Author Topic: Siege: Chalice of the Desert FINAL VERSION RELEASED  (Read 3446 times)

0 Members and 1 Guest are viewing this topic.

Offline Comrade_Temuzu

  • Peasant
  • *
  • Renown: 3
  • Infamy: 0
  • cRPG Player
    • View Profile
Siege: Chalice of the Desert FINAL VERSION RELEASED
« on: August 10, 2011, 03:28:14 pm »
+3
Hi all. Alright, so after hearing constant bitching and moaning on the siege server about the quality of the maps, I promised to make one myself. So here it is. Its largely inspired by the La Valette castle in Witcher 2.

Alright, screenshots, Ill explain the concept as we go.

(click to show/hide)
(click to show/hide)
(click to show/hide)
Basically, attacking with ladders is an option, but damn hard. The siege tower is the best way to attack. The siege tower is also big, about 1.5 times the size of the normal tower. This means theres a lot more room inside. The siege tower leads straight to the gatehouse, making opening the gate relatively easy.

(click to show/hide)
This is where things get rather interesting. There are three routes over this bridge, one is straight through, and two through the garden below. Attackers lose health when jumping to the garden, so its risky, but allows you to flank the main enemy forces. There are two more routes, but these require some player spawned ladders.

(click to show/hide)
The defenders mostly spawn inside the walls, from where theres a door leading straight to the flag. Of course you can jump off the wall aswell. Some defenders can spawn outside, but theyre fairly rare. The way for the attackers to win is to block the defenders inside their walls while capping the flag.

(click to show/hide)
It takes about a minute to get the siege tower to its place, by this time it should be full of attackers. Epic breach ensues.
Also, the defenders cant leave the castle anywhere else but the gate.

PM me if you want the map for your server. Its just about done, some polishing perhaps, maybe a bit testing. But otherwise done.

DOWNLOAD:

Code: [Select]
scn_multi_scene_7 multi_scene_7 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000000500005000005c4f400005c60000031ea00000806
  0
  0
 outer_terrain_desert_b

http://www.gamefront.com/files/20668801/scn_multi_scene_7.sco
« Last Edit: August 13, 2011, 01:16:20 pm by Comrade_Temuzu »

Offline Camaris

  • Count
  • *****
  • Renown: 223
  • Infamy: 56
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: HRE
  • Game nicks: Neresto_HRE
  • IRC nick: Neresto_HRE
Re: Siege: Chalice of the Desert
« Reply #1 on: August 10, 2011, 04:10:46 pm »
0
tbh i want to see your map on eu servers cause its been a while we got new maps....

Offline Comrade_Temuzu

  • Peasant
  • *
  • Renown: 3
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Siege: Chalice of the Desert
« Reply #2 on: August 10, 2011, 08:10:11 pm »
0
I hope to see it there aswell, but I have no idea how the map selection thing works, as in what do I have to do to get the map in.

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: Siege: Chalice of the Desert
« Reply #3 on: August 10, 2011, 10:25:35 pm »
0
map looks visually appealing for sure, but I'm already concerned that it is too attacker biased.  After the initial chokepoint of the siege tower/gatehouse, there is NOwhere defenders can make a decent stand to defend.  attackers poor in and defenders get stomped.  at least thats how I see it going.

Looking forward to giving it a try, to test my hypothesis

Offline Comrade_Temuzu

  • Peasant
  • *
  • Renown: 3
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Siege: Chalice of the Desert
« Reply #4 on: August 11, 2011, 01:11:36 pm »
0
I tried making it as balanced as possible, by making the attackers spawn in two different places, while defenders spawn right by the flag. This makes it so that the attackers need to attack in masses to keep the momentum and get the flag, and if that happens the attackers deserve the win.

Offline Jacko

  • Moderator
  • *****
  • Renown: 839
  • Infamy: 99
  • cRPG Player Sir White Knight
  • Mappers Guild
    • View Profile
  • Faction: Fffnanguard!
  • Game nicks: Jacko
Re: Siege: Chalice of the Desert
« Reply #5 on: August 11, 2011, 02:40:11 pm »
0
Only way to know is to try it. You could always add more layers of defense if it turns out to be a problem.
Monkeys!

Offline Comrade_Temuzu

  • Peasant
  • *
  • Renown: 3
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Siege: Chalice of the Desert
« Reply #6 on: August 11, 2011, 03:12:30 pm »
0
Yeah, Im thinking barricades near the flag if necessary. As the matter of fact, you can build a barricade on the bridge with about 3-4 of those wood piles.

Offline Bjord

  • Amateur heretic
  • King
  • **********
  • Renown: 1328
  • Infamy: 1109
  • cRPG Player A Gentleman and a Scholar
  • salty turks
    • View Profile
Re: Siege: Chalice of the Desert
« Reply #7 on: August 11, 2011, 03:15:43 pm »
0
It looks very lean to me, good job.
When you stare into the abyss, the abyss stares back.

Offline Comrade_Temuzu

  • Peasant
  • *
  • Renown: 3
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Siege: Chalice of the Desert
« Reply #8 on: August 11, 2011, 08:15:01 pm »
0
Cheers.

Made loads of improvement and changes, uploading the link and suggesting them to the siege servers.

Offline Comrade_Temuzu

  • Peasant
  • *
  • Renown: 3
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Siege: Chalice of the Desert
« Reply #9 on: August 12, 2011, 03:03:49 pm »
0
More screenshots of the things Ive updated. Forgot to take pics of the new walkways under the bridge though.

(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)

Offline Comrade_Temuzu

  • Peasant
  • *
  • Renown: 3
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Siege: Chalice of the Desert FINAL VERSION RELEASED
« Reply #10 on: August 13, 2011, 01:17:25 pm »
0
Alright, the final version is ready to go. Sadly I havent seen any of the server owners taking interest yet.

Offline Bjord

  • Amateur heretic
  • King
  • **********
  • Renown: 1328
  • Infamy: 1109
  • cRPG Player A Gentleman and a Scholar
  • salty turks
    • View Profile
Re: Siege: Chalice of the Desert FINAL VERSION RELEASED
« Reply #11 on: August 13, 2011, 03:00:32 pm »
0
I think performance might be an issue here, but I would at least test it on the official siege servers once before drawing conclusions.

I suggest you contact Mylet, he is in charge of map rotation and server configs on the EU servers.
When you stare into the abyss, the abyss stares back.

Offline Reinhardt

  • Count
  • *****
  • Renown: 274
  • Infamy: 84
  • cRPG Player
    • View Profile
  • Faction: Crusaders of Acre
  • IRC nick: Reinhardt
Re: Siege: Chalice of the Desert FINAL VERSION RELEASED
« Reply #12 on: August 13, 2011, 10:25:47 pm »
0
Absolutely amazing. Nice work, mate.
"A leader is a dealer in hope."

Offline VVarlord

  • Count
  • *****
  • Renown: 176
  • Infamy: 86
  • cRPG Player
  • Simmer down and pucker up
    • View Profile
  • Faction: Waylander
  • Game nicks: Waylander_VVar
  • IRC nick: Boldkorn
Re: Siege: Chalice of the Desert FINAL VERSION RELEASED
« Reply #13 on: August 14, 2011, 09:17:26 pm »
0
Only way into the castle is through the tower which spawns half a mile away, public arnt the brightest so using there own ladders when first spawning in isnt going to happen.

We have removed this from our server.

Offline Comrade_Temuzu

  • Peasant
  • *
  • Renown: 3
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Siege: Chalice of the Desert FINAL VERSION RELEASED
« Reply #14 on: August 14, 2011, 11:15:33 pm »
0
Ah, so you did try it? Cool. So more ways to attack you say? I can make that happen. Moving the tower closer might be a good idea aswell.

Off the top of my head Im thinking some ladders would be apparently a good idea? I believe I can make a backdoor entrance aswell.

Cheers, Ill shoot you a PM once I have an updated version. Thanks for trying it :wink: