Poll

Should we be allowed to heirloom stones?

Yes
123 (91.8%)
Maybe
11 (8.2%)

Total Members Voted: 134

Author Topic: Heirloom stones  (Read 3434 times)

0 Members and 2 Guests are viewing this topic.

Offline FICO

  • Noble
  • **
  • Renown: 16
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Faction: Bandits
  • Game nicks: Bandit_FICO
Re: Heirloom stones
« Reply #15 on: January 05, 2011, 01:36:00 pm »
0
my ancestors have been collecting these marvelous stones for 2 centuries. now the time has come to throw them away! :mrgreen:
visitors can't see pics , please register or login

A fighter is more dangerous, starved, sick, injured, sleep-deprived, drunk and naked than the normal person is well-fed, healthy, whole, rested, cold sober and armed to the teeth

Offline Seawied

  • Knight
  • ***
  • Renown: 45
  • Infamy: 21
  • cRPG Player
  • Climbing in yo window, snatching yo people up!
    • View Profile
Re: Heirloom stones
« Reply #16 on: January 06, 2011, 12:36:22 am »
0
Honeslty first i liked the idea of people being able to heirloom stones. But when you think about it they are already kinda OP. If a high enough level can kill or significantly damage anyone on the battlefield with the cheapest weapon, then it's to good  :wink:
And should defiantly not be able to heirloom  8-)

Any class can damage anyone on the battlefield with the cheapest weapons.
So with PT >10 stones become simple too effective
:lol:

Offline Maze

  • Peasant
  • *
  • Renown: 3
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Faction: The Remnants of Stratia
  • Game nicks: Maze_RS
Re: Heirloom stones
« Reply #17 on: January 06, 2011, 01:53:55 am »
0
A sling, or any other dynamic weapon would require a ton of coding to implement. Why do you think native doesn't have any flails in it?

Well they could have an animation like in Rome: Total War. Would that work?

Offline hidden

  • Peasant
  • *
  • Renown: 1
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Game nicks: hidden/HiddenArcher
Re: Heirloom stones
« Reply #18 on: January 06, 2011, 07:30:00 am »
0
Honeslty first i liked the idea of people being able to heirloom stones. But when you think about it they are already kinda OP. If a high enough level can kill or significantly damage anyone on the battlefield with the cheapest weapon, then it's to good  :wink:
And should defiantly not be able to heirloom  8-)

Nerf stones!! they are OP!

Change them to cut damage.

Offline Seawied

  • Knight
  • ***
  • Renown: 45
  • Infamy: 21
  • cRPG Player
  • Climbing in yo window, snatching yo people up!
    • View Profile
Re: Heirloom stones
« Reply #19 on: January 06, 2011, 08:09:08 am »
0
Well they could have an animation like in Rome: Total War. Would that work?
Never played the game, but think about it this way: when you run with a weapon, it stays together. Your long sword isn't going to wobble around like jelly. This is because weapon models in game are designed as solid objects. These objects are static.

Enter the sling.

A sling is pretty much a strap of leather with an appropriately sized fitting area for your rock. Leather is NOT solid like a metal sword or a polearm. Leather is flexible and reacts to gravity. It is dynamic.

Warband does not handle dynamic weapons. There are no weapons currently that are dynamic.

Is it impossible to program in dynamic weapons? During the later stages of beta, taleworlds purchased the rights to the Havok physics engine. This is the same physics engine used in Halo 3 and Half Life 2. The Havok engine does support dynamic weapons. However, a lot would need to be done to implement it into warband.

Taleworlds did not program in these weapons because of the sheer number of manhours it would take to implement it into their game. It is not a simple change of attack animation. This would require new running physics (leather bobbing when they run,) new hit animation (what happens when they get hit with they are using the weapon?) and block animations. This would require the sling reacting to gravity and the environment around the player.

Making dynamic weapons in warband would require an entire team in itself to implement. I doubt chadz is willing to do that by himself.
So with PT >10 stones become simple too effective
:lol:

Offline BlackGyver

  • Peasant
  • *
  • Renown: 1
  • Infamy: 0
  • cRPG Player
  • What's up white girl ?
    • View Profile
  • Game nicks: Vendredi (formerly), Ninja_BlackGyver, Polydextrose_Bonbon, Professeur_Tournesol, Marc_Assin
Re: Heirloom stones
« Reply #20 on: January 13, 2011, 09:09:17 pm »
0
Rejoice, fellow stoners, your time has finally come. The gods themselves heard our prayers. You can now heirloom your stones !


Heavy Stones

Speed: 96
Ammo: 12
Damage: 13 Blunt


Balanced Stones

Speed: 98
Ammo: 12
Damage: 13 Blunt


Large Bag of Fine Stones

Speed: 98
Ammo: 15
Damage: 12 Blunt



Offline Keltesh

  • Peasant
  • *
  • Renown: 3
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Game nicks: Frederick_Von_Spamberge, and >9000 alts.
Re: Heirloom stones
« Reply #21 on: January 13, 2011, 09:13:49 pm »
0
Weird that the damage goes down at last upgrade.

But anyway, gonna heirloom these 3 times on my thrower (I_have_stones).  None of the other weapons seemed worth heirlooming besides Lances.

Btw running around with $30k in armor and 4 stacks of rocks, or 3 and a 2 hander, rocks!  (Pun fully intended)

Offline BlackGyver

  • Peasant
  • *
  • Renown: 1
  • Infamy: 0
  • cRPG Player
  • What's up white girl ?
    • View Profile
  • Game nicks: Vendredi (formerly), Ninja_BlackGyver, Polydextrose_Bonbon, Professeur_Tournesol, Marc_Assin
Re: Heirloom stones
« Reply #22 on: January 13, 2011, 09:20:19 pm »
0
Should probably put the base damage in comparison:

Stones

Speed: 97
Ammo: 12
Damage: 11 Blunt

The slightly decreased damage on the last upgrade is because you have several stones added to your bag. We used to have only an increased ammo amount before the last changes in heirlooms, so it's still better than before.

Offline Fasader

  • Vain onion-eyed pigeon egg
  • Count
  • *****
  • Renown: 268
  • Infamy: 35
  • cRPG Player Sir Black Pawn
  • Item unbalancer
    • View Profile
  • Game nicks: Fasader, Mlatimir, Fasadripac, Modnar
  • IRC nick: Fasader
Re: Heirloom stones
« Reply #23 on: January 13, 2011, 11:04:03 pm »
0
rejoice my brothers, for they shall keep the +2 on their last heirloom level after the next item updating patch
21:33:22 BaldRider: Poem submission: okiN is fat, chadz is blue, Fasader is pretty sexy, but not you.
visitors can't see pics , please register or login


https://soundcloud.com/shitfactory/father-and-panos

Offline Keltesh

  • Peasant
  • *
  • Renown: 3
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Game nicks: Frederick_Von_Spamberge, and >9000 alts.
Re: Heirloom stones
« Reply #24 on: January 15, 2011, 03:39:04 am »
0
rejoice my brothers, for they shall keep the +2 on their last heirloom level after the next item updating patch

I think I might be bromancing a little.

Offline Warcat

  • Earl
  • ******
  • Renown: 396
  • Infamy: 40
  • cRPG Player A Gentleman and a Scholar
  • Mappers Guild
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Warcat_ Village_Elder Merchant_of_Tulga Tavern_Keeper Guild_Master Ramun_The_Slave_Trader
Re: Heirloom stones
« Reply #25 on: January 15, 2011, 07:49:33 am »
0
Our demands have been answered and the oppression has ended. Now just a ton of time till I can actually heirloom them, since I went from 4 heirlooms to 1 with the patch, and the robe must always take first priority.
In memory of Fallen_Warcat_, member of Fallen Brigade, ruler of Zagush
Tavern_Keeper #1 NA shielder
Strategus City Improvement Project

Offline Warcat

  • Earl
  • ******
  • Renown: 396
  • Infamy: 40
  • cRPG Player A Gentleman and a Scholar
  • Mappers Guild
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Warcat_ Village_Elder Merchant_of_Tulga Tavern_Keeper Guild_Master Ramun_The_Slave_Trader
Re: Heirloom stones
« Reply #26 on: June 16, 2011, 09:02:57 am »
0
So I've been greatly enjoying the benefits of my Masterwork Stones for a while now. Also I've found they become far more deadly at great heights. Anyone else have some great experiences with the one throwing weapon still worth using.
In memory of Fallen_Warcat_, member of Fallen Brigade, ruler of Zagush
Tavern_Keeper #1 NA shielder
Strategus City Improvement Project

Offline Loki

  • Count
  • *****
  • Renown: 228
  • Infamy: 57
  • cRPG Player
  • I don't know karate, but I know crazy.
    • View Profile
    • The Fallen Brigade
  • Faction: The Fallen Brigade
  • Game nicks: Fallen_Loki
Re: Heirloom stones
« Reply #27 on: June 16, 2011, 09:32:02 am »
0
O man, I'm so disappointed masterworked stones aren't called, "Family Jewels"
visitors can't see pics , please register or login

Offline owens

  • Earl
  • ******
  • Renown: 436
  • Infamy: 389
  • cRPG Player
  • PK_BALLA
    • View Profile
    • Our Website
  • Faction: Persian Kittens
  • Game nicks: PK's nice guy
  • IRC nick: PK world tour pm to donate
Re: Heirloom stones
« Reply #28 on: June 17, 2011, 03:41:19 am »
0
^+1

As for the stones. I have a dedicated thrower i used a huskarl shield and Some rocks and a steel pick. Since the recent patches i cant use the huskarl shield or afford the pick all i can use is rocks. How unfortunate.
PK is back

PK is a collection of elites from throughout modern and ancient history. Giants of Calradia individually, as a group these gods of combat shatter all expectations and ascend to a higher plain of victory that only a few have seen before.

Offline EponiCo

  • Baron
  • ****
  • Renown: 92
  • Infamy: 15
  • cRPG Player
    • View Profile
  • Faction: Caravan Guild
  • Game nicks: Guard_Aine
Re: Heirloom stones
« Reply #29 on: June 17, 2011, 04:00:34 pm »
0
So I've been greatly enjoying the benefits of my Masterwork Stones for a while now. Also I've found they become far more deadly at great heights. Anyone else have some great experiences with the one throwing weapon still worth using.

Yes, it was epic. I was peasanthunting as usual, when I found a lot of them standing in some place I was laughing madly. But then some shining knight comes to protect them. So he hunts and kills me. He looks back to the peasants and rides into the sunset and lets them handle the plated 2h running after them by themselves.