Author Topic: death of c-rpg?(maybe a slow death)  (Read 13000 times)

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Offline Gorath

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Re: death of c-rpg?(maybe a slow death)
« Reply #75 on: August 21, 2011, 10:40:01 pm »
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so why worry about what it's going to do to playerbase now?

Just a thread of babble because quite a few of us seem to be sick of this god forsaken game but have nothing else to go play as far as online games.  Lack of options leads to threads like these instead of just saying "Fuck it, I'm done" and leaving.
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Offline Kalam

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Re: death of c-rpg?(maybe a slow death)
« Reply #76 on: August 21, 2011, 11:51:42 pm »
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War of Roses looks like it could be viable alternative if one were to believe the hype

Psht. I think we've seen that mainstream buyers won't tolerate a Mount & Blade style system, with Darkfall and Mortal Online. I mean, have you tried to introduce your friends to this game?

"Omg it's too hard."
"That's stupid, he shouldn't be able to do that, I quit."
"What! I can't tell where he's going to attack. Fuck this game."
"I'm bad at it, so I don't want to play multiplayer."

And so on and so forth. I doubt they'll include manual blocking of different directions.

Offline Gorath

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Re: death of c-rpg?(maybe a slow death)
« Reply #77 on: August 22, 2011, 12:07:04 am »
+1
Psht. I think we've seen that mainstream buyers won't tolerate a Mount & Blade style system, with Darkfall and Mortal Online.
The only way this is an issue is if they're fucking moronic and attempt to go for a "mainstream" crowd.  DF and MO tried that and they have to remember that the mainstream crowd are the cancerous lemmings destroying the gaming culture.  As long as it remembers it's going to cater to a niche community and aims it for that community I don't think we'll have any worries.
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Offline JihadistMexican

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Re: death of c-rpg?(maybe a slow death)
« Reply #78 on: August 22, 2011, 12:43:46 am »
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I love this game (Warband and cRPG) because its really the only FP/TP MMO ( if you wana call 3k ppl MASS ) RPG medieval game ive played. Looking at War of Roses and Chivalry, I see games that might be able to surpass this. IDK if they will but, time will tell. This was really the first of its kind I know of ( im younger then most of the ppl who play this ) and I love it for that.  If there is a game that is like this, i will try it out and see if I enjoy it more.
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Offline ShinySpoons

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Re: death of c-rpg?(maybe a slow death)
« Reply #79 on: August 22, 2011, 04:37:28 am »
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Psht. I think we've seen that mainstream buyers won't tolerate a Mount & Blade style system, with Darkfall and Mortal Online. I mean, have you tried to introduce your friends to this game?

"Omg it's too hard."
"That's stupid, he shouldn't be able to do that, I quit."
"What! I can't tell where he's going to attack. Fuck this game."
"I'm bad at it, so I don't want to play multiplayer."

And so on and so forth. I doubt they'll include manual blocking of different directions.

^Above reason my friends don't play crpg. They love single player and the mods for it, but don't have the patience to learn multiplayer.

As others have stated I'm expecting war of the roses to be "dumbed down" in terms of melee difficulty. Lack of 2handers would probably remove manual block all together...

Offline _JoG_

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Re: death of c-rpg?(maybe a slow death)
« Reply #80 on: August 22, 2011, 05:22:40 am »
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Lack of 2handers would probably remove manual block all together...
Considering that the one of the most popular weapons of the time in England were the bill and the poleaxe, not even mentioning the longsword, while the shields were more and more out of fashion, I highly doubt that.

I cannot imagine a decent Medieval-ish (i.e. no magic bullshit) combat system without skill based blocking/attacking.
« Last Edit: August 22, 2011, 05:25:16 am by _JoG_ »

Offline Thucydides

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Re: death of c-rpg?(maybe a slow death)
« Reply #81 on: August 22, 2011, 05:36:33 am »
+3
this mod is still fun as fuck  910 hours of gameplay later, i don't know what the hell you guys are clamouring about.

Offline JihadistMexican

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Re: death of c-rpg?(maybe a slow death)
« Reply #82 on: August 22, 2011, 05:41:35 am »
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this mod is still fun as fuck  910 hours of gameplay later, i don't know what the hell you guys are clamouring about.

+1
"I know were gona lose strat, but lets leech all the xp we can."

Offline Gorath

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Re: death of c-rpg?(maybe a slow death)
« Reply #83 on: August 22, 2011, 06:26:30 am »
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this mod is still fun as fuck  910 hours of gameplay later, i don't know what the hell you guys are clamouring about.

Pfft, 910

Get to 2k+ then come back to this thread.
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Offline Kafein

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Re: death of c-rpg?(maybe a slow death)
« Reply #84 on: August 22, 2011, 03:36:57 pm »
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Psht. I think we've seen that mainstream buyers won't tolerate a Mount & Blade style system, with Darkfall and Mortal Online. I mean, have you tried to introduce your friends to this game?

"Omg it's too hard."
"That's stupid, he shouldn't be able to do that, I quit."
"What! I can't tell where he's going to attack. Fuck this game."
"I'm bad at it, so I don't want to play multiplayer."

And so on and so forth. I doubt they'll include manual blocking of different directions.

Actually, starting it from the very beginning really makes things easier.

I perfectly understand people that start playing now when they say MP is too hard. They have to face people that played this more than a year and went through all the combat style trends. Just imagine you never played piano then you have to reach the same level as someone who played it during one year, in a much shorter time.

PS : 2k hours ? ye nub :P

Offline Christo

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Re: death of c-rpg?(maybe a slow death)
« Reply #85 on: August 22, 2011, 03:39:01 pm »
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Pfft, 910

Get to 2k+ then come back to this thread.

Blah, hours mean nothing.

I'm here since a year, but Only have.. 835 hours.

Meaning that I play a lot less these days than before, but meh.
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Offline Vibe

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Re: death of c-rpg?(maybe a slow death)
« Reply #86 on: August 22, 2011, 03:40:32 pm »
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624 hours and kicking ass

Offline Eddy

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Re: death of c-rpg?(maybe a slow death)
« Reply #87 on: August 22, 2011, 06:13:23 pm »
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972 hours and i have the game since last xmass  :P

Offline Duster

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Re: death of c-rpg?(maybe a slow death)
« Reply #88 on: August 22, 2011, 06:18:45 pm »
+1
3033 hours
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Offline Oberyn

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Re: death of c-rpg?(maybe a slow death)
« Reply #89 on: August 22, 2011, 06:19:43 pm »
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I'm thankfull I didn't get the game through steam as I can only guess at how many hours of my life I've wasted playing this game XD. Prob up there with first Red Orchestra. Definetely racked up 1000+ hours.
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