Author Topic: Hoplites  (Read 1227 times)

0 Members and 6 Guests are viewing this topic.

Offline Gravoth_iii

  • King
  • **********
  • Renown: 1454
  • Infamy: 341
  • cRPG Player Sir White Bishop
  • \ [†] / ☼
    • View Profile
  • Faction: ▬▬ι═══════ﺤ
  • Game nicks: Byzantium_Gravoth, Prince_of_the_Land_of_Stench, Gravy, Igor_Boltsack
Hoplites
« on: August 20, 2011, 12:49:48 am »
-2
As a hoplite i find it very annoying that it only has 1 attack direction, and i suggest you add a slightly faster left swing to it as the thrust is very slow. An overhead or right swing would probably look strange but i think a left swing would actually fit.

A slight speed buff to the thrusts wouldn't hurt either :D
Paprika: ...the Internet and dreams are similar. They're areas where the repressed conscious mind escapes.
http://www.youtube.com/watch?v=4VXQSs1Qfcc
http://www.youtube.com/watch?v=8LW6y-kgKtA
visitors can't see pics , please register or login

Offline Cyclopsided

  • Duke
  • *******
  • Renown: 513
  • Infamy: 51
  • cRPG Player A Gentleman and a Scholar
  • Formerly "Marathon". #sluttiestAdmin
    • View Profile
  • Faction: CHAOS
  • Game nicks: Cyclopsided_of_Chaos, CYBD, Brunchlady
  • IRC nick: Cyclopsided
Re: Hoplites
« Reply #1 on: August 20, 2011, 03:56:42 am »
-1
/overhand overhead stab suggestion incoming

On a real note though, can't change much about that stuff until WSE implementation.
*WSE = Warband Script Enhancer, it is being developed by the cRPG devs -- namely cmpx. It will enable us to change hardcoded things.
Also, I have declared myself #1 NA hybrid thrower
Formerly known as Marathon.
As an NA admin, I am the most laid back and concerned with the ~fun of the game~ above all other factors. I've also been super inactive since Summer 2012. University takes most of my time, but I still find some time to play when i can.

Offline Christo

  • Dramaturge
  • King
  • **********
  • Renown: 1844
  • Infamy: 371
  • cRPG Player
    • View Profile
  • Faction: No faction, methinks.
  • Game nicks: Sir_Christo, Christo, Cristo.
  • IRC nick: Christo
Re: Hoplites
« Reply #2 on: August 20, 2011, 04:03:55 am »
-1
Can't wait.

I'm actually thinking of making a cavalry/hoplite/polearm infantry build, so that I could play multiple roles with one character.

I can do this now too, but being a hoplite is meh these days, so I just don't use a shield.
visitors can't see pics , please register or login

                                                                                            Thanks to cmpxchg8b for the picture!

Offline Diomedes

  • Count
  • *****
  • Renown: 200
  • Infamy: 51
  • cRPG Player
  • Cat
    • View Profile
  • Game nicks: Sootnik_Diomedes
Re: Hoplites
« Reply #3 on: August 20, 2011, 04:31:59 am »
-1
Can't wait.

I'm actually thinking of making a cavalry/hoplite/polearm infantry build, so that I could play multiple roles with one character.

I can do this now too, but being a hoplite is meh these days, so I just don't use a shield.

I'm quite happy with this lvl 33 build, though you may prefer a more dedicated wpf distribution:

(click to show/hide)

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: Hoplites
« Reply #4 on: August 20, 2011, 05:15:35 am »
-1
On a real note though, can't change much about that stuff until WSE implementation.
*WSE = Warband Script Enhancer, it is being developed by the cRPG devs -- namely cmpx. It will enable us to change hardcoded things.

So why can another mod do it already?  Why not just ask them for the code instead of reinventing the wheel

Offline Diomedes

  • Count
  • *****
  • Renown: 200
  • Infamy: 51
  • cRPG Player
  • Cat
    • View Profile
  • Game nicks: Sootnik_Diomedes
Re: Hoplites
« Reply #5 on: August 20, 2011, 06:00:01 am »
-1
So why can another mod do it already?  Why not just ask them for the code instead of reinventing the wheel

*posting as someone who knows nothing about anything*

It may be a domain-specific modification rather than a domain-general one.  As in, that mod may only provide a framework for one minimal and specific change rather than a more streamlined tool for repeated and easy modification.

Offline Lorn

  • Knight
  • ***
  • Renown: 27
  • Infamy: 16
  • cRPG Player
    • View Profile
  • Faction: Fallen
  • Game nicks: Fallen_Lorn
  • IRC nick: Lorn
Re: Hoplites
« Reply #6 on: August 20, 2011, 08:25:25 am »
-1
So why can another mod do it already?  Why not just ask them for the code instead of reinventing the wheel

Because that mod confuses all thrust attacks between normal and overhead. It's quite hard to lance enemies when you randomly do an overhead thrust.
visitors can't see pics , please register or login

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: Hoplites
« Reply #7 on: August 20, 2011, 10:13:16 am »
-1
Because that mod confuses all thrust attacks between normal and overhead. It's quite hard to lance enemies when you randomly do an overhead thrust.

dont know what you mean there bro.  you can limit attack vectors of weapons when used on horseback, for example all polearms cept halfed blades are thrust only

Offline Thucydides

  • Baron
  • ****
  • Renown: 129
  • Infamy: 28
  • cRPG Player
  • I shat Uranus
    • View Profile
  • Game nicks: Thucydides
Re: Hoplites
« Reply #8 on: August 20, 2011, 06:23:05 pm »
-1
dont know what you mean there bro.  you can limit attack vectors of weapons when used on horseback, for example all polearms cept halfed blades are thrust only

the one in blood and steel sucks donkey dick, don't copy it from there.

Offline Rumblood

  • King
  • **********
  • Renown: 1199
  • Infamy: 420
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: GrannPappy
Re: Hoplites
« Reply #9 on: August 20, 2011, 08:14:58 pm »
0
dont know what you mean there bro.  you can limit attack vectors of weapons when used on horseback, for example all polearms cept halfed blades are thrust only

People who are not experts, yet like to argue just tickle my gizzard.  :lol:

What exactly is your coding background?
"I don't think much of a man who is not wiser today than he was yesterday" – Abraham Lincoln

visitors can't see pics , please register or login