring something to drink :/

Offline Jarlek

  • King
  • **********
  • Renown: 1173
  • Infamy: 307
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • The walking wiki
    • View Profile
  • Game nicks: Jarlek_The_Blue, Jarla, Jarlen, Jarler, Jarlec, Jarled OH GOD ALL THESE ALTS
  • IRC nick: Jarlek
Re: adding new things to the classes
« Reply #25 on: September 12, 2011, 02:59:00 pm »
0
I want to throw empty bottles :O

To show my enemies I'm disappointed because they didn't bring something to drink :/
Holy shit! EPIC throwing weapon :D
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Wookimonsta

  • Hoopy frood
  • Count
  • *****
  • Renown: 206
  • Infamy: 143
  • cRPG Player
    • View Profile
Re: adding new things to the classes
« Reply #26 on: September 15, 2011, 10:21:39 am »
0
Infantry a free slot for throwable rocks. These don't get any boosts from PT or accuracy from throwing wpf, BUT they all do enough damage to stun enemies. Great for halting kiting archers or throwing down from the castle walls on those pesky attackers.

THIS!
Quote
[14:36] <@chadz> when you login there is a message "your life as horse archer was too depressing for you. you decided to commit suicide. please create a new char"
Quote
<dexxtaa> I just saw nakey ladies and I left
Quote
<@Fasader> dexxtaa is clearly gay

Offline Brrrak

  • Earl
  • ******
  • Renown: 442
  • Infamy: 63
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Brrrak
Re: adding new things to the classes
« Reply #27 on: September 15, 2011, 10:36:46 am »
0
Fine, Zapper, I'll help you in your derailment crusades.  :rolleyes:

Throwing horses.

Offline Jarlek

  • King
  • **********
  • Renown: 1173
  • Infamy: 307
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • The walking wiki
    • View Profile
  • Game nicks: Jarlek_The_Blue, Jarla, Jarlen, Jarler, Jarlec, Jarled OH GOD ALL THESE ALTS
  • IRC nick: Jarlek
Re: adding new things to the classes
« Reply #28 on: September 15, 2011, 02:23:34 pm »
0
THIS!
I'M NOT ALONE :D

Fine, Zapper, I'll help you in your derailment crusades.  :rolleyes:

Throwing horses.
Throwing horses you say? That actually seems like a nice way for "horse reinforcements". Basically there's an item (with LOADS of weight, so you move slow as shit) with something like, 10 ammo or something, and when you throw it on the ground, a horse is spawned. So in strat you could get a new horse (have a horse handler at spawn with these throwable items) when you lose the one you spawned with. Obviously it takes 1 away from the horse that the army has or something.

Now for something completely else. What about.... barricades. Not spikes, which someone suggested, or a construction site, which people are using now, but a barricade that can be built from a c-site. It costs around 20 material and has LOADS of health. Tall enough to be unable to jump over from both foot and horseback, but maybe with platforms on one side. Like some of the props already ingame. Like in that desert siege map with the flag oasis in the middle.

Another thing to add. CLIMBING! For ladders and small props. Only works when you are on foot. Probably impossible even with WSE, but maybe when they are done with Project Obvious: The Sequel (M&B 2 for those who don't know about it)
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Sohrab

  • Beggar
  • Renown: 0
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: adding new things to the classes
« Reply #29 on: September 18, 2011, 10:42:31 am »
0
Another thing to add. CLIMBING! For ladders and small props. Only works when you are on foot. Probably impossible even with WSE, but maybe when they are done with Project Obvious: The Sequel (M&B 2 for those who don't know about it)
I tried using a con-site as a barricade in Siege and was told it was against the rules.  Although not explicitly so, I can see how moderators would take issue with this and won't press the issue.

I would, however, like to see a legitimate deployable barricade.  I happen to think Siege settings favor attackers to a huge degree on many maps, which is exacerbated when some people on offense know how to use ladders.  Why shouldn't defense have a countermeasure?