Author Topic: Final Solution for Cavalry. (Make it.. different)  (Read 19161 times)

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Offline Gurnisson

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Re: Final Solution for Cavalry. (Make it.. different)
« Reply #165 on: May 28, 2012, 07:43:29 pm »
0
Do you know how cav make such high scores?

Couched heavy lance, of course. Remove it and their scores will suffer, greatly.

Considering that a thrust from a heavy lance is almost as powerful but has about + 50 length I don't think it will make a major difference. :)
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Offline Leshma

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Re: Final Solution for Cavalry. (Make it.. different)
« Reply #166 on: May 28, 2012, 08:14:45 pm »
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I've just been spectating you, Couch thy Enemy :D

Offline Kafein

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Re: Final Solution for Cavalry. (Make it.. different)
« Reply #167 on: May 28, 2012, 11:15:04 pm »
+1
Considering that a thrust from a heavy lance is almost as powerful but has about + 50 length I don't think it will make a major difference. :)

Nope.

A heavy lance thrust can't compare in damage with a couched lance, even if hitting the head. And even the couched lances don't kill sometimes. In fact a heavy lance thrust won't kill in more than 50% of the cases (battle situation so varying HP and all that) since the last damage nerf.

Offline IR_Kuoin

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Re: Final Solution for Cavalry. (Make it.. different)
« Reply #168 on: June 04, 2012, 11:09:08 am »
-2
Make it so that ONLY THE FUCKING COUCHE LANCES CAN BE ABLE TO COUCHE, instead of making it so that even light, lance, and heavy lance can couche, its TOTAL bullshait, if the user has 1 wpf in polearm and 0 PS, you can still 1 hit a tincan. Utter bullshait. RAGE*!
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Offline Son Of Odin

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Re: Final Solution for Cavalry. (Make it.. different)
« Reply #169 on: June 04, 2012, 11:46:59 am »
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Make it so that ONLY THE FUCKING COUCHE LANCES CAN BE ABLE TO COUCHE, instead of making it so that even light, lance, and heavy lance can couche, its TOTAL bullshait, if the user has 1 wpf in polearm and 0 PS, you can still 1 hit a tincan. Utter bullshait. RAGE*!
He can still 1 hit you with 1 wpf in pole and 0ps he just takes couching lance. I believe however that there is 0 melee cavalry with 0 ps I assure you. It's not utter bs. You are utter bs for letting yourself to be couched. WEAK!
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Offline Vingnir the Wanderer

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Re: Final Solution for Cavalry. (Make it.. different)
« Reply #170 on: June 04, 2012, 11:51:25 am »
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I think simply increasing the SOUND OF HOOVES incoming, would help alot more than drastically changing everything. And no, dont say go download heavy hooves, just make it part of crpg, so that its no longer a factor based on downloading something everytime theres a patch, and so that everyone gets it.

Also,  throwers have equalized alot of the perceived disparity between cav and footmen. 

AND what crpg needs badly is a TEST SERVER.  I've heard talk of eliminating EU 4.  Make it a test server, and let people see some options for a month or 2 instead of cringing and over thinking every little change that might cause a shit storm of whining about imbalance.

Cav is supposed to be scary and powerful, and takes quite a bit out of ones build, and costs alot to maintain compared to a footman and all the looms they can thus buy because they arent spending on a horse, a shield and 2 weapons every round.

As for the the OP's ideas?  Well if we had a test server, it wouldnt be exactly a big deal to try out as described, now would it?

Offline Svitjodvarg

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Re: Final Solution for Cavalry. (Make it.. different)
« Reply #171 on: June 04, 2012, 02:00:04 pm »
0
I think simply increasing the SOUND OF HOOVES incoming, would help alot more than drastically changing everything. And no, dont say go download heavy hooves, just make it part of crpg, so that its no longer a factor based on downloading something everytime theres a patch, and so that everyone gets it.

Also,  throwers have equalized alot of the perceived disparity between cav and footmen. 

AND what crpg needs badly is a TEST SERVER.  I've heard talk of eliminating EU 4.  Make it a test server, and let people see some options for a month or 2 instead of cringing and over thinking every little change that might cause a shit storm of whining about imbalance.

Cav is supposed to be scary and powerful, and takes quite a bit out of ones build, and costs alot to maintain compared to a footman and all the looms they can thus buy because they arent spending on a horse, a shield and 2 weapons every round.

As for the the OP's ideas?  Well if we had a test server, it wouldnt be exactly a big deal to try out as described, now would it?

eu4 is not closing, leshma was just trolling.
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Offline Leshma

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Re: Final Solution for Cavalry. (Make it.. different)
« Reply #172 on: June 04, 2012, 02:01:42 pm »
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EU4 isn't closing, Leshma wasn't trolling and will do everything to stop certain individuals from being douchebags.

Offline Vingnir the Wanderer

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Re: Final Solution for Cavalry. (Make it.. different)
« Reply #173 on: June 04, 2012, 07:42:23 pm »
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Ok, well just the same,

A test server would be a good idea, wouldnt it?

To be honest, i dunno why those that have a problem, dont throw a boar spear on their back.  (Even though its short, just having it turns away most cav)

I also still think increasing the sounds of horses would help alot, even if it doesnt fix some peoples concerns.

Offline zagibu

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Re: Final Solution for Cavalry. (Make it.. different)
« Reply #174 on: June 04, 2012, 11:19:34 pm »
+1
Increasing the volume of hooves' sound will make everyone paranoid.
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Offline Kafein

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Re: Final Solution for Cavalry. (Make it.. different)
« Reply #175 on: June 05, 2012, 08:58:13 am »
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Increasing the hooves sounds won't fix anything. You will just constantly hear hooves without knowing where it comes from, or even whether it's an ally or enemy.


And if the inf wants to remove couching from all lances but the jousting/great, then I can already predict the whine about couched lances will be greater after this change. Given how much better the jousting lances are for harming infantry, I think a lot more cav would chose them instead of regular lances. The other lances would become just cav vs cav weapons.

Offline IR_Kuoin

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Re: Final Solution for Cavalry. (Make it.. different)
« Reply #176 on: June 05, 2012, 09:00:40 am »
-1
Just put Thomeks solution in the mod already!
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Offline Son Of Odin

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Re: Final Solution for Cavalry. (Make it.. different)
« Reply #177 on: June 06, 2012, 03:36:12 pm »
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Offline Chagan_Arslan

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Re: Final Solution for Cavalry. (Make it.. different)
« Reply #178 on: June 07, 2012, 05:04:25 pm »
+2
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Offline Penitent

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Re: Final Solution for Cavalry. (Make it.. different)
« Reply #179 on: June 07, 2012, 08:15:29 pm »
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Don't touch cav they are fine.

Gosh, some men just want to see the mod burn...