Author Topic: Balanced Village Maps Project [new maps up on official battle servers]  (Read 1872 times)

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Offline Punisher

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With Jacko's help we were able to pick up on Gnjus and Gazda's map balancing project, following a different approach that should improve native village maps a lot.

Last time there was a lot of flattening. It sounded good on paper, nobody likes climbing steep hills out of spawn or watching 1 team camp a hill while the other camps the village every round. There was no way to test how the flattening will go without letting the maps be played for a while, and well it didn't turn out so well. Although the map ladders were removed, people quickly learned to bring ladders for archers and almost every round ended in a roofcamping contest since with the flat ground ranged could get a 360 degree shooting angle from almost any roof. And of course there was the cav problem, that was advantaged too much by the general flattening.

So this time, learning from our mistakes we went for a different approach. Rather then flattening, invisible barriers were set around the top of the steepest hills/mountains to prevent camping and only in extreme cases the hills near villages were lowered - they are low enough not to be frustrating to climb at snail speed, but high enough to offer cover from ranged and cav; also, lower hills mean they are easier to be attacked if one team decides to camp the top.

No flattening was done inside the villages and on flat desert village maps some fences were added to slow down cav.

Most map ladders were removed (especially the bugged ones present in most desert village maps), except roofs low enough to jump on, all roofs require player ladders for access.

Some villages were moved entirely to the center of the map, and all spawns were balanced trying to ensure both teams reach the village at the same time.

So far there are 51 villages done - native villages 60-110. They were added to the EU1 and EU4 rotation, while all native village maps were removed. You can get them here http://www.mbrepository.com/file.php?id=3134 if you want to review them. You are free to use them on your servers, all credits for the maps go to Jacko.

The remaining 1-59 maps are a work in progress, when they will be finished we will hopefully have 110 non-repeating balanced village maps in the rotation.

Looking forward to the feedback on this, use this topic to report any unbalances or bugs you encounter. This can be considered an open-source project, if you think you can improve one or several maps you are free to do so and submit it here to be analyzed.




« Last Edit: August 21, 2011, 03:26:09 pm by Punisher »

Offline Boxxy

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Re: EU Balanced Village Maps Project [new maps up on EU1 and EU4]
« Reply #1 on: August 16, 2011, 01:26:25 pm »
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n1 guys
Our key was banned. I am live at the hostel, and we have in room 3 people and one notebook

Offline BADPLAYERold

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Re: EU Balanced Village Maps Project [new maps up on EU1 and EU4]
« Reply #2 on: August 16, 2011, 01:33:16 pm »
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Will we be getting these on the NA official servers?

Offline The_Bloody_Nine

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Re: EU Balanced Village Maps Project [new maps up on EU1 and EU4]
« Reply #3 on: August 16, 2011, 02:55:44 pm »
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is the server working normal again? If thats the case I will try out soon.

Offline Punisher

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Re: EU Balanced Village Maps Project [new maps up on EU1 and EU4]
« Reply #4 on: August 16, 2011, 03:00:24 pm »
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is the server working normal again? If thats the case I will try out soon.

Yes, Espu fixed it yesterday, the lag should be gone.
« Last Edit: August 16, 2011, 03:19:30 pm by Punisher »

Offline Digglez

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Re: EU Balanced Village Maps Project [new maps up on EU1 and EU4]
« Reply #5 on: August 16, 2011, 03:02:57 pm »
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excellent to hear that you redid all that work after taking some constructive criticism.  I'll give some of these a go for sure.  Thanks for zipping them all up together

Offline Christo

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Re: EU Balanced Village Maps Project [new maps up on EU1 and EU4]
« Reply #6 on: August 16, 2011, 03:32:12 pm »
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That's what I'm talking about!  :wink:

Yes, Espu fixed it yesterday, the lag should be gone.

It makes me wonder, I still experience 80-90 ish ping, it used to be in the 30-50's range.
« Last Edit: August 16, 2011, 03:50:33 pm by Christo »
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Offline Jacko

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Re: EU Balanced Village Maps Project [new maps up on EU1 and EU4]
« Reply #7 on: August 16, 2011, 06:16:33 pm »
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Me and Punisher went through the maps together and they should be fine. What you have to take in mind when playing these maps are that they aren't made for multi-player from the start, so they are not balanced to begin with. Some are big, some are small, some have tons of details whilst others are very plain. We "fixed" them as far as possible where spawn points and invisible walls are concerned, the rest is up to the players to balance out with skill and luck.

If you feel something is wrong, glitchy or whatever it might be, please post it here (with a picture if possible) and describe the problem, or indeed if you feel like editing them yourself please do and post the results.
Monkeys!

Offline The_Bloody_Nine

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Re: EU Balanced Village Maps Project [new maps up on EU1 and EU4]
« Reply #8 on: August 16, 2011, 06:49:00 pm »
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That's what I'm talking about!  :wink:

It makes me wonder, I still experience 80-90 ish ping, it used to be in the 30-50's range.
My ping is normal. But have this subtle constant stuttering that is somehow part of warband. Though i thought i never experieced that on this new server before.

edit: as for the maps so far I didnt encounter any native village maps.
« Last Edit: August 16, 2011, 06:51:13 pm by The_Bloody_Nine »

Offline Corrado_Decimo

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Re: EU Balanced Village Maps Project [new maps up on EU1 and EU4]
« Reply #9 on: August 16, 2011, 10:28:13 pm »
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thank you a lot for the effort and the time spent.

i bet it would be a good improvement.

Offline The_Bloody_Nine

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Re: EU Balanced Village Maps Project [new maps up on EU1 and EU4]
« Reply #10 on: August 17, 2011, 10:43:17 pm »
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so far i played on about 3 of these maps, all were good and expecially good diversion! In one village we were wining the first 3 rounds effortless and one of the other team kept whining: shit map... then they adapted and won the other 4 rounds, good map i'd say.

For further comments it would be very helpful if you could look ingame which map (village number) is currently used.


Offline Punisher

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Re: EU Balanced Village Maps Project [new maps up on EU1 and EU4]
« Reply #11 on: August 17, 2011, 10:47:46 pm »
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For further comments it would be very helpful if you could look ingame which map (village number) is currently used.

Village names will be correctly displayed after the next patch, since the strings.txt was changed. Until then, I used blank slots 150-200 for the 51 village maps we have, so village 60 is Blank 150, village 61 - Blank 151, etc. They are randomly placed in the rotation, alternating between plain/mountain/desert/snow villages. Also there are never 2 village maps in a row, and they don't repeat until the rotation is completed.

Offline Punisher

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Re: EU Balanced Village Maps Project [new maps up on EU1 and EU4]
« Reply #12 on: August 21, 2011, 02:31:49 pm »
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Will we be getting these on the NA official servers?

They are now up and running on NA_cRPG_1.

Offline KaMiKaZe_JoE

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Re: Balanced Village Maps Project [new maps up on official battle servers]
« Reply #13 on: August 21, 2011, 03:47:59 pm »
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Havn't tried it out yet--but amazing work nonetheless!
"I don't think I'd want to meet anyone from cRPG. Sorry no offense lol" -TG