Author Topic: " Old looking Objects"  (Read 1190 times)

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Offline Muunilinst

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" Old looking Objects"
« on: September 10, 2011, 12:29:26 pm »
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Hi,
in the last days i saw some siege and some battle maps with different object which look a bit "old" i like them pretty well and would like to know how can  i use them in my maps.
cheers.  :D

Offline zagibu

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Re: " Old looking Objects"
« Reply #1 on: September 10, 2011, 08:04:24 pm »
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What are you talking about, man?
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Offline Tears of Destiny

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Re: " Old looking Objects"
« Reply #2 on: September 10, 2011, 08:05:19 pm »
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What was the object?

Did everything look old, or was it a specific object?
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Offline Muunilinst

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Re: " Old looking Objects"
« Reply #3 on: September 10, 2011, 08:19:12 pm »
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the maps from mendosa for example most of thee objects i dont have. (object hwicha re not in native i think u know what i mean.)

Offline STR_Mendosa

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Re: " Old looking Objects"
« Reply #4 on: September 10, 2011, 08:23:36 pm »
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the maps from mendosa for example most of thee objects i dont have. (object hwicha re not in native i think u know what i mean.)
Start cRPG - Enter "Map Editor" - choosing any blank - insert edit mode - Props: Swadian_.... , g_...., Vaegirs_...,Winter_...,

Offline Muunilinst

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Re: " Old looking Objects"
« Reply #5 on: September 10, 2011, 09:27:49 pm »
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hmm need to try but where do i have to write down swadian ... vaegirs....?

Offline Jacko

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Re: " Old looking Objects"
« Reply #6 on: September 10, 2011, 10:07:46 pm »
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Your looking for polished buildings, which are "used" (can be) in cRPG. Easiest way is to just copy the cRPG module and use that as your "modding" module.

Polished Buildings: http://forums.taleworlds.com/index.php/topic,56440.msg1460256.html#msg1460256
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Offline STR_Mendosa

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Re: " Old looking Objects"
« Reply #7 on: September 10, 2011, 10:11:05 pm »
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hmm need to try but where do i have to write down swadian ... vaegirs....?
Props These were added to version 0.212.

Offline Muunilinst

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Re: " Old looking Objects"
« Reply #8 on: September 11, 2011, 12:04:53 am »
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thx :D