Author Topic: Average multiplier as a function of win rate  (Read 4928 times)

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Offline Panoply

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Average multiplier as a function of win rate
« on: August 19, 2011, 02:45:51 am »
+14
The internet went down at my work today, so I decided to see if I couldn't come up with the equation that describes the relationship between average multiplier and the probability of winning a round. I've been working on a tool for players to calculate upkeep and equipment, and I wanted to be able to determine average multiplier if given a certain win rate. In my previous encounters with this problem, I've either programmed a simulation, or I've used simple cases, such as a win rate of 50%.

Today, however, I decided to generalize it. Worse yet, I would do it by hand, without the aid of WaltF4's previous posts, which when I look at now, would have given me some solid hints on how to proceed. The algebra was a bitch by hand, but it was all worth it, when all the terms canceled out to yield this gem:

y = x^4 + x^3 + x^2 + x + 1

y is your average multiplier
x is your win rate, eg. if you win 50% of the time, x = 0.5; at 87.22%, x = 0.8722, etc.

So at 50% win rate, your average multiplier (not including valour) would be 1.9375. This is well established and simple to do by hand, since x = 1 - x.

I ran a simulation over 100,000 rounds at each percentile, and the data matches up perfectly with the above equation, so I can say it is correct with confidence.

Most of you are likely indifferent to this information, and some of you will hopefully have a passing curiosity, but I thought I'd share it anyway. Personally, I'm pretty proud, as probability often makes my head spin.

TL:DR Latest Recommendation: Only quit on x1.
« Last Edit: August 21, 2011, 06:10:01 am by Panoply »

Offline Christo

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Re: Average multiplier as a function of win rate
« Reply #1 on: August 19, 2011, 02:47:14 am »
+1
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Offline Casimir

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Re: Average multiplier as a function of win rate
« Reply #2 on: August 19, 2011, 03:06:20 am »
0
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Turtles

Offline Kaelaen

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Re: Average multiplier as a function of win rate
« Reply #3 on: August 19, 2011, 03:16:34 am »
+1
wat

I believe that is what could be considered as 'l33t speak.'  I understand it to have been popular with internet users a couple of years ago, though it seems to have fallen with style as people have grown older.
-idlewind

Offline Christo

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Re: Average multiplier as a function of win rate
« Reply #4 on: August 19, 2011, 03:27:46 am »
0
I believe that is what could be considered as 'l33t speak.'  I understand it to have been popular with internet users a couple of years ago, though it seems to have fallen with style as people have grown older.

I just did it for fun.

Obviously the post was well written, and is informative. You can see the effort put into it.

Hence my +1 on the OP's post.

Better, now?
« Last Edit: August 19, 2011, 03:36:43 am by Christo »
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Offline Belhade

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Re: Average multiplier as a function of win rate
« Reply #5 on: August 19, 2011, 03:44:04 am »
+2
I was told there would be no math.   :mad:

Offline Paul

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Re: Average multiplier as a function of win rate
« Reply #6 on: August 19, 2011, 04:09:27 am »
0
Average multiplier depends on the average amount of rounds played in succession but goes rather quickly(after 4 rounds) towards to aforementioned 1.9375 (50% win chance). So just playing 1, 2 or 3 rounds and then quitting is bad for the average multiplier but I guess that's common sense.

So more interesting is a formular that contains the average amount of rounds(n) played in succession as a parameter instead of just assuming the case n->∞.
« Last Edit: August 19, 2011, 07:11:52 am by Paul »

Offline Panoply

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Re: Average multiplier as a function of win rate
« Reply #7 on: August 19, 2011, 05:29:57 am »
0
EDIT AGAIN: Apparently my initial intuition was correct, and this post actually does have the correct math.

This post contains flawed reasoning, but I've kept it here for posterity.

(click to show/hide)
« Last Edit: August 20, 2011, 02:00:27 am by Panoply »

Offline Paul

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Re: Average multiplier as a function of win rate
« Reply #8 on: August 19, 2011, 07:33:45 am »
+1
I posted wrong average earlier. But yours seem wrong too for small n. If you write down round results in a tree diagramm it looks like this:

1)                                   1
2)             1                                       2
3)     1                2                    1                 3
4)  1      2      1        3           1        2       1         4
5)1 2    1 3   1 2      1 4       1 2      1 3    1 2      1 5
.
.
n)

a=average multiplier
n=1: a = 1
n=2: a = ((1+1)/2 + (1+2)/2)/2 = (1+1 + 1+2)/(2*2) = 1.25
n=3: a = (1+1+1 + 1+1+2 + 1+2+1 + 1+2+3)/(3*4) = 17/12≈1.42
n=4: a = (1+1+1+1 + 1+1+1+2 + 1+1+2+1 + 1+1+2+3 + 1+2+1+1 + 1+2+1+2 + 1+2+3+1 + 1+2+3+4 )/(4*8) = 49/32≈1.53

To explain the easy case of n=2 in words for better understanding. Let's assume we play only 2 round for each session. With a win chance of 50% there are 2 possible cases with the same likeliness. I can win the first round and get x2 multi in the second. That way I have an average multiplier of 1.5 for this session. The second case is that I lose the first round and play both rounds with x1. So I have an average multi of 1. Because both cases happen with the same likeliness my overall average multiplier is then (1.5+1)/2 = 1.25. If I had a win chance of 60% my average would be (1.5*0.6 + 1*0.4)=1.3.
« Last Edit: August 19, 2011, 08:24:10 am by Paul »

Offline Vibe

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Re: Average multiplier as a function of win rate
« Reply #9 on: August 19, 2011, 07:35:34 am »
+2
Feels like high school again, yawn

Offline Byrdi

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Re: Average multiplier as a function of win rate
« Reply #10 on: August 19, 2011, 07:49:56 am »
0
This is great fun, I wish I could patitiepate in this "math duel".
Anyway nice job there.

Offline Torp

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Re: Average multiplier as a function of win rate
« Reply #11 on: August 19, 2011, 08:44:01 am »
0
Average multiplier depends on the average amount of rounds played in succession but goes rather quickly(after 4 rounds) towards to aforementioned 1.9375 (50% win chance). So just playing 1, 2 or 3 rounds and then quitting is bad for the average multiplier but I guess that's common sense.

So more interesting is a formular that contains the average amount of rounds(n) played in succession as a parameter instead of just assuming the case n->∞.

Many people only quit at x1, and if you have x1 after 3 rounds, it doesnt matter if you quit or stay - you'll still start the next played round with x1.

The fact that you can choose servers freely and quit whenever you want also allows people who want to, to get ahead of the statistics.

Offline Paul

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Re: Average multiplier as a function of win rate
« Reply #12 on: August 19, 2011, 09:03:21 am »
0
It's actually true. If you have the discipline to only quit at x1 then it is the same as n->∞ and we get an average multi of 1.9375 (or 2 if multi wasn't capped at x5).

Offline Panoply

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Re: Average multiplier as a function of win rate
« Reply #13 on: August 19, 2011, 09:03:50 am »
0
This post isn't actually that useful since it only really describes the situation if you're just starting out c-rpg, or if you like to quit randomly regardless of whether or not you have a multiplier. That said, I'm keeping it here for posterity.

(click to show/hide)
« Last Edit: August 20, 2011, 02:01:46 am by Panoply »

Offline Siiem

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Re: Average multiplier as a function of win rate
« Reply #14 on: August 19, 2011, 09:05:50 am »
+2
 :shock: