Do people care about the multiplicator bonus? I do not. I do care about winning the battle tho.
A lot of the accidental teamkills comes from players that are killgreedy, they will risk others to get that kill on the list.
Maybe more than -1 will make them lessen this greed.. -3? -5?
This would also make serialteamkillers easier to handle, as they would stand out in the resultslist as negative scores.
The tk penalty should not be too heavy, there are situations where risking a TK is worth it for the teamwin. But sucks for the player affected.
Its not always easy with 100% certainty separate friend from foe in cRPG, due to the mixing of armours. And bannercolors that matches backgrounds. The greater the distance the harder it usually is.
Even with cautious use of range you will get teamwounding/tk, as the missiles fly so slow and inacurate and the positions change so rapidly you must be a jedi to avoid it completely.
I play as archer,here are some tips to decrease your chance of receiving teamwounding/tk from ranged.
1. Avoid running directly in front of drawing archers/aiming crossbowmen. We are often zoomed in with a narrow view. Wont see you intime.
2. If fighting melee where you know you have archers close by, try not to facehugdance, good archers usually aim slightly on the safe side ,behind the enemy you are fighting or does not engage if your movements are too chaotic.
Try to expose his side to the ranged,and create some distance between your opponent if you want help.
3.If you are cav, know that it is impossible for ranged to know where you will be in 3 seconds unless you move in a predictable way. Especially when strafing between a friendly archersnests and exposed enemies, the closer you strafe the more likely an accident happens.
4.Do not repeatedly horsebump and kick archers in action for giggles or boredom.(this can lead to a noodle coming your way
).