I thought we agreed to keep this footage of me private!
I've made a siege map called Khirin Castle, which was actually hard to attack at first. I had to make it much easier, because attackers don't understand, that, if they attack in a coordinated group, defenders stand no chance. It seems the general idea is that if attackers just attack in a random fashion, they should be able to win. This is wrong, IMO, but what can you do? Each time the map came on in it's original, hard to conquer version, the "skip map NAO" chat flood started.
With the multiplier based on team win/loss, I can almost understand the whine, though.