totally off the wall here, and probably not doable with the engine, but what if all armor in the transitional to plate classes 'transformed' cut damage into blunt damage -7 ??
So, a nordic champion sword, for instance, would do 32 cut on a swing, until it encountered a 'plate class' armor, and then would do 25 blunt instead? (32-7=25)
This is what cut weapons DID to plate armor - they bashed them, and bieng as the higher original cut number seems to be based on weight of the weapon and hardness of the hit, this seems a logical formula for a 'blunt blow -7 or -8' as well, to 'simulate' what actually happened when a cut weapon encountered 'plate'???
If this could be done, I think it would be a pretty slick simulation and improvement... :)i say this because not only would it seem more logical, but it would still give a slight disadvantage to cut towards heavy, and make people lean towards a heavier hitting cut rating as the most viable cutting weapons vs armor.
Like for instance, that 'less heavy' cutter with a 27 cut, is going to suffer more from the -7 against plate, than the short hefty iron war axe with 37 cut;
So with the new equation:
L. Espada Eslavona: swing: 27 cut, swing against plate : 20 blunt
Iron War axe: swing: 37 cut, swing against plate: 30 blunt
So, as you can see, the historic cut weapon that continued to be effective in medieval times of a need to get through the heaviest armor on the field , - the big crushing war axe, gets the tactical advantage it should have, and the tapered one hand sword suffers a greater loss to its cutting effectiveness, and retains its stabbing pierce, which was what was becoming the one handed swords strong point historically.
If this could be done, i think it would be pretty neat, it could address any current unbalance, and fix what theyre trying to achieve here, and just make it an improvement to the historical accuracy, fan, making everyone happy.
So is it doable??