I messed around with these as they are (or where) compatible with CRPG and used them for a bit. Oddly enough, the reload animation for crossbows would finish before it was actually reloaded. Also, at higher WPF levels, weapons like the 1h swing hit before the animation actually reached it's target. If they could somehow tweak those issues and the horrible looking polearm cav animation, I wouldn't be too upset about it.