Author Topic: IF changes needed?  (Read 1372 times)

0 Members and 1 Guest are viewing this topic.

Offline 1slander

  • Peasant
  • *
  • Renown: 6
  • Infamy: 0
  • cRPG Player
  • Timing that sidestep is key to the 1h battle axe
    • View Profile
  • Faction: NORD
  • Game nicks: Araios, Pallas, Hammer. Formerly DRAC & Duke_of_Hazard
IF changes needed?
« on: January 23, 2011, 06:13:33 am »
0
I suggest IF be changed to a '+ armor modifier' vs a '+ health points modifier'.  It would allow the use of lower class armor at a more effective level, or just boost that suit of chains ability to stave off the damage.  Not sure what a good +armor stat increase would be if this happened.
Float like a butterfly sting like an axe

Offline RandomDude

  • Earl
  • ******
  • Renown: 431
  • Infamy: 43
  • cRPG Player Sir Black Knight
  • I play now! but I suck =(
    • View Profile
  • Game nicks: RandomDude
  • IRC nick: RandomDude
Re: IF changes needed?
« Reply #1 on: January 23, 2011, 06:18:16 am »
0
i think +2 armour would be enough

that would make if stronger without being op

ppl that then go high IF would be buffed
« Last Edit: January 23, 2011, 06:21:59 am by RandomDude »

Offline 1slander

  • Peasant
  • *
  • Renown: 6
  • Infamy: 0
  • cRPG Player
  • Timing that sidestep is key to the 1h battle axe
    • View Profile
  • Faction: NORD
  • Game nicks: Araios, Pallas, Hammer. Formerly DRAC & Duke_of_Hazard
Re: IF changes needed?
« Reply #2 on: January 23, 2011, 06:24:24 am »
0
i think +2 armour would be enough

Ya I was thinking about the same.  I mean +3 seems too much perhaps.  No less than +1.5 though I guess.  At +2 I think people would definately put points into IF. 

But how would the +armor modifier work you figure?  Considering current armor spread across chest, legs, head - like add the bonus to each I assume?  It would allow people who run helmless to actually have a +armor to that region.  A real bonus to an archer keeping a high wpf, or a speed demon spam monster.

6 pts in IF would then give say +12 armor to each core region.  That's a substantial bonus and also given new maintenance costs allows chain to become plate in essence.  How that equates vs a hp bonus I dunno.
« Last Edit: January 23, 2011, 06:25:28 am by 1slander »
Float like a butterfly sting like an axe

Offline RandomDude

  • Earl
  • ******
  • Renown: 431
  • Infamy: 43
  • cRPG Player Sir Black Knight
  • I play now! but I suck =(
    • View Profile
  • Game nicks: RandomDude
  • IRC nick: RandomDude
Re: IF changes needed?
« Reply #3 on: January 23, 2011, 06:35:40 am »
0
someone in heirloomed black armour + best of everything might become really hard to kill is the only downside

Offline 1slander

  • Peasant
  • *
  • Renown: 6
  • Infamy: 0
  • cRPG Player
  • Timing that sidestep is key to the 1h battle axe
    • View Profile
  • Faction: NORD
  • Game nicks: Araios, Pallas, Hammer. Formerly DRAC & Duke_of_Hazard
Re: IF changes needed?
« Reply #4 on: January 23, 2011, 07:10:49 am »
0
someone in heirloomed black armour + best of everything might become really hard to kill is the only downside

Being that guy in heirloomed black armor with huge strength and max IF would really be the benefit.  Hello strength builds!  Imo someone who puts in the time to hit that point in the game deserves the success he reaps.  It would be short lived anyhow, can't wear that armor forever before you run out of money.  Consider it hero mode.
« Last Edit: January 23, 2011, 07:12:27 am by 1slander »
Float like a butterfly sting like an axe

Offline Torp

  • Knight
  • ***
  • Renown: 66
  • Infamy: 12
  • cRPG Player
  • Do evil to others before they do evil to you
    • View Profile
  • Faction: The Fallen Brigade
  • Game nicks: Fallen_Kenkyaku
  • IRC nick: Torp
Re: IF changes needed?
« Reply #5 on: January 23, 2011, 10:28:11 am »
0
i'd say maybe 5% of your current armor+1.

so if you wear a 20 def armor, you would get 5% of 20= 1 armor, +1 and that gives you 2.

a 60 defence black armor would then gain 3+1=4.

Offline Heroin

  • Baron
  • ****
  • Renown: 135
  • Infamy: 32
  • cRPG Player
  • cRPG NA Server Admin
    • View Profile
  • Faction: MB
  • Game nicks: BlackHand_Heroin, Heroin_ATS, Heroin__JaBoNRA, Heroine_Heroin_MB, F8
Re: IF changes needed?
« Reply #6 on: January 23, 2011, 10:31:43 am »
0
I think it would be better to do a combination of armor and hp, since the hp boost compliments those who currently wear medium-heavy armor.

Perhaps +1 armor and +1 or +2 hp would be good.
Quote from: Godfrey of Ibelin
I once fought for two days with an arrow through my testicle.

Offline Cyclopsided

  • Duke
  • *******
  • Renown: 513
  • Infamy: 51
  • cRPG Player A Gentleman and a Scholar
  • Formerly "Marathon". #sluttiestAdmin
    • View Profile
  • Faction: CHAOS
  • Game nicks: Cyclopsided_of_Chaos, CYBD, Brunchlady
  • IRC nick: Cyclopsided
Re: IF changes needed?
« Reply #7 on: January 23, 2011, 10:45:03 am »
0
I've seen 2 dev posts regarding this already, IF is hardcoded to +2 HP. There are other threads where you can find the quotes.
The only way they could change it is by making 1 IF on the website = 2 IF in game (ie; 1 point in IF would be 4 HP)

Which is on the verge of being too much. It would have to be tested. Sad that a sweet spot of +3 HP per IF is not possible.
Also, I have declared myself #1 NA hybrid thrower
Formerly known as Marathon.
As an NA admin, I am the most laid back and concerned with the ~fun of the game~ above all other factors. I've also been super inactive since Summer 2012. University takes most of my time, but I still find some time to play when i can.

Offline Paul

  • Developer
  • ******
  • Renown: 1879
  • Infamy: 442
  • cRPG Player A Gentleman and a Scholar
  • ball bounce boss
    • View Profile
  • IRC nick: Urist
Re: IF changes needed?
« Reply #8 on: January 23, 2011, 10:50:13 am »
0
We are thinking about giving IF an 1.5 multiplicator with rounding down afterwards which  - on the downside - would lead to a asymmetrical progression of odd and even values.

1 IF => 1 IF_real
2 IF => 3 IF_real
3 IF => 4 IF_real
4 IF => 6 IF_real
.
.
.
« Last Edit: January 24, 2011, 05:22:52 pm by Paul »

Offline Punisher

  • Baron
  • ****
  • Renown: 127
  • Infamy: 17
  • cRPG Player
    • View Profile
  • Game nicks: Fallen_Punisher
Re: IF changes needed?
« Reply #9 on: January 23, 2011, 10:55:09 am »
0
It would still be a big improvement to the current state of IF.

Offline BlameMeForTheNoise

  • Count
  • *****
  • Renown: 189
  • Infamy: 21
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Varangian Guards
  • Game nicks: Vanguard_Sonjarr
Re: IF changes needed?
« Reply #10 on: January 24, 2011, 02:12:47 pm »
0
We are thinking about giving IF an 1.5 multiplicator with rounding down afterwards which

3 IF => 5 IF_real


Wouldnt that be: 3 IF => 4 IF_real? (4.5 rounded down?)

But even so I would like the idea very much. In my humble opinion Ironflesh in relation with damage taken deserves to be a bit more useful... And with this small change i think it would be quite balanced.