Hoplites are great fun to play, though admittedly if you are Spear/Shield only and don't want to go 2 handed in 1v1's then you have to do some learning!
The guide pretty much explained the two most important moves:
1. The shovel, aim low then drag high as your arm extends. Gives you the speed and power to do some damage even from close range.
2. The spin, (my favourite), I often open with this by pretending im not looking at you then spinning. Alternatively this can work in 1v1 duels as you circle around the enemy quick stabs and spins will often find the back of the enemy.
I have for the most part focused many of my Hoplite builds around a secondary weapon. So at the moment I have throwing as secondary to allow me that something different in combat. However, a broad short sword always works a treat. If you have to go 1v1, you may as well be equipped for it right?
Obviously the biggest strength of the Hoplites is in numbers. 2 of you can cause a serious annoyance to even the best of players, if you engage enemies one Hoplite retains his spear the other takes on a short sword and acts as the main blocker. Hoplite 1 (spear/shield) attacks from behind Hoplite 2 (sword/shield) as soon as the enemy tries to swing or loses concentration. Timed well with your partner you can lunge with the spear and strike with his sword at the same time preventing anyone but a shielder from taking a nasty hit.
One of the ATS videos actually demonstrates this quite well, I forget the video link at the moment. If your using a Hoplite, keep going, one day they will make us balanced
. (*Cough* Two attack animations, everyone can tell the difference between someone trying to stab with a Jarid and a throw a Jarid - Because grip turns to overhand)