Author Topic: "Faith" Items  (Read 3402 times)

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Offline Spa_geh_tea

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"Faith" Items
« on: August 24, 2011, 12:19:35 am »
0
This is to balance/have fun with builds. So how about certain "0" effect equipments? ("0" effect means they do not enhance the character in anyway except in wpf)

Some ideas on how this works:

Wpf bonuses due to items inspiring "Faith"

Monk robes: +20 wpf
Turban: +20wpf
Silver cross necklace(helmet category): +20 wpf
Woad tattoes(body armor): +50 wpf
Rabbits foot(knife): +10wpf
Thor's hammer(1h): +10wpf

...

The list is endless to the many peoples of europe and asia.
« Last Edit: August 24, 2011, 12:28:43 am by Spa_geh_tea »

Offline Christo

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Re: "Faith" Items
« Reply #1 on: August 24, 2011, 12:23:24 am »
+6
And why would a robe give more WPF? What is the explanation? How could a piece of cloth make your melee attacks faster for an example?

This is not a basic MMORPG where you have sets of gear that gives you bonuses, like lighting immunity, or extra strength, and I guess it's going to stay that way. For good.
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Offline Spa_geh_tea

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Re: "Faith" Items
« Reply #2 on: August 24, 2011, 12:25:27 am »
+3
Cause people sometimes get inspired by their faith.........the equivalent I can give for todays world is this.......Regular guy fighting a dude on PCP.....wonder whose got the speed and strength advantage?

Offline Christo

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Re: "Faith" Items
« Reply #3 on: August 24, 2011, 12:26:21 am »
+1
lol
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Offline H4rdn3ssKill3r

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Re: "Faith" Items
« Reply #4 on: August 24, 2011, 12:28:10 am »
+1
And why would a robe give more WPF? What is the explanation? How could a piece of cloth make your melee attacks faster for an example?

This is not a basic MMORPG where you have sets of gear that gives you bonuses, like lighting immunity, or extra strength, and I guess it's going to stay that way. For good.

It is know that zealoty makes people do insane things...

Makes them stronger and makes them do crazy shit...
f8uasdlöadk blablablababa lbalba
^ Analogy of discussions on forums.

Offline Christo

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Re: "Faith" Items
« Reply #5 on: August 24, 2011, 12:31:39 am »
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It is know that zealoty makes people do insane things...

Makes them stronger and makes them do crazy shit...

Okay, okay.

But we shouldn't forget that it's the Character who wears the clothes, and not vice-versa.

So this "item set bonus" thing is stupid, your character's development is giving you the ability bonuses.
Clothes and armour.. well guess what, only gives you protection.
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Offline Siiem

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Re: "Faith" Items
« Reply #6 on: August 24, 2011, 12:33:27 am »
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Yes... and maybe we can get "downs syndrome" as a trait +10 strength.

Offline Spa_geh_tea

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Re: "Faith" Items
« Reply #7 on: August 24, 2011, 12:35:08 am »
+2
Yes... and maybe we can get "downs syndrome" as a trait +10 strength.


Actually as dumb as that seems, thats be really cool too. Character traits gained based on ingame experiences.

Offline Christo

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Re: "Faith" Items
« Reply #8 on: August 24, 2011, 12:36:19 am »
+1
Character traits gained based on ingame experiences.

Now that's a lot more imaginative.

It would need serious tweaks on the other hand, but I like this idea of yours better.
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Offline Spa_geh_tea

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Re: "Faith" Items
« Reply #9 on: August 24, 2011, 12:39:40 am »
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Now that's a lot more imaginative.

It would need serious tweaks on the other hand, but I like this idea of yours better.

If folks dont like it too much, they could be made temporary. On a round set by round set basis.

Offline Siiem

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Re: "Faith" Items
« Reply #10 on: August 24, 2011, 01:29:38 am »
-1
No, random bonus to attribute, wpf or skills should not be in this mod. Infact, there should not be any such bonuses at all.

Offline Mtemtko

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Re: "Faith" Items
« Reply #11 on: August 24, 2011, 01:44:29 am »
+8
After reaching 100+ wpf faith points a player unlocks spell "allahu akbar" which makes him explode and kill everyone within 50 meters including plated chargers.
No.
« Last Edit: August 24, 2011, 01:45:56 am by Mtemtko »
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Offline Polobow

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Re: "Faith" Items
« Reply #12 on: August 24, 2011, 01:51:09 am »
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Actually as dumb as that seems, thats be really cool too. Character traits gained based on ingame experiences.

"Achievements".

Leecher: Kill the last guy of the enemy team with your fists. Reward: +1% Gold/Xp per tick.

Offline Gorath

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Re: "Faith" Items
« Reply #13 on: August 24, 2011, 04:35:21 am »
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Cause people sometimes get inspired by their faith.........the equivalent I can give for todays world is this.......Regular guy fighting a dude on PCP.....wonder whose got the speed and strength advantage?

....

Faith - abstract state of mind bearing no real value or effect upon the physical body
PCP - tangible drug which causes changes in body chemistry

hmmmm.  Yup, I totally see how your comparison works
And I should be nice or polite to anyone.... why exactly?

Offline Kalam

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Re: "Faith" Items
« Reply #14 on: August 24, 2011, 05:07:06 am »
+3
Faith is translated in cRPG through the desire of the players to inflict as much virtual bodily harm as possible and win.

You might call it 'player morale'. It's easy to see the difference it makes in clan scrims and Strategus.

However, I would approve of this if I could wear my enemy's severed penis around my neck.