Author Topic: Stronghold Betatest over: Download & Manual inside  (Read 17173 times)

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Offline Kafein

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Re: Stronghold Betatest over: Download & Manual inside
« Reply #90 on: September 04, 2011, 01:35:00 pm »
+1
Buff buildings by not allowing regular weapons to destruct them, only catapults. It would nerf cavalry enough.

Afterall, this mode turns into siege when strongholds are constructed. And cav is nearly useless in siege mode. An inf-based team just has to assemble an attack group to storm the enemy castle. Either by destructing a wall from far away with a cata or with siege towers/ladders etc. Cavarly can just get there faster, but won't be that much better when they have to go inside (if the stronghold is built in a clever way).

Offline Cain

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Re: Stronghold Betatest over: Download & Manual inside
« Reply #91 on: September 04, 2011, 02:24:44 pm »
0
Anyone else crashing when loading server list?

Offline Gheritarish le Loki

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Re: Stronghold Betatest over: Download & Manual inside
« Reply #92 on: September 04, 2011, 02:59:35 pm »
0
Yeah, lag when you try to build something is pretty annoying (unplayable).

And cav is too much advantaged over pedestrian.

Btw, xp system was bugged when on more that x2 multiplicator.

Otherwise, pretty good job, i was feeling like in PW but with better ending goal (and worst bugs ofc).

Offline Paul

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Re: Stronghold Betatest over: Download & Manual inside
« Reply #93 on: September 04, 2011, 03:49:57 pm »
0
I think the build lag had been fixed in the newest (non public) version. It wasn't there in older versions either.
« Last Edit: September 04, 2011, 03:51:16 pm by Paul »

Offline Deathwhisper

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Re: Stronghold Betatest over: Download & Manual inside
« Reply #94 on: September 04, 2011, 04:10:50 pm »
0
Btw, will there be a new betatest soon (i.e in a few days)?

Offline Lt_Anders

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Re: Stronghold Betatest over: Download & Manual inside
« Reply #95 on: September 04, 2011, 05:15:09 pm »
0
Opinions, etc:

Laggy, EU server.(Can't fix that :wink:)
Horrible FPS: I got a consistent 17 FPS Couldn't even attack anything except for the buildings.

Building menu:
After I placed one building, i was unable to after that build any more buildings. I had 8k resources and I couldn't build a single gate house. Even though I properly set everything up. I tried changing battalions that didn't work. Don't know why I didn't work.

Maps:
I'm not a big fan of that kinda map. I think a custom made stronghold map would be better. One in which the 2 dummies are on flat or semi hilly land with the rest of the maps having things like a river, forest, etc. not just a giant open map with sparse trees. Also keep the hills limited, as there were multiple times i could walk UNDER a building and get through to the other side due to the hills and the buildings being bigger than hills.

Mines:
Don't know if intentional, but at one point my team owned all 3 mines and we made 181 resources a tick(or w/e). This was with approximately 16 players. Later we held 2 mines (one fully upgraded) and were making only 60-80 resources with 20 or so players. Think there's a bug there.
Secondly, When you own a mine, the GIANT YELLOW ARROW OF DOOM is supposed to show up. We owned 2 mines, but only 1 arrows showed up.

That's the end of my 45 minutes or so of playing.
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Offline Horns_Archive

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Stronghold
« Reply #96 on: September 04, 2011, 06:54:02 pm »
0
Is beta testing still closed or is it open now, all i need to know.

Offline Deathwhisper

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Re: Stronghold
« Reply #97 on: September 04, 2011, 07:02:37 pm »
0
Still closed afaik.

I guess chadz will modify a few things before starting another beta session.

Offline Horns_Archive

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Re: Stronghold
« Reply #98 on: September 04, 2011, 07:34:58 pm »
0
ok, another thing, would it be legal to use our own server in a beta test  :mrgreen:

Offline Beans

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Re: Stronghold Betatest over: Download & Manual inside
« Reply #99 on: September 04, 2011, 07:41:33 pm »
+2
It would be cool if you left the server up at all times, but only enable gold/xp during your specific testing periods to encourage a ton of people to get on. That way everyone can mess around with it and find more bugs.

Offline Gunnvid

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Re: Stronghold Betatest over: Download & Manual inside
« Reply #100 on: September 04, 2011, 10:37:43 pm »
0
Great mode!

I enjoyed it alot. Here are some things I was thinking while playing it.

-Stone walls and stone buildings should only be damaged by catapults or have alot more hp.

-A respawn timer. Operation human meat shield worked too well at the dummy.

-Horses should cost a fortune! cav should be lategame! or you have to be really careful with it, and not just suicide charge into the dummy every 30 seconds like you can now.

-Exchange the dummy for the virgine..

I did not have any FPS problems other than while in the build menu with stone props, some wooden props did not make the fps lower.

Offline Fuer_Grissa_Ost_Drauka

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Re: Stronghold Betatest over: Download & Manual inside
« Reply #101 on: September 05, 2011, 04:53:33 am »
0
Is there going to be another Beta test for stronghold? or was that our only taste of stronghold until it is released?
I found the game mode very fun, and would enjoy seeing another beta test up.
I would also enjoy an NA server running the mod, i'm sure it would be very apretieated by the NA community, and there are quite a few un-used servers for NA players, (NA_Battle2, cRPG_TunaTown, NA_CRPG_2 ). Only my opinion though, since everyone else is posting thiers.
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Offline Leesin

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Re: Stronghold Betatest over: Download & Manual inside
« Reply #102 on: September 05, 2011, 08:29:08 am »
+4
I think it would be nice if we could have a server running it all of the time, just disable xp/gold. It could be updated whenever chadz makes changes etc and that way we'd get a full community opinion on ideas and how things could or should function, rather than just the few opinions of people that just happen to be online when the server comes up.

Offline Wildling

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Re: Stronghold Betatest over: Download & Manual inside
« Reply #103 on: September 05, 2011, 02:26:44 pm »
0
I think it would be nice if we could have a server running it all of the time, just disable xp/gold. It could be updated whenever chadz makes changes etc and that way we'd get a full community opinion on ideas and how things could or should function, rather than just the few opinions of people that just happen to be online when the server comes up.

Strong this.

Offline Bilbo

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Re: Stronghold Betatest over: Download & Manual inside
« Reply #104 on: September 05, 2011, 04:32:36 pm »
0
I think it would be nice if we could have a server running it all of the time, just disable xp/gold. It could be updated whenever chadz makes changes etc and that way we'd get a full community opinion on ideas and how things could or should function, rather than just the few opinions of people that just happen to be online when the server comes up.
+1