Poll

Should kicking unchamber your currently held attack?

Yes
13 (37.1%)
No
22 (62.9%)

Total Members Voted: 35

Author Topic: Kick-slash mechanic  (Read 2318 times)

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Offline Heroin

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Kick-slash mechanic
« on: January 23, 2011, 06:48:25 am »
0
I think the change to kick-slashing should be reverted. Having attacks become unchambered when you kick makes kicking to interrupt non-mobile turtles rather useless. Discuss/Vote.
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Offline Philosiraptor

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Re: Kick-slash mechanic
« Reply #1 on: January 23, 2011, 08:48:27 am »
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Re: Kick-slash mechanic
« Reply #2 on: January 23, 2011, 09:35:59 am »
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I agree with the revert, I have kicked people with shields at least 20 times, only once have I actually landed a hit post-kick. The way it is now it is completely worthless unless you have a teammate waiting to strike your opponent from behind, but in that case a kick isn't necessary anyway.
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Offline Gorath

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Re: Kick-slash mechanic
« Reply #3 on: January 23, 2011, 09:27:25 pm »
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I like it the way it is currently.  It requires skill to land a kick-slash and it's special when you pull it off.  The days of everyone spin kicking each other as if they were Van Dammit were silly.  And quite frankly, 2hers have no issue whatsoever still being the most powerful thing on the field (them and polearms).
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Offline Heroin

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Re: Kick-slash mechanic
« Reply #4 on: January 25, 2011, 12:15:30 am »
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I like it the way it is currently.  It requires skill to land a kick-slash and it's special when you pull it off.  The days of everyone spin kicking each other as if they were Van Dammit were silly.  And quite frankly, 2hers have no issue whatsoever still being the most powerful thing on the field (them and polearms).

I'm not asking for spin-kicks. I'm asking for the time to be able to land a strike after kicking. Currently, unless you're using a spamitar or longsword speed equivalent, you do not have time to slash a shielder you have just kicked. Try it.
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Offline UrLukur

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Re: Kick-slash mechanic
« Reply #5 on: January 25, 2011, 12:40:20 am »
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No kickslash!
« Last Edit: January 25, 2011, 12:41:48 am by UrLukur »
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Offline IG_Saint

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Re: Kick-slash mechanic
« Reply #6 on: January 25, 2011, 12:49:03 am »
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I'm not asking for spin-kicks. I'm asking for the time to be able to land a strike after kicking. Currently, unless you're using a spamitar or longsword speed equivalent, you do not have time to slash a shielder you have just kicked. Try it.

I've done kickslashes with a flamberge. You just just have to start the attack at the same time as the kick and then release as soon as your foot hits the ground.

Offline Nemeth

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Re: Kick-slash mechanic
« Reply #7 on: January 25, 2011, 01:45:26 am »
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I've been kick-slashed on my shielder plenty of times recently. And with all kind of weapons (and actually never with spamitar or spamberge). Also, with this change, any fight in narrow(ish) areas would make shielders useless against 2handers.

Offline Heroin

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Re: Kick-slash mechanic
« Reply #8 on: January 25, 2011, 01:45:40 am »
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I've done kickslashes with a flamberge. You just just have to start the attack at the same time as the kick and then release as soon as your foot hits the ground.

You can't do that since the last patch. You can't kick and attack at the same time. Doing so causes your attack animation to stop.
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Offline Ghazan

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Re: Kick-slash mechanic
« Reply #9 on: January 25, 2011, 01:48:47 am »
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I actually have an easier time hitting after a kick than I did before.  Dont think Ive missed one yet.


Offline EponiCo

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Re: Kick-slash mechanic
« Reply #10 on: January 25, 2011, 03:32:23 pm »
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I'm pretty sure I've kickslashed people recently. Even with a long voulge. Ofc, they might have been able to block and didn't.

Offline IG_Saint

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Re: Kick-slash mechanic
« Reply #11 on: January 25, 2011, 04:45:55 pm »
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You can't do that since the last patch. You can't kick and attack at the same time. Doing so causes your attack animation to stop.

Not if you wait until the kick animation is done before attacking. Trust me its still possible.

Offline Magikarp

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Re: Kick-slash mechanic
« Reply #12 on: January 25, 2011, 10:07:56 pm »
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You can't do that since the last patch. You can't kick and attack at the same time. Doing so causes your attack animation to stop.
It always did end your animation, you are doing it wrong.

Do what the guy above said you could, start the attack right after your foot hits the ground, hard to pull off, but still doable.
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Offline Heroin

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Re: Kick-slash mechanic
« Reply #13 on: January 25, 2011, 10:42:39 pm »
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It always did end your animation, you are doing it wrong.

Do what the guy above said you could, start the attack right after your foot hits the ground, hard to pull off, but still doable.

That is simply untrue. Prior to the patch, I could hold my sword overhead, kick, then release my sword to swing. Now, if you hold your sword overhead, and kick, it unchambers your attack and you have to cock back your weapon again. This does not leave enough time to swing, unless the person who got kicked decides to stop holding block with their shield at that point.

I will be doing some testing on this current mechanic on the duel server. Will post results and statistics here.
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Offline IG_Saint

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Re: Kick-slash mechanic
« Reply #14 on: January 25, 2011, 11:03:35 pm »
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That is simply untrue. Prior to the patch, I could hold my sword overhead, kick, then release my sword to swing. Now, if you hold your sword overhead, and kick, it unchambers your attack and you have to cock back your weapon again. This does not leave enough time to swing, unless the person who got kicked decides to stop holding block with their shield at that point.

I will be doing some testing on this current mechanic on the duel server. Will post results and statistics here.

This is simply not true, try doing a kick with an attack chambered but don't release the attack. At the end of the kick you'll still have that attack chambered. Only when you release too soon does it unchamber your attack.