Author Topic: cRPG became BounceVille.  (Read 9030 times)

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Offline Christo

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cRPG became BounceVille.
« on: August 12, 2011, 02:12:22 pm »
-1
I don't know why is this happening, in melee fights a lot of people manage to survive like.. 2-3 times more hits than what they should.

A 6PS axehead in the face is not enough now? I'm just curious why is this happening right now.

Some guys somehow manage to take like 5 to 6 hits in a mail with surcoat.. While I can die in two.

It's just plain retarded how the game seems to be about personal skill, while it's just about who can crutch more on STR, and heirloomed armour. I'm not against heirlooms but after this new "wonderful" armor soak change, I tend to bounce a lot while others just 2 hit finish me off point blank, and laugh. I call bullshit.

Also, I don't understand why the devs nerfed Agility to the ground. Thanks to that, nowadays we have a crapload of STR stacking FOTM players I can't even damange with an Axe, I just bounce..

I know I should get more PS and become an STR stacker just like the majority, but is it the devs intention to force people into a certain melee playstyle that requires no skill just cheap shots on the enemy?
« Last Edit: August 12, 2011, 03:12:12 pm by Christo »
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Offline Elerion

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Re: cRPG became BounceVille.
« Reply #1 on: August 12, 2011, 02:17:37 pm »
+1
The armor soak change reduced bounces.

But yes, str is op.
« Last Edit: August 12, 2011, 02:18:48 pm by Elerion »

Offline Christo

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Re: cRPG became BounceVille.
« Reply #2 on: August 12, 2011, 02:19:54 pm »
0
The armor soak change reduced bounces.

But yes, str is op.

Well, I only thought it's the culprit because this keeps happening since that patch.

There are people who just laugh and mow me down, no matter how many hits I do to them, no matter how many I block.

PS: Before someone tells me that I'm an AGI stacker; 18/18.

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Offline rustyspoon

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Re: cRPG became BounceVille.
« Reply #3 on: August 12, 2011, 02:20:23 pm »
0
Strangely enough, I seem to bounce more now with my poleaxe than my 1-hander. I'm guessing that I sometimes just miss the sweet spot on my poleaxe when someone is crowding me.
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Offline Christo

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Re: cRPG became BounceVille.
« Reply #4 on: August 12, 2011, 02:23:01 pm »
0
Strangely enough, I seem to bounce more now with my poleaxe than my 1-hander. I'm guessing that I sometimes just miss the sweet spot on my poleaxe when someone is crowding me.

Yeah this screws me over. Problem is that anti polearm lobbyists will always bring up PoleStun, which I can't even pull off with 18 str and an Elegant Poleaxe, it's next to impossible to do that all the time.

1h can do a lot of damage point blank because of their tendency to headhit from slashes, and their weapon range. But yeah they need even more buffs. 2h can deal it's full damage, too. Not with stabs, but the superior slashes. With an Elegant Poleaxe stab/slash I end up bouncing all the time.

This is just wrong.
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Offline Elerion

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Re: cRPG became BounceVille.
« Reply #5 on: August 12, 2011, 02:24:11 pm »
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If you bounce with poleaxe, you failed positioning. There is no armor in the game that will bounce a correct poleaxe swing.

Offline Christo

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Re: cRPG became BounceVille.
« Reply #6 on: August 12, 2011, 02:26:27 pm »
0
If you bounce with poleaxe, you failed positioning. There is no armor in the game that will bounce a correct poleaxe swing.

You can forget about positioning when you always get ganked by opponents who will facehug you, and you have to watch for others around.

For short polearmers like me, this is just a kick in the balls.
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Offline Leshma

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Re: cRPG became BounceVille.
« Reply #7 on: August 12, 2011, 02:27:35 pm »
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Overhead with big polearm to the head should be insta death no matter what armor you're wearing. Sadly that's not the case.

Offline rustyspoon

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Re: cRPG became BounceVille.
« Reply #8 on: August 12, 2011, 02:35:12 pm »
0
To be fair though, I'm happy with the overall armor changes even though cut damage got reduced.

With my poleaxe now, I mainly due overheads and thrusts and don't have a problem.
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Offline Fasader

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Re: cRPG became BounceVille.
« Reply #9 on: August 12, 2011, 03:08:39 pm »
+3
the soak/reduction changes do the opposite of what OP is saying, therefore OP is doing something wrong.
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Offline Christo

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Re: cRPG became BounceVille.
« Reply #10 on: August 12, 2011, 03:11:30 pm »
0
the soak/reduction changes do the opposite of what OP is saying, therefore OP is doing something wrong.

Good, I take it back then.

I experience this bouncing thing since the latest version. Before that, it was fine.
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Offline Spawny

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Re: cRPG became BounceVille.
« Reply #11 on: August 12, 2011, 03:30:08 pm »
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I have no trouble staggering people with a 25 cut damage sword and 4 PS. If I want to hurt them, I stab them, as pierce damage is  A LOT more effective than cut.

The major chance I noticed on my polearmer, is that I will bounce (mighty great long axe) if I hit too early in the swing. That's something I could avoid before that by turning into my swings. It's not a gameproblem though, as that's what's meant to happen, but I seem to be getting it more often now than before the patch.

Could be my imagination though.
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Offline [ptx]

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Re: cRPG became BounceVille.
« Reply #12 on: August 12, 2011, 03:49:17 pm »
+1
Str stacking IS OP. And that is from a guy, who used 21/15 builds back in the days of extreme agi-whoring.

Offline Magikarp

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Re: cRPG became BounceVille.
« Reply #13 on: August 12, 2011, 03:56:13 pm »
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With this change, not hitting the sweetspot will deal even less damage, resulting in a bounce if not swung correctly.
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Offline Dezilagel

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Re: cRPG became BounceVille.
« Reply #14 on: August 12, 2011, 04:46:20 pm »
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I love the new armor values, you still bounce if you do a failswing, but random bounces cause of high armor are much rarer.

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