The topic title isnt covering the contents of this post that well, but I didn't know how to describe it in one line.
You and your teammates are ganking a good defensive shielder, his huscarl won't freakin break! You sit back a little, scared of teamhits, and aim a well timed stab just as he opens up to attack. But just before you hit the enemy with your very well timed stab, your teammate kills him, which causes your oh so perfectly timed stab, to kill your teammate standing behind the body thats suddenly made out of thin air. Your frantic attempts at pressing the RMB come just a little too late.
I find these situations rather annoying, sometimes you really cant help this from happening.
That's why I think that your body should be able to get hit up until a tiny amount of time after its death. Preferably still with the woosh sounds. Just like half a sec or so, so the other players have time to cancel their attack. This is also realistic, cause when a body dies its still an object. I wouldn't mind if the hitbox just says as the character died, cause I assume it's impossible to let it follow the ragdolls of the character dying, it would just be for a very short period of time anyway.
This way all the players that started good attacks while the player was still alive, hit the body instead of magically hitting their teammate through the body.
Discuss, tell my why it is impossible to do this, and if you can't, please implement it.