Author Topic: Gamemode Stronghold - beta this evening?(CET)  (Read 29718 times)

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Offline Tears of Destiny

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Re: New Gamemode: Stronghold
« Reply #180 on: August 24, 2011, 09:29:24 pm »
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This looks like griefing heaven and willrequire at least three moderators during play. Screw up a seven minute match and people rage, now imagine the same with a sixty to ninety minute match.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
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Offline Socrates

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Re: New Gamemode: Stronghold
« Reply #181 on: August 24, 2011, 09:38:31 pm »
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Oh yes like some people are suggesting at the beginning of round a commander should be appointed like in Empires a mod for HL2. It would be better to have one person voted to be able to make the walls and other structures he could be playing in a RTS hybrid view inside his command tent or whatever.
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Offline Kryser

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Re: New Gamemode: Stronghold
« Reply #182 on: August 24, 2011, 09:46:47 pm »
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Like in savage the old pc game.
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Offline okiN

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Re: New Gamemode: Stronghold
« Reply #183 on: August 24, 2011, 10:40:45 pm »
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This looks like griefing heaven and willrequire at least three moderators during play. Screw up a seven minute match and people rage, now imagine the same with a sixty to ninety minute match.

New admin already losing his nerve? :wink:

Here are some more shots, mostly of the castle I made when we were testing tonight! Interior is a bit bare because I had to go play a Strat siege. Took a few pictures of the stuff other people were building as well.

(click to show/hide)

Should give you some idea what kind of building capabilities we're dealing with.
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Offline Tears of Destiny

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Re: New Gamemode: Stronghold
« Reply #184 on: August 24, 2011, 10:42:12 pm »
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New admin already losing his nerve? :wink:

Not losing his nerve, just remembering how much trolls are on the internet. I am thinking of siege but with four times the "fun" in it  :wink:
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline okiN

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Re: New Gamemode: Stronghold
« Reply #185 on: August 24, 2011, 10:44:14 pm »
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Yeah, I don't doubt that trolls and bug abusers will be trying their hardest to ruin it for everybody, but I'm also sure chadz will work hard on his end to put in some safeguards, and deal with whatever new issues may emerge after release. Just have to wait for the game mode to take shape so we can all better understand what the problems might be. :)
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Offline chadz

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Re: New Gamemode: Stronghold
« Reply #186 on: August 24, 2011, 10:45:55 pm »
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The problem will be finding a balance between permissions to build and permission to raze buildings again. Only a few will be able to afford building, but everyone can right now raze your teammates buildings. This probably needs some workover :P

Offline Overdriven

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Re: New Gamemode: Stronghold
« Reply #187 on: August 24, 2011, 10:46:06 pm »
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Curious...how many players are we reckoning this for? It looks like it could potentially support a huge server.

Offline Moncho

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Re: New Gamemode: Stronghold
« Reply #188 on: August 24, 2011, 10:49:26 pm »
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The problem will be finding a balance between permissions to build and permission to raze buildings again. Only a few will be able to afford building, but everyone can right now raze your teammates buildings. This probably needs some workover :P
Maybe a limit to the amount of siege equipment that can be deployed at the same time?

Offline Varric

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Re: New Gamemode: Stronghold
« Reply #189 on: August 24, 2011, 11:02:24 pm »
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Offline Bobthehero

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Re: New Gamemode: Stronghold
« Reply #190 on: August 24, 2011, 11:06:07 pm »
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So... wooden buildings, would that make torch somehow useful?
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Offline Deathwhisper

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Re: New Gamemode: Stronghold
« Reply #191 on: August 24, 2011, 11:27:08 pm »
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So... wooden buildings, would that make torch somehow useful?

Great idea!

We could have different sorts of walls, wooden ones being cheaper but vulnerable to fire i.e torches if someone manages to get near the wall.

Offline Mosquito

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Re: New Gamemode: Stronghold
« Reply #192 on: August 24, 2011, 11:33:50 pm »
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torches with a shortish throw range and not carryable on horseback would add a  dramatic feature ie "kill that bastard before he gets any closer" type of angle.

Huge amounts of this gamemode sounds great, keep up the good work.

Offline Duster

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Re: New Gamemode: Stronghold
« Reply #193 on: August 24, 2011, 11:37:19 pm »
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Great idea!

We could have different sorts of walls, wooden ones being cheaper but vulnerable to fire i.e torches if someone manages to get near the wall.

http://www.youtube.com/watch?v=rYL5Za1MSi8&feature=related

0:50 seconds  :lol:
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Offline Polobow

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Re: New Gamemode: Stronghold
« Reply #194 on: August 25, 2011, 12:01:13 am »
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So... wooden buildings, would that make torch somehow useful?

I can look in the future. This is why i got a +1 torch on gen 2.