Author Topic: Boosting Knives  (Read 2331 times)

0 Members and 1 Guest are viewing this topic.

Offline Christo

  • Dramaturge
  • King
  • **********
  • Renown: 1844
  • Infamy: 371
  • cRPG Player
    • View Profile
  • Faction: No faction, methinks.
  • Game nicks: Sir_Christo, Christo, Cristo.
  • IRC nick: Christo
Re: Boosting Knives
« Reply #15 on: August 22, 2011, 06:47:23 pm »
0
iirc in the mercenaries mod there are some dagger with some kind of backstab ability that gives them the ability to oneshot if you hit the enemy on the back,

visitors can't see pics , please register or login



As a Spy player, I approve.
visitors can't see pics , please register or login

                                                                                            Thanks to cmpxchg8b for the picture!

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: Boosting Knives
« Reply #16 on: August 22, 2011, 07:31:26 pm »
0
a guaranteed 1shot kill is too powerful, but something like +100%-200% dmg would be cool

Offline Christo

  • Dramaturge
  • King
  • **********
  • Renown: 1844
  • Infamy: 371
  • cRPG Player
    • View Profile
  • Faction: No faction, methinks.
  • Game nicks: Sir_Christo, Christo, Cristo.
  • IRC nick: Christo
Re: Boosting Knives
« Reply #17 on: August 22, 2011, 07:37:04 pm »
0
a guaranteed 1shot kill is too powerful, but something like +100%-200% dmg would be cool

Well, if you give it a cooldown, a special knife that can't be used with shields and relies on this ability, I say it's alright.

You couldn't block with it anyway.
visitors can't see pics , please register or login

                                                                                            Thanks to cmpxchg8b for the picture!

Offline Mala

  • Earl
  • ******
  • Renown: 412
  • Infamy: 61
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Boosting Knives
« Reply #18 on: August 22, 2011, 09:18:57 pm »
0
Sounds a bit too much of artificial game balance to me.
If you backstab someone, then you have an adventage already. This is no fantasy RPG where the rogues (bad depiction, mostly they are just stupid assassins) need a burst damage to kill some mages.

As for the buckler with dagger combo, i use it with my siege ladder setup, and the first thing i do, after the ladde is deployed, is to look for another weapon.
You can kill someone with it, but it is not that easy and takes some stabs.
But after all it is only a short knife, while the others have big swords. So why you should have an advantage over them with a tiny dagger?

Offline Cyclopsided

  • Duke
  • *******
  • Renown: 513
  • Infamy: 51
  • cRPG Player A Gentleman and a Scholar
  • Formerly "Marathon". #sluttiestAdmin
    • View Profile
  • Faction: CHAOS
  • Game nicks: Cyclopsided_of_Chaos, CYBD, Brunchlady
  • IRC nick: Cyclopsided
Re: Boosting Knives
« Reply #19 on: August 22, 2011, 10:40:30 pm »
0
Well, I'm lobbying hard for a dagger that can't be used with shields but has 33 pierce. I can't model worth a damn -- and have been looking for suitable ones but haven't found any good stiletto/dirk models.
Not being able to block, only chamber, would make a very skill intensive & balanced weapon imo.
« Last Edit: August 22, 2011, 10:41:56 pm by Marathon »
Also, I have declared myself #1 NA hybrid thrower
Formerly known as Marathon.
As an NA admin, I am the most laid back and concerned with the ~fun of the game~ above all other factors. I've also been super inactive since Summer 2012. University takes most of my time, but I still find some time to play when i can.

Offline Ylca

  • Count
  • *****
  • Renown: 183
  • Infamy: 68
  • cRPG Player
    • View Profile
  • Faction: LLJK
  • Game nicks: YlcaTheTerrible, YlcaTheJuggler
Re: Boosting Knives
« Reply #20 on: August 22, 2011, 11:32:55 pm »
0
Well, I'm lobbying hard for a dagger that can't be used with shields but has 33 pierce. I can't model worth a damn -- and have been looking for suitable ones but haven't found any good stiletto/dirk models.
Not being able to block, only chamber, would make a very skill intensive & balanced weapon imo.

For what possible reason would a dagger not be able to be used with a shield? It would make no sense.

"This is the assassination dagger, you can't use a shield with it because- errr- ummm. It's really heavy?"

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Boosting Knives
« Reply #21 on: August 22, 2011, 11:48:49 pm »
+1
For what possible reason would a dagger not be able to be used with a shield? It would make no sense.

"This is the assassination dagger, you can't use a shield with it because- errr- ummm. It's really heavy?"

Heh, many thing don't make any sense in this game.

For what purpose can players turn around like neutron stars ?

Offline Ylca

  • Count
  • *****
  • Renown: 183
  • Infamy: 68
  • cRPG Player
    • View Profile
  • Faction: LLJK
  • Game nicks: YlcaTheTerrible, YlcaTheJuggler
Re: Boosting Knives
« Reply #22 on: August 23, 2011, 12:08:36 am »
+1
Heh, many thing don't make any sense in this game.

For what purpose can players turn around like neutron stars ?

Valid counterpoint. Noted.

Offline Cyclopsided

  • Duke
  • *******
  • Renown: 513
  • Infamy: 51
  • cRPG Player A Gentleman and a Scholar
  • Formerly "Marathon". #sluttiestAdmin
    • View Profile
  • Faction: CHAOS
  • Game nicks: Cyclopsided_of_Chaos, CYBD, Brunchlady
  • IRC nick: Cyclopsided
Re: Boosting Knives
« Reply #23 on: August 23, 2011, 03:27:28 am »
0
For what possible reason would a dagger not be able to be used with a shield? It would make no sense.

"This is the assassination dagger, you can't use a shield with it because- errr- ummm. It's really heavy?"
Because in real life you would use two hands to drive the dagger in. Pretty sure that was self explanatory.
Way more leverage and damage if used without a shield, y'know.
Also, I have declared myself #1 NA hybrid thrower
Formerly known as Marathon.
As an NA admin, I am the most laid back and concerned with the ~fun of the game~ above all other factors. I've also been super inactive since Summer 2012. University takes most of my time, but I still find some time to play when i can.

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: Boosting Knives
« Reply #24 on: August 23, 2011, 03:37:49 am »
+1
Because in real life you would use two hands to drive the dagger in. Pretty sure that was self explanatory.
Way more leverage and damage if used without a shield, y'know.

use 1 arm to put around their neck so you can continue to stab'em in the liver/kidney without them turning around to defend themselves

Offline Cyclopsided

  • Duke
  • *******
  • Renown: 513
  • Infamy: 51
  • cRPG Player A Gentleman and a Scholar
  • Formerly "Marathon". #sluttiestAdmin
    • View Profile
  • Faction: CHAOS
  • Game nicks: Cyclopsided_of_Chaos, CYBD, Brunchlady
  • IRC nick: Cyclopsided
Re: Boosting Knives
« Reply #25 on: August 23, 2011, 03:43:34 am »
0
Pretty much every reason to not use a shield with a dagger.
Also, I have declared myself #1 NA hybrid thrower
Formerly known as Marathon.
As an NA admin, I am the most laid back and concerned with the ~fun of the game~ above all other factors. I've also been super inactive since Summer 2012. University takes most of my time, but I still find some time to play when i can.

Offline Thomek

  • El Director
  • OKAM Developer
  • ***
  • Renown: 1372
  • Infamy: 481
  • cRPG Player A Gentleman and a Scholar
    • View Profile
    • Ninja Guide Wiki
  • Faction: Ninja_
  • Game nicks: Ninja_Thomek
Re: Boosting Knives
« Reply #26 on: August 23, 2011, 10:07:41 pm »
0
I've suggested this before a couple of times. Would be very cool and suit the trolling spirit of the game, and punish those zombie unaware archers.
visitors can't see pics , please register or login


That Thomeck-delay-kicking bussiness is like that asshole-retard dude that fucks your sister sometimes.

Offline San

  • Developer
  • ******
  • Renown: 1456
  • Infamy: 143
  • cRPG Player A Gentleman and a Scholar
  • 1/Sympathy = Divide By Zero
    • View Profile
    • My youtube Brawl videos
  • Faction: Chaos
  • Game nicks: San_of_Chaos
  • IRC nick: San
Re: Boosting Knives
« Reply #27 on: August 23, 2011, 10:21:55 pm »
0
This would make knives actually fun and interesting instead of a joke weapon.

I would not mind high tier knives.

Offline Torp

  • Knight
  • ***
  • Renown: 66
  • Infamy: 12
  • cRPG Player
  • Do evil to others before they do evil to you
    • View Profile
  • Faction: The Fallen Brigade
  • Game nicks: Fallen_Kenkyaku
  • IRC nick: Torp
Re: Boosting Knives
« Reply #28 on: August 24, 2011, 09:33:39 am »
0
agreed... i've just been running around on my assassin alt with long dagger... it's so sad when you sneak up on and archer and stab him in the head... then stab him in the head again... then slash him in the stomach... and then get shot by his friend

Offline Munchkin9

  • Knight
  • ***
  • Renown: 26
  • Infamy: 3
  • cRPG Player
    • View Profile
Re: Boosting Knives
« Reply #29 on: September 09, 2011, 05:55:00 am »
0
So I'm going to get flamed but I have found myself wishing that the Khyber knife could block. FIRST: let me give a reason why. I am a heavy bastard sword user. I love my HBS. Sometimes I also use the highland claymore if I'm feeling a little slower. However I have noted that these weapons have a HUGE, and I mean HUGE disadvantage in tight locations such as tunnels, in between buildings and on walls. All too often my weapon hits against the walls. Which is fine btw, perfectly understandable (although some sort of sound notification would be nice a ting, clang, poke or 'fuck all my weapons done got stuck in a wall'). So in trying to solve this I have been trying to bring knives with me to use in these situations. I have ran into the obvious problems mentioned above I can't block and I do shit all damage. And I refuse grabbing a short sword as it goes on my HBS slot and that is UNACCEPTABLE, no really it is. So ya a knife with blocking plox ;D.

But in more realistic discussion: I think a timer for back stab would be too artificial and maybe even the back stab feature. Instead (and tell me if it is not possible) but can the 'sharpness' of knives be increased so that glances near never happen with them. I know this isn't realistic but it feels kind of nice. I mean if I'm brave enough to charge into combat with a knife the game should take pity on me and give me a little help. No?
I noticed this when I was dueling to practice my knife skills (btw knife v. knife fights are so much fun) and I found my self glancing on everything even cloth and leather. This is because when knife fighting moving around is extremely important even more so then normal so very often glances will occur if you aren't standing JUST RIGHT.

Anyway I'm ranting, thanks for listening/reading. Off to bed now. Night ;)
-Munchkin9
« Last Edit: September 09, 2011, 05:56:45 am by Munchkin9 »
Chars: Redreg

That's it. Don't like it? Tough.