Need a little break of studying, so I'll announce news in small bits.
- villages produce only resources, towns manufacture items from resources, castles produce only troops
- towns next to villages are bad at processing raw materials that are being produced in the village
- food is one of the resources
- troops can no longer be recruited from the population of fiefs like now
- troops no longer cost money to produce and upkeep, but food
- items can no longer be bought from/sold to an ai market, only from/to other players
- the speed of raw material/item/troop production is based on the amount of players working in that fief
- the fief owner can decide how much money a player working in the fief gets per hour
- every castle will give all troops in the same faction a special perk.. could be +1 IF, +1 power draw, +20 one handed, etc etc
more info when i feel bored again