Author Topic: Super-Dooper Ideas!  (Read 1316 times)

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Offline Black Wind

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Super-Dooper Ideas!
« on: August 21, 2011, 06:51:16 am »
+1
Ok Gents. Lets have 'em.

1. New worn/improved appearances for Masterwork/loomed gear. This will tots add some flavour to the retirement system! (Theres a thread on this, but its dead.)

2. A flail. Every medi-eval game needs one xD, stats would be around... 90 speed, 89 reach, 40p? With 1h/2h.. Unbalanced, effective against shields. (I think thats balanced)

3. More banners?

4. Better auto-balance xD

5. Possibly... War elephants to integrate more team play? 40 charge, 21 speed, 25 maneuverability, 19 armour, and 400 hp, can accommodate 3? Lol would be fun...

6. Perhaps a few more xbows/bows...

7. Dual weilding daggers? (for all those who like the 'assassin' concept. Can't block, ones purely cosmetic.)

8. Perhaps a black leather armour? (weight 7, 21 body armour, 4 leg armour)

9. Under-arm slash for curved weapons, (parry down as if it was a stab), but stabs still get the extra reach, for balancing purposes.

10. A power-throw 10, throwing dildo. (does 8 pierce)


Opinions?
« Last Edit: August 21, 2011, 07:06:52 am by Black Wind »
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Offline Slantedfloors

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Re: Super-Dooper Ideas!
« Reply #1 on: August 21, 2011, 08:53:37 am »
+2
11) Actually test out the effects of a patch, on both c-rpg and strategus, before releasing

Offline Digglez

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Re: Super-Dooper Ideas!
« Reply #2 on: August 21, 2011, 08:57:07 am »
0
flails do blunt damage, unless they have spikes on the weighted ends

Offline Joxer

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Re: Super-Dooper Ideas!
« Reply #3 on: August 21, 2011, 10:33:20 am »
0
Chained weapons such as flails not supported by the engine. Many such suggestions have been made inc. nun-chucks (!?), whips etc.
Why is everybody telling me to think? I think, I just don't show it.

Offline Black Wind

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Re: Super-Dooper Ideas!
« Reply #4 on: August 21, 2011, 10:52:54 am »
0
Chained weapons such as flails not supported by the engine. Many such suggestions have been made inc. nun-chucks (!?), whips etc.


Awwwwwww lol... How about an asian halberd, like LuBu's in Dynasty Warriors? Lol
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Offline Fluffy_Muffin

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Re: Super-Dooper Ideas!
« Reply #5 on: August 21, 2011, 11:15:23 am »
0
1) Suggested countless times before, need shitloads of new models. So make some models then suggest this

2) Impossible with the game engine

3) I agree

4) Its fine

5) A sitting duck for all the pikers/ranged, no matter how many hp/armor wouldnt last 5 secs in the battlefield

6) why not, sounds cool

7) cool idea, dont know if its possible to code

8) weight 7? That is waaaay to much, gamberson with same body armor weights 2.5

9) and how will you preform this swing?

10) lol
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Offline Paul

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Re: Super-Dooper Ideas!
« Reply #6 on: August 21, 2011, 11:35:38 am »
+1
11) Actually test out the effects of a patch, on both c-rpg and strategus, before releasing

12) Get over the fact that players are the testers.

Offline Black Wind

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Re: Super-Dooper Ideas!
« Reply #7 on: August 21, 2011, 03:01:38 pm »
0
9) and how will you preform this swing?

I think an adequate, yet badass swing, similar to one similar to the opening battle in Lord of The Rings: The Fellowship of the Ring. When the elves swung at the orc's charge. That kinds thing imo :D or with 1h, it's kind of self explanatory.

As for models, I MIGHT be able to have a fellow PK member design some. I'll see what I can do. :D

Just ideas anyway :p
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Offline Leshma

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Re: Super-Dooper Ideas!
« Reply #8 on: August 21, 2011, 05:42:17 pm »
+1
12) Get over the fact that players are the testers.

Does that mean that you actually listen what people have to say?  :shock:

Offline Blondin

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Re: Super-Dooper Ideas!
« Reply #9 on: August 21, 2011, 05:46:33 pm »
0
Does that mean that you actually listen what people have to say?  :shock:

I heard once that devs listen to ppl but not to whiners.

Offline Paul

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Re: Super-Dooper Ideas!
« Reply #10 on: August 21, 2011, 05:46:46 pm »
0
unfortunately some players like our lljk friend aren't intellectually able to produce usuable feedback. caught in a world where they expect a provider-customer relation, they keep their "I want my money back" attitude - for a free mod. we can still extract the information we need in other ways and there are still lots of other players who can deliever useful feedback. however we won't "pretest" stuff. for that we aren't payed well enough. you are the testers. deal with it. we listen to what players say if the feedback is on a decent level. how we react to it is up to us though.
« Last Edit: August 21, 2011, 06:00:56 pm by Paul »

Offline ToxicKilla

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Re: Super-Dooper Ideas!
« Reply #11 on: August 21, 2011, 07:13:29 pm »
0
*Snip*
we can still extract the information we need in other ways
*Snip*

That makes it sound like your gunna anally probe it out of us or something. O.o

On topic:
It's such a shame flails arn't supported by the engine, they would have been such an epic weapon, having to spin them and build momentum before you attack. Would have been prrty cool.

Offline Slantedfloors

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Re: Super-Dooper Ideas!
« Reply #12 on: August 21, 2011, 09:29:36 pm »
0
unfortunately some players like our lljk friend aren't intellectually able to produce usuable feedback.
I sort of gave up trying after the developer response to the massive amount of negative feedback from the spawn mechanic change was "EVERYTHING IS SUPER FINE. YOU ARE ALL LOSERS WITH NO TACTICS."

"Players as testers" is a policy that would work great if their opinions are actually taken into account.
« Last Edit: August 21, 2011, 09:32:23 pm by Slantedfloors »

Offline Classical

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Re: Super-Dooper Ideas!
« Reply #13 on: August 21, 2011, 09:57:52 pm »
0
unfortunately some players like our lljk friend aren't intellectually able to produce usuable feedback. caught in a world where they expect a provider-customer relation, they keep their "I want my money back" attitude - for a free mod. we can still extract the information we need in other ways and there are still lots of other players who can deliever useful feedback. however we won't "pretest" stuff. for that we aren't payed well enough. you are the testers. deal with it. we listen to what players say if the feedback is on a decent level. how we react to it is up to us though.

You have to mention a clan tag in order to formulate the basis of your insult, congratulations, you're a retard who jumped to conclusions and put words where there was not.

I think what Slantedfloor's was referring to in his initial post was that everybody in this mod knows that the development team is a joke, this is a hobby for the lead developer "chadz" and all the sub-tier developers that work with him, nothing more, nothing less. Which means certain standards are set in place when he continues his development of this "thing", basically boiling down to pure apathy on all player input. I like to look at it this way, the lead developer has a giant list of ideas he took from other players suggestions on a long, long piece of paper and has a giant red stamp on that list with the intials "CBA", and that's that. Or we can go with the analogy: chadz enjoys cooking, but he doesn't care who eats the finished product.

Who are we to complain though, right? It's not like any of us are going to take the time to decompile to mod and develop it ourselves, so we're stuck with witty developers like Urist who instead of acknowledging the fact that not every sound player/majority suggestion takes precedent, resorts to insulting said user, god bless your heart.

Player input, from either side of either community, EU, or NA on standing mechanics implemented in Strategus seem to be ignored completely. 

Offline Digglez

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Re: Super-Dooper Ideas!
« Reply #14 on: August 22, 2011, 03:52:47 am »
0
TROLL FIGHT!!!