Poll

Nerf armor heirlooms

yes
30 (38%)
no
49 (62%)

Total Members Voted: 79

Voting closed: September 05, 2011, 08:55:15 pm

Author Topic: Nerf armor heirlooms  (Read 1964 times)

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Offline Kato

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Nerf armor heirlooms
« on: August 26, 2011, 08:53:35 pm »
-1
Armor heirlooms are OP, maybe not game breaking, but really BIG advantage.
Nerf all this superfast fake tincan in +14 medium armor.
Also people with 86 body armor are ridiculos (not seen often fortunately), he can laugh to your face while you trying kill him with sword. 



Offline Thucydides

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Re: Nerf armor heirlooms
« Reply #1 on: August 26, 2011, 08:55:01 pm »
+2
nerf armor looms if u bring back the glance buff plz

Offline rustyspoon

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Re: Nerf armor heirlooms
« Reply #2 on: August 26, 2011, 09:25:29 pm »
0
As someone who primarily uses cut damage...I LIKE the armor heirlooms.

More survivability = longer, more interesting fights = more fun
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Offline Leshma

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Re: Nerf armor heirlooms
« Reply #3 on: August 26, 2011, 09:36:45 pm »
0
More survivability = longer, more interesting fights = more fun

More fun maybe on duel server. Point of battle is that people die fast, very fast.

Also why should I need 4-5 swings at someone to put him down when some cav needs just one to do the same? If you lower armor he'll still need 1 hit but I'll need 3 tops.

You make mistakes, you die. Enough with this battle of tanks, it's really annoying.

Offline Tears of Destiny

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Re: Nerf armor heirlooms
« Reply #4 on: August 26, 2011, 09:38:22 pm »
0
More fun maybe on duel server. Point of battle is that people die fast, very fast.

Also why should I need 4-5 swings at someone to put him down when some cav needs just one to do the same? If you lower armor he'll still need 1 hit but I'll need 3 tops.

You make mistakes, you die. Enough with this battle of tanks, it's really annoying.

Same reason why I can oneshot the cav who one shot me? Speed cuts both ways.
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Offline Mithus

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Re: Nerf armor heirlooms
« Reply #5 on: August 26, 2011, 10:08:26 pm »
-3
heirloom make no difference to advanced players,
because every serious and competitive player will have +7 to head,chest(gloves) and optional to the leg.
of course there are exceptions, there are players that dont give a damm to heirloom and play very well.

Also the heirloom system would be completely removed that people would continue to play in cRPG as usual,  the system is just illusion, because in the end everyone will have the same bonus. The heirloom system is just a grind to people play from level 1 several times again for people that choose that.

Of course with the small increase in the upkeep in the last patches, it forces people to retire because they want to have one more level of protection paying less compared to  veterans players have enough looms and money to play and do not care about it.

The best would be just revamp the heirloom system and create a system where players would customize items and make sense to fullfill what cRPG is different from native the possiblity to customize your build, but also to customize your items.

Every gear would be allowed to have max 6 heirloom points, you could end distribute points to speed,damage,lenght,difficult,weight.
So a sword of war for example would be have several different combinations

(+3 speed , +3 damage)
(+3 damage, +3 lenght)
(+2 speed,+2 damage,+2 lenght)
(-3 to weight,-3 dificult)
or even a (+4 to damage, or speed,lenght, with the sacrifice of other 3 points)

also halving the experience points from 1-31 to be at 4 million points would not increase the time to have a unique and different item from others players. I think would boost again cRPG.

« Last Edit: August 26, 2011, 10:10:21 pm by Mithus »

Offline Patricia

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Re: Nerf armor heirlooms
« Reply #6 on: August 26, 2011, 10:53:21 pm »
0
53b 43l

Triple heirloomed hourglass and light strange and light strange boots.

You're barely breaking the weight limit there, as well.

Offline Digglez

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Re: Nerf armor heirlooms
« Reply #7 on: August 26, 2011, 11:25:25 pm »
0
heirlooms are fine.  maybe try NOT using a sword against someone in FULL FIELD PLATE

Offline Leshma

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Re: Nerf armor heirlooms
« Reply #8 on: August 26, 2011, 11:58:00 pm »
0
Yeah, I should bring weapon for each occasion. Wait...slots?

You NA players are all str builds, no wonder you want armor looms to stay OP. Thank god devs don't listen to you very often  :P

Offline Punisher

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Re: Nerf armor heirlooms
« Reply #9 on: August 27, 2011, 12:07:58 am »
+3
I think the armor heirlooms are fine, they are now on par with weapon heirlooms and go hand in hand with the new armor soak formula. Fights are more interesting with an average of 4-5 hits to kill with a cut weapon and the random factor is reduced. You can still kill in 1-2 hits with a pierce or blunt weapon depending on your build, so you actually need to chose between the lenght and speed of swords and the damage of the pierce/blunt weapons rather then having swords as the best choice in any situation like it used to be. Some internal weapon class balancing is still needed, but I wouldn't touch armor heirlooms.

*This is my opinion as a player, the unbalancing team takes the decision in such cases.

Offline Lichen

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Re: Nerf armor heirlooms
« Reply #10 on: August 27, 2011, 03:32:36 am »
0
Let's just get it over with and nerf everything.
« Last Edit: August 27, 2011, 03:36:50 am by Lichen »

Offline Kato

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Re: Nerf armor heirlooms
« Reply #11 on: August 27, 2011, 04:11:18 am »
-2
Let's just get it over with and nerf everything.

 :D You've got a point. Everything was nerfed except armor heirlooms , so they are op now. You can survive 1-3 hits more in battle, thats a big difference.   

Offline Digglez

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Re: Nerf armor heirlooms
« Reply #12 on: August 27, 2011, 11:25:03 am »
+1
:D You've got a point. Everything was nerfed except armor heirlooms , so they are op now. You can survive 1-3 hits more in battle, thats a big difference.   

its not the heirlooms, its the change in the way armor works.  soak (fixed value reduced off of attack BEFORE resistance) was decreased to stop tin cans from being immune to weaker attacks.  Armor resist which is a % of damage absorbed went UP to prevent 1 and 2 shot fights.

It helps to know what you are talking about.  Armor looms havent changed and neither has your strategy of trying to kill tanks with cutting weapons.

Offline Casimir

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Re: Nerf armor heirlooms
« Reply #13 on: August 27, 2011, 02:48:37 pm »
0
Having had Heirloomed armor from may before the upkeep patch i would argue that these days looming armor is probably now slightly more advantageous than loomign weapons, if you loom the correct armor.


I have owned a fully loomed set of plate including helm, mittens and greaves and tbh you are so slow that the additional armor you gain makes little difference now that the armor system has changed.

Looming a mid to high teir armor such as saranid guard armor up to coat of plates is the most efficient way to loom.  You receive a similar armor rating to transitional or above and it ends in you  being just as fast as many other players.

looming a light armor does not really give enough bonus for it to have  noticeable effect and so really should be looked into.

I feel however as peple continue to retire this problem will soon stop being an issue as eventually all players will have loomed armor.
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Offline gazda

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Re: Nerf armor heirlooms
« Reply #14 on: August 27, 2011, 02:53:52 pm »
-1
armour looms arent really a problem. No matter how many times you loomed your favourite armour (takeing in mind its nor one of the best ones, plates for wxample) you can just buy a better non loomed.If we put away the price, armours have only one variable, armour, though with weapons its not the case, weapons have more then one, speed, damage, weight, lenght.
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