Disable penalties from rain. If impossible, disable rain.
Remove bamboo spear, long spear, pike.
Lances become couch only.
Lances reworked statswise for couch only.
Full polearm turning on horseback.
Remove stagger.
Implement comprehensive slot system.
Revamp upkeep to constant per tick.
Standardize horse HP & armor (base HP, armor, +armor only on armoured, etc).
Rebalance horse HP & armor (less armor, more HP).
Horse speed & maneuverability reduced when injured.
Remove majority of armored horses.
Native animations.
Plate either removed, or very expensive (and slot-heavy).
Only one-handers with scabbards (bastard swords qualify), bows with scabbards, and crossbows are sheathable; no doubling of sheath slots.
Add transition to sheathe an item before being able to draw a new one.
Add minimum duration required to sheathe weapon.
Crossbows lose their readied bolt when sheathed.
Throwing weapons become up to 3ammo unsheathable.
Rework throwing stats to better fit the pre-melee role.
Fix throwing axes stick-in model (or remove them entirely).
Spear-type throwing weapons become longer.
Remove lightsaber on all animations (notably overheads).
Color-based uniforms for each team based on team banner, including shield color.
Rebalance items based on logic and not stupid shit.
Rework armor common distribution for 60% light, 30% medium, 7% heavy, 3% plate.
Replace heirlooms with blacksmithing.
Weapon length is calculated -5cm from tip (pick-style weapons use center of pick tip).
Twohanders above 105 length have polethrust.
Increase average melee WPF, more benefits for higher WM.
Add disarm mechanic based on comparing WPF, weapon weight & length between opponents.
Blocking for extended periods of time deals flat damage to self based on WPF and duration.
Holding attacks for extended periods of time deals flat damage to self based on WPF and duration.
Weapon blocks are cancelled once they block an attack.
Replace crushthrough with bonus against shields.
Shield skill is only used as a requirement for shields, in-game Shield skill is 0.
Remove jumping.
Remove horse jumping.
Remove ladders from Battle.
Rework maps to reflect these changes.
Horses take damage if they occupy the space of infantry (i.e bumping).
Horses die if they knock someone over.
Infantry die if they get knocked over by a horse.
Horsemen take % damage of health based on velocity upon horse's death.
Bucklers mounted on arm instead of held in hand.
Automatically start at 9 Strength 9 Agility and begin gaining stat points at level 14.
Make Strategus map large enough that positioning and travel is significantly important.
Knockdown on items with 5+ weight only.
This list is assuming WSE never gets implemented, or I would do some really off-the-wall shit.
This will also alienate a shitload of people probably, because people hate changes, especially in video games.
I also understand that the following:
Add disarm mechanic based on comparing WPF, weapon weight & length between opponents.
Blocking for extended periods of time deals flat damage to self based on WPF and duration.
Holding attacks for extended periods of time deals flat damage to self based on WPF and duration.
Are iffy, and I thought they would just add more depth to the list, but they're not necessary.
Was also to eliminate endless block battles because they're boring, and because someone holding his swing for 60 seconds while you hold your block for 60 seconds waiting for the other to do his move is also pretty stupid.
@Relit
I remove those because
1: The ways people play with them are fucking stupid
2: so that COUCH-ONLY CAV wouldn't be fucking crippled because of stupid pike shit
3: because of the fact that facing someone with these things is completely unfun with any weapon.
PIKE USER ENCOUNTERS PIKE USER? LOL WOW THAT'S FUN.
They deserve no place in this game, if you want to support teammates? Yeah? Fine. Get a fucking Bill or a Long Voulge, they don't fuck up the engine as much, any weapon over 160 reach is usually broken due to shitty game mechanics and the shitty engine, Boy do I love Serrated blades chainsaw wooden shafts.