Author Topic: Raise Cav Requirements  (Read 2135 times)

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Offline Dezilagel

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Re: Raise Cav Requirements
« Reply #15 on: September 05, 2011, 05:22:04 pm »
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Offline Leshma

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Re: Raise Cav Requirements
« Reply #16 on: September 05, 2011, 05:53:26 pm »
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Say, with the logic of numbers equalling value of opinion, and nobody should care about small communities, using your logic the opinions of anyone who is croation is pretty worthless since there are a bunch of other countries... Which are larger...

Using your logic.The majority of Americans and canadians who can afford to own a vehicle, drive a small car. You should watch less TV.

For someone who lived in euro part of Istanbul you should know that Belgrade isn't in Croatia :D

Offline Tears of Destiny

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Re: Raise Cav Requirements
« Reply #17 on: September 05, 2011, 05:58:58 pm »
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For someone who lived in euro part of Istanbul you should know that Belgrade isn't in Croatia :D
I was referencing a bunch of other posters (other ex-bandits) for my example. I did not know where you lived so I had to make due with your associates as an example. I also never lived in Istanbul  :P

Have a longer comeback or is that all you got?  :D
« Last Edit: September 05, 2011, 06:01:38 pm by Tears_of_Destiny »
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Offline Leshma

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Re: Raise Cav Requirements
« Reply #18 on: September 05, 2011, 06:05:29 pm »
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You call that part of Europe lulz

Ex-bandits are ex for a reason. I'm not affiliated with them anymore.

Offline BADPLAYERold

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Re: Raise Cav Requirements
« Reply #19 on: September 05, 2011, 06:05:45 pm »
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If you raised the stats of horses to compensate for riding giving less of a bonus (because you aren't as high over the difficulty of the horse in terms of riding) I would be fine with this.
I think a +1 boost to speed and maneuver on every horse (and maybe a +2 for one or the other on some horses) would be an alright trade off.

Offline Tears of Destiny

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Re: Raise Cav Requirements
« Reply #20 on: September 05, 2011, 06:08:15 pm »
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You call that part of Europe lulz

I said at the time "If I remember correctly, my geography is pretty terrible." *shrugs* That is what you get for listening to me and assuming I know what I am talking about despite a disclaimer.

Ex-bandits are ex for a reason. I'm not affiliated with them anymore.
Once a my old friend, always a my old friend.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Lichen

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Re: Raise Cav Requirements
« Reply #21 on: September 05, 2011, 06:28:15 pm »
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Wow. I'm not even cav but this is ridiculous. So once they are de-horsed (assuming they aren't killed outright with their probably 0 IF build)  and on the ground they will be able to do what? Hit you with their 3ps or something? I guess they could pump athletics and become runners once they hit the ground and flee from battle entirely till the round is about over.

Offline Leshma

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Re: Raise Cav Requirements
« Reply #22 on: September 05, 2011, 06:30:33 pm »
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archers have 3 ps as well :wink:

Offline Lichen

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Re: Raise Cav Requirements
« Reply #23 on: September 05, 2011, 06:33:02 pm »
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archers have 3 ps as well :wink:
Yes but mounted heavy cav I doubt were known for being terrible at melee if dehorsed. Something about them being able to afford all the expensive armor and stuff was a hint that they might have serious battle potential and weren't there to bake cupcakes once their horse falls.
« Last Edit: September 05, 2011, 06:35:21 pm by Lichen »

Offline Leshma

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Re: Raise Cav Requirements
« Reply #24 on: September 05, 2011, 06:35:57 pm »
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realism argument lol

i can block blades with my wooden sword ya know :D

Offline Lizard_man

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Re: Raise Cav Requirements
« Reply #25 on: September 05, 2011, 06:37:27 pm »
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:|
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Offline Lichen

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Re: Raise Cav Requirements
« Reply #26 on: September 05, 2011, 06:38:02 pm »
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realism argument lol

i can block blades with my wooden sword ya know :D
Ya but you don't have to use a wooden sword do you?

edit:   

    * Strength: 18
    * Agility: 24
    * Hit points: 53

    * Skills to attributes: 14

    * Ironflesh: 0
    * Power Strike: 6
    * Shield: 0
    * Athletics: 0
    * Riding: 8
    * Horse Archery: 0
    * Power Draw: 0
    * Power Throw: 0
    * Weapon Master: 3

    * One Handed: 1
    * Two Handed: 1
    * Polearm: 131
    * Archery: 1
    * Crossbow: 1
    * Throwing: 1


max is 6ps. If they want any IF or something else it will be less. Why bother wearing good armor (and going broke as well) then? They will die easily much of the time anyway. Of course if they are 1h + shield that would be about their best chance for survival (then cue all the whiners OMG all these 1h bump slashing cav are everywhere now' *cry cry*).
« Last Edit: September 05, 2011, 06:50:09 pm by Lichen »

Offline BADPLAYERold

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Re: Raise Cav Requirements
« Reply #27 on: September 05, 2011, 06:49:33 pm »
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Ya but you don't have to use a wooden sword do you?

edit:   

    * Strength: 18
    * Agility: 24
    * Hit points: 53

    * Skills to attributes: 14

    * Ironflesh: 0
    * Power Strike: 6
    * Shield: 0
    * Athletics: 0
    * Riding: 8
    * Horse Archery: 0
    * Power Draw: 0
    * Power Throw: 0
    * Weapon Master: 3

    * One Handed: 1
    * Two Handed: 1
    * Polearm: 131
    * Archery: 1
    * Crossbow: 1
    * Throwing: 1


max is 6ps. If they want any IF or something else it will be less. Why bother wearing good armor (and going broke as well) then? They will die in about 1 hit much of the time anyway. Of course if they are 1h + shield that would be about their best chance for survival (then cue all the whiners OMG all these 1h bump slashing cav are everywhere now' *cry cry*).

This is my lance cav build right now (except 3 shield instead of 3WM), it's a better build than you think.

Offline Lichen

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Re: Raise Cav Requirements
« Reply #28 on: September 05, 2011, 06:55:38 pm »
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This is my lance cav build right now (except 3 shield instead of 3WM), it's a better build than you think.
Alright then. If people want weaker cav so be it. 1h+ shield cav will become the way to go for many. Whiners keep that in mind.

Offline Fartface

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Re: Raise Cav Requirements
« Reply #29 on: September 05, 2011, 07:51:22 pm »
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hmm 15/24 build is gonna work.
i dont realy know why but i agree on this.
if i go 18/18 polearm build with 6 riding extra, somebody going 18/21 without riding doesnt realy have any more power then me when im dehorsed.
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