Author Topic: Lag - can it be sorted?  (Read 1746 times)

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Offline woody

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Lag - can it be sorted?
« on: August 21, 2011, 03:46:27 pm »
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Tried to play today about 1 o'clock (BST) and lag was unplayable (EU2).

Is this a problem alot of people have and could it be sorted by a collection for server upgrade/connection? I'd happily chuck a few euros in.

Switched to a native server and no lag at the same time so probably not my computer/internet connection.

thx

Offline Corrado_Decimo

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Re: Lag - can it be sorted?
« Reply #1 on: August 22, 2011, 11:01:24 am »
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i found heavy lag on siege servers with 80+ players. ping raising from 50 to 90 with near 120 players and lag spikes / unregistered swings / blocks

Offline Kafein

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Re: Lag - can it be sorted?
« Reply #2 on: August 22, 2011, 11:21:13 am »
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I currently have some sort of weird lag on the forums I never had before.

Sometimes when I write things, they are registered several seconds later. Seems to me the connection is jumpy. And I don't have any problems with other websites.

Offline Mtemtko

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Re: Lag - can it be sorted?
« Reply #3 on: August 22, 2011, 03:57:05 pm »
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I currently have some sort of weird lag on the forums I never had before.

Sometimes when I write things, they are registered several seconds later. Seems to me the connection is jumpy. And I don't have any problems with other websites.

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Offline Christo

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Re: Lag - can it be sorted?
« Reply #4 on: August 22, 2011, 04:12:05 pm »
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Yeah, the more players are online, these weird anomalies start happening, no matter what ping I have.

I recently solved my latency issue, so I'm getting my old 30-50s latency range again.

Still, there are a lot of non-registering blocks, (the guy who killed me says that there was NO BLOCK AT ALL, wtf)

Super fast hits, like when the animation just hits instantly on my screen, an much more stuff.
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Offline chadz

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Re: Lag - can it be sorted?
« Reply #5 on: August 22, 2011, 04:41:51 pm »
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I'm afraid that siege is horribly coded. Not sure if we have the strenght to fix the original TW code :)

Offline Corrado_Decimo

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Re: Lag - can it be sorted?
« Reply #6 on: August 22, 2011, 05:05:36 pm »
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I'm afraid that siege is horribly coded. Not sure if we have the strenght to fix the original TW code :)

well we should also note that warband engine is not made to run 120 players... but armagan seems to not give too much care about that.

i just came out of a 90 players siege. all seems fine there. ping is just a notch worse. like 60-65 from usual 55. not a lot of unregistered swings.

i just noticed my ping improved a lot when my ISP raised upload speed from 384Kbps to 1024Kbps. but still over 60-70 players, ping keeps getting worse. maybe fiber cable users don't have this issue... still third world ADSL tech like we have in italy, will not improve until 2020... talking about italy.

Offline Turkhammer

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Re: Lag - can it be sorted?
« Reply #7 on: August 22, 2011, 05:56:19 pm »
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It's all Berlusconi's fault.

Offline Corrado_Decimo

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Re: Lag - can it be sorted?
« Reply #8 on: August 22, 2011, 06:17:56 pm »
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It's all Berlusconi's fault.

indeed. that "man" stolen so much, we could have free fiber for thousand years.

Offline Nehvar

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Re: Lag - can it be sorted?
« Reply #9 on: August 22, 2011, 08:53:40 pm »
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I also experience a lot of what is described above, especially the "blocks that don't count" part.  I love that part.  Also: Occasional rubber-banding when my ping is fine (50).  Sometimes the game will hold my attack indefinitely; solved by clicking attack again.  Sometimes I attack twice in a row with a single click.  Sometimes an attack from one direction will turn into an attack from another direction halfway through the animation.  Arrows and overhead attacks like to pass straight through enemies without any effect. etc etc.

Is the player cap on siege servers a little high for M&B?

EDIT: Typo
« Last Edit: August 24, 2011, 08:30:56 am by Nehvar »
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Offline Gurnisson

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Re: Lag - can it be sorted?
« Reply #10 on: August 22, 2011, 09:17:55 pm »
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Still, there are a lot of non-registering blocks
Super fast hits, like when the animation just hits instantly on my screen, an much more stuff.

Same, and I hate it.
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Offline woody

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Re: Lag - can it be sorted?
« Reply #11 on: August 22, 2011, 09:24:29 pm »
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We have two siege servers (EU2 and 5) with one mostly vacant.

Would it be possible to limit numbers on each to say 60? Means both servers would be used.


Offline Christo

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Re: Lag - can it be sorted?
« Reply #12 on: August 22, 2011, 09:27:23 pm »
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That sounds quite Reasonable.

Anyway, what's the maximum population Warband was made for? 64?

Maybe that's why we're getting some anomalies.
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Offline Corrado_Decimo

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Re: Lag - can it be sorted?
« Reply #13 on: August 22, 2011, 11:10:13 pm »
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That sounds quite Reasonable.

Anyway, what's the maximum population Warband was made for? 64?

Maybe that's why we're getting some anomalies.

i don't know. when the pecores opened the first EU_4 back in 2010, they had a 200 player limit. lag kicked in when the server had about 160-180 players. maybe is just a siege code/netcode issue.
so the woody suggestion is good imo.

Offline Kafein

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Re: Lag - can it be sorted?
« Reply #14 on: August 22, 2011, 11:43:02 pm »
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Siege is more intensive for your personal computer (more meshes, textures to load etc. than battle) and for the server (fsm knows why).

Siege map makers tend to make very detailed and way too big castles.

The forum related problems I was experencing vanished as I noticed I had a minecraft server running in the background :mrgreen: (hey it's an old laptop)