nerf armor/crossbow heirlooms, also certain "mighty" weapons get +1, some do not, mighty moringstar/mighty elegant poleaxe get +1 speed, but maces do not
after change to way armor works pierce weapons have way more relative damage compared to cut especially
and even somewhat compared to blunt vs armor
WHAI?
Armor went from : Armor Value = (Mostly Soak) + (Low Reduce) ......Armor Now = (Mostly Reduce)/(Low Soak)
*i.e. laymans terms less glancing less damage from weapons*
BUT not exactly
if we look at the three weapon types, they behave differently vs armor (in regular joes terms)
Pierce = Best vs Reduce portion of Armor Value & 2nd place vs Soak portion of Armor Value (best damage per point)
Blunt = 2nd Place vs Reduce portion of Armor Value & Best vs Soak portion of Armor Value (i.e. lowest glance rate, 2nd best damage per point)
Cut = Great at being Worst at both! (most glances, 38 c not anywhere equal to 38 p vs any armor ESPECIALLY now, etc)
So we have good armor heirlooms for mail+ basically not all leather, but we have pierce weapons that are basically ignoring the effects of the "cRAPG" Armor values we have now, benefiting from no correlating changes in weapon values to account for the increased power of PIERCE weapons after the NERF TO MAKE U TAKE MOARHITS LOL
also if you look at nerf history we've nerfed cut weapons(2h weapons are mostly cut) pretty hard while at the same time boosting spear speeds/1h thrust damages, weakening 2h thrusts through animation and multiple damage/speed nerfs
and as far as ranged goes it all benefits because most of the crap coming at you has all or some pierce damage in it so its bypassing the new armor and never glances
a different style of play works now which is fine but it feels slightly off, or just layer on the extremest of heavy armor/high IF and just rambo that team up